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104
Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp
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104
Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp
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#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_InGameHostOptionsMenu.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiPlayerLocalPlayer.h"
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#include "..\..\ClientConnection.h"
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#include "..\..\..\Minecraft.World\net.minecraft.network.h"
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#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
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UIScene_InGameHostOptionsMenu::UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_checkboxFireSpreads.init(app.GetString(IDS_FIRE_SPREADS), eControl_FireSpreads, app.GetGameHostOption(eGameHostOption_FireSpreads)!=0);
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m_checkboxTNT.init(app.GetString(IDS_TNT_EXPLODES), eControl_TNT, app.GetGameHostOption(eGameHostOption_TNT)!=0);
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INetworkPlayer *localPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad );
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unsigned int privs = app.GetPlayerPrivileges(localPlayer->GetSmallId());
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if(app.GetGameHostOption(eGameHostOption_CheatsEnabled)
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&& Player::getPlayerGamePrivilege(privs,Player::ePlayerGamePrivilege_CanTeleport)
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&& g_NetworkManager.GetPlayerCount() > 1)
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{
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m_buttonTeleportToPlayer.init(app.GetString(IDS_TELEPORT_TO_PLAYER), eControl_TeleportToPlayer);
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m_buttonTeleportToMe.init(app.GetString(IDS_TELEPORT_TO_ME), eControl_TeleportToMe);
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}
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else
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{
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removeControl(&m_buttonTeleportToPlayer, true);
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removeControl(&m_buttonTeleportToMe, true);
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}
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}
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wstring UIScene_InGameHostOptionsMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"InGameHostOptionsSplit";
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}
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else
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{
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return L"InGameHostOptions";
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}
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}
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void UIScene_InGameHostOptionsMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_InGameHostOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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unsigned int hostOptions = app.GetGameHostOption(eGameHostOption_All);
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app.SetGameHostOption(hostOptions,eGameHostOption_FireSpreads,m_checkboxFireSpreads.IsChecked());
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app.SetGameHostOption(hostOptions,eGameHostOption_TNT,m_checkboxTNT.IsChecked());
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// Send update settings packet to server
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if(hostOptions != app.GetGameHostOption(eGameHostOption_All) )
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
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if(player->connection)
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{
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player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) );
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}
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}
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navigateBack();
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handled = true;
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_InGameHostOptionsMenu::handlePress(F64 controlId, F64 childId)
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{
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TeleportMenuInitData *initData = new TeleportMenuInitData();
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initData->iPad = m_iPad;
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initData->teleportToPlayer = false;
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if( (int)controlId == eControl_TeleportToPlayer )
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{
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initData->teleportToPlayer = true;
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}
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ui.NavigateToScene(m_iPad,eUIScene_TeleportMenu,(void*)initData);
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}
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