first commit

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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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#pragma once
#include "UIScene.h"
class UIScene_SettingsGraphicsMenu : public UIScene
{
private:
enum EControls
{
eControl_Clouds,
eControl_BedrockFog,
eControl_CustomSkinAnim,
eControl_Gamma,
eControl_InterfaceOpacity
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderGamma, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsGraphicsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsGraphicsMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};