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40
Minecraft.Client/Common/UI/UIScene_ContainerMenu.h
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40
Minecraft.Client/Common/UI/UIScene_ContainerMenu.h
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#pragma once
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#include "UIScene_AbstractContainerMenu.h"
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#include "IUIScene_ContainerMenu.h"
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class InventoryMenu;
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class UIScene_ContainerMenu : public UIScene_AbstractContainerMenu, public IUIScene_ContainerMenu
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{
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private:
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bool m_bLargeChest;
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public:
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UIScene_ContainerMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_ContainerMenu;}
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protected:
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UIControl_SlotList m_slotListContainer;
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UIControl_Label m_labelChest;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_slotListContainer, "containerList")
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UI_MAP_ELEMENT( m_labelChest, "chestLabel")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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virtual void handleReload();
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
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virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
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virtual void handleSectionClick(ESceneSection eSection) {}
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virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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virtual UIControl *getSection(ESceneSection eSection);
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};
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