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253
Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp
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253
Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp
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#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsOptionsMenu.h"
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int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]=
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{
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IDS_DIFFICULTY_PEACEFUL,
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IDS_DIFFICULTY_EASY,
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IDS_DIFFICULTY_NORMAL,
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IDS_DIFFICULTY_HARD
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};
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int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]=
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{
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_checkboxViewBob.init(app.GetString(IDS_VIEW_BOBBING),eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
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m_checkboxShowHints.init(app.GetString(IDS_HINTS),eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
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m_checkboxShowTooltips.init(app.GetString(IDS_IN_GAME_TOOLTIPS),eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
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m_checkboxInGameGamertags.init(app.GetString(IDS_IN_GAME_GAMERTAGS),eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
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// check if we should display the mash-up option
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if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
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{
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// the mash-up option is needed
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m_bMashUpWorldsUnhideOption=true;
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m_checkboxMashupWorlds.init(app.GetString(IDS_UNHIDE_MASHUP_WORLDS),eControl_ShowMashUpWorlds,false);
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}
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else
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{
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//m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
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removeControl(&m_checkboxMashupWorlds, true);
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m_bMashUpWorldsUnhideOption=false;
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}
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unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
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wchar_t autosaveLabels[9][256];
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for(unsigned int i = 0; i < 9; ++i)
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{
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if(i==0)
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{
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swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
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}
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else
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{
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swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES ));
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}
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}
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m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels);
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m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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removeControl(&m_sliderAutosave,true);
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#endif
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ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
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wchar_t difficultyLabels[4][256];
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for(unsigned int i = 0; i < 4; ++i)
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{
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swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
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}
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m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
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m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
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wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
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EHTMLFontSize size = eHTMLSize_Normal;
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if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
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{
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size = eHTMLSize_Splitscreen;
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}
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wchar_t startTags[64];
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swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
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wsText= startTags + wsText;
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m_labelDifficultyText.init(wsText);
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// If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty
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// only the primary player gets to change the autosave and difficulty settings
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bool bRemoveDifficulty=false;
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bool bRemoveAutosave=false;
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bool bRemoveInGameGamertags=false;
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float fRemoveHeight=0.0f,fWidth,fHeight;
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
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if(!bPrimaryPlayer)
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{
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bRemoveDifficulty=true;
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bRemoveAutosave=true;
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bRemoveInGameGamertags=true;
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}
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if(!bNotInGame) // in the game
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{
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bRemoveDifficulty=true;
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if(!g_NetworkManager.IsHost())
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{
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bRemoveAutosave=true;
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bRemoveInGameGamertags=true;
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}
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}
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if(bRemoveDifficulty)
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{
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m_labelDifficultyText.setVisible( false );
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removeControl(&m_sliderDifficulty, true);
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}
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if(bRemoveAutosave)
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{
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removeControl(&m_sliderAutosave, true);
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}
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if(bRemoveInGameGamertags)
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{
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removeControl(&m_checkboxInGameGamertags, true);
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}
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doHorizontalResizeCheck();
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if(app.GetLocalPlayerCount()>1)
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{
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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#endif
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}
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}
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UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu()
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{
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}
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wstring UIScene_SettingsOptionsMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"SettingsOptionsMenuSplit";
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}
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else
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{
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return L"SettingsOptionsMenu";
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}
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}
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void UIScene_SettingsOptionsMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsOptionsMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef());
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else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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}
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void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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// check the checkboxes
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app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
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// the mashup option will only be shown if some worlds have been previously hidden
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if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked())
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{
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// unhide all worlds
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app.EnableMashupPackWorlds(m_iPad);
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}
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// 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
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//app.CheckGameSettingsChanged(true,pInputData->UserIndex);
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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WCHAR TempString[256];
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int value = (int)currentValue;
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switch((int)sliderId)
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{
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case eControl_Autosave:
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m_sliderAutosave.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_Autosave,value);
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// Update the autosave timer
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app.SetAutosaveTimerTime();
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break;
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case eControl_Difficulty:
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m_sliderDifficulty.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
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wstring wsText=app.GetString(m_iDifficultySettingA[value]);
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EHTMLFontSize size = eHTMLSize_Normal;
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if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
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{
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size = eHTMLSize_Splitscreen;
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}
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wchar_t startTags[64];
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swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
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wsText= startTags + wsText;
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m_labelDifficultyText.setLabel(wsText.c_str());
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break;
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}
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}
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