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47
Minecraft.Client/Common/UI/UIScene_ReinstallMenu.h
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47
Minecraft.Client/Common/UI/UIScene_ReinstallMenu.h
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#pragma once
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#include "UIScene.h"
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class UIScene_ReinstallMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_Theme,
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eControl_Gamerpic1,
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eControl_Gamerpic2,
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eControl_Avatar1,
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eControl_Avatar2,
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eControl_Avatar3,
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eControl_COUNT,
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};
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UIControl_Button m_buttons[eControl_COUNT];
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttons[eControl_Theme], "Button1")
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UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic1], "Button2")
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UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic2], "Button3")
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UI_MAP_ELEMENT( m_buttons[eControl_Avatar1], "Button4")
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UI_MAP_ELEMENT( m_buttons[eControl_Avatar2], "Button5")
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UI_MAP_ELEMENT( m_buttons[eControl_Avatar3], "Button6")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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//bool m_bNotInGame;
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public:
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UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_ReinstallMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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};
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