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47
Minecraft.Client/Common/UI/UIScene_SettingsMenu.h
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47
Minecraft.Client/Common/UI/UIScene_SettingsMenu.h
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#pragma once
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#include "UIScene.h"
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#define BUTTON_ALL_OPTIONS 0
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#define BUTTON_ALL_AUDIO 1
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#define BUTTON_ALL_CONTROL 2
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#define BUTTON_ALL_GRAPHICS 4
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#define BUTTON_ALL_UI 5
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#define BUTTON_ALL_RESETTODEFAULTS 6
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#define BUTTONS_ALL_MAX BUTTON_ALL_RESETTODEFAULTS + 1
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class UIScene_SettingsMenu : public UIScene
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{
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private:
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UIControl_Button m_buttons[BUTTONS_ALL_MAX];
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_OPTIONS], "Button1")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_AUDIO], "Button2")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_CONTROL], "Button3")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_GRAPHICS], "Button4")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_UI], "Button5")
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UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_RESETTODEFAULTS], "Button6")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SettingsMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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virtual void handleReload();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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static int ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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};
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