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58
Minecraft.Client/Common/UI/UIScene_SignEntryMenu.h
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58
Minecraft.Client/Common/UI/UIScene_SignEntryMenu.h
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#pragma once
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#include "UIScene.h"
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class SignTileEntity;
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class UIScene_SignEntryMenu : public UIScene
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{
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private:
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enum EControls
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{
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// Lines should be 0-3
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eControl_Line1,
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eControl_Line2,
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eControl_Line3,
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eControl_Line4,
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eControl_Confirm
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};
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shared_ptr<SignTileEntity> m_sign;
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int m_iEditingLine;
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bool m_bConfirmed;
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bool m_bIgnoreInput;
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UIControl_Button m_buttonConfirm;
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UIControl_Label m_labelMessage;
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UIControl_TextInput m_textInputLines[4];
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonConfirm, "Confirm")
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UI_MAP_ELEMENT( m_labelMessage, "Message")
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UI_MAP_ELEMENT( m_textInputLines[0], "Line1")
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UI_MAP_ELEMENT( m_textInputLines[1], "Line2")
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UI_MAP_ELEMENT( m_textInputLines[2], "Line3")
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UI_MAP_ELEMENT( m_textInputLines[3], "Line4")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_SignEntryMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SignEntryMenu();
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virtual EUIScene getSceneType() { return eUIScene_SignEntryMenu;}
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virtual void updateTooltips();
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virtual void tick();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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static int KeyboardCompleteCallback(LPVOID lpParam,const bool bRes);
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virtual void handleDestroy();
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};
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