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73
Minecraft.Client/Common/UI/UIScene_DebugCreateSchematic.h
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73
Minecraft.Client/Common/UI/UIScene_DebugCreateSchematic.h
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#pragma once
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#ifdef _DEBUG_MENUS_ENABLED
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#include "UIScene.h"
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#include "..\..\Common\GameRules\ConsoleSchematicFile.h"
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class UIScene_DebugCreateSchematic : public UIScene
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{
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private:
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enum eControls
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{
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eControl_Name,
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eControl_StartX,
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eControl_StartY,
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eControl_StartZ,
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eControl_EndX,
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eControl_EndY,
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eControl_EndZ,
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eControl_SaveMobs,
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eControl_UseCompression,
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eControl_Create,
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};
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eControls m_keyboardCallbackControl;
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ConsoleSchematicFile::XboxSchematicInitParam *m_data;
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public:
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UIScene_DebugCreateSchematic(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_DebugCreateSchematic;}
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protected:
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UIControl_TextInput m_textInputStartX, m_textInputStartY, m_textInputStartZ, m_textInputEndX, m_textInputEndY, m_textInputEndZ, m_textInputName;
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UIControl_CheckBox m_checkboxSaveMobs, m_checkboxUseCompression;
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UIControl_Button m_buttonCreate;
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UIControl_Label m_labelStartX, m_labelStartY, m_labelStartZ, m_labelEndX, m_labelEndY, m_labelEndZ, m_labelTitle;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_textInputStartX, "StartX")
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UI_MAP_ELEMENT( m_textInputStartY, "StartY")
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UI_MAP_ELEMENT( m_textInputStartZ, "StartZ")
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UI_MAP_ELEMENT( m_textInputEndX, "EndX")
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UI_MAP_ELEMENT( m_textInputEndY, "EndY")
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UI_MAP_ELEMENT( m_textInputEndZ, "EndZ")
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UI_MAP_ELEMENT( m_textInputName, "Name")
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UI_MAP_ELEMENT( m_checkboxSaveMobs, "SaveMobs")
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UI_MAP_ELEMENT( m_checkboxUseCompression, "UseCompression")
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UI_MAP_ELEMENT( m_buttonCreate, "Create")
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UI_MAP_ELEMENT( m_labelStartX, "LabelStartX")
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UI_MAP_ELEMENT( m_labelStartY, "LabelStartY")
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UI_MAP_ELEMENT( m_labelStartZ, "LabelStartZ")
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UI_MAP_ELEMENT( m_labelEndX, "LabelEndX")
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UI_MAP_ELEMENT( m_labelEndY, "LabelEndY")
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UI_MAP_ELEMENT( m_labelEndZ, "LabelEndZ")
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UI_MAP_ELEMENT( m_labelTitle, "LabelTitle")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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virtual void handleCheckboxToggled(F64 controlId, bool selected);
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private:
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static int KeyboardCompleteCallback(LPVOID lpParam,const bool bRes);
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};
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#endif
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