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63
Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h
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63
Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h
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#pragma once
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#include "UIScene.h"
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#include "IUIScene_AbstractContainerMenu.h"
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class AbstractContainerMenu;
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class UIScene_AbstractContainerMenu : public UIScene, public virtual IUIScene_AbstractContainerMenu
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{
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private:
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ESceneSection m_focusSection;
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bool m_bIgnoreInput;
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protected:
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UIControl m_controlMainPanel;
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UIControl_SlotList m_slotListHotbar, m_slotListInventory;
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UIControl_Cursor m_cursorPath;
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UIControl_Label m_labelInventory, m_labelBrewingStand;
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UIControl m_controlBackgroundPanel;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_controlBackgroundPanel, "BackgroundPanel" )
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UI_MAP_ELEMENT( m_slotListHotbar, "hotbarList")
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UI_MAP_ELEMENT( m_slotListInventory, "inventoryList")
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UI_MAP_ELEMENT( m_cursorPath, "cursor")
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UI_MAP_ELEMENT( m_labelInventory, "inventoryLabel")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer);
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~UIScene_AbstractContainerMenu();
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virtual void handleDestroy();
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int getPad() { return m_iPad; }
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bool getIgnoreInput() { return m_bIgnoreInput; }
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void setIgnoreInput(bool bVal) { m_bIgnoreInput=bVal; }
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protected:
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virtual void PlatformInitialize(int iPad, int startIndex);
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virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
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virtual bool doesSectionTreeHaveFocus(ESceneSection eSection) { return false; }
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virtual void setSectionFocus(ESceneSection eSection, int iPad);
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void setFocusToPointer(int iPad);
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void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot);
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virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
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virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
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virtual void adjustPointerForSafeZone();
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virtual UIControl *getSection(ESceneSection eSection) { return NULL; }
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public:
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virtual void tick();
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virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
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virtual void customDraw(IggyCustomDrawCallbackRegion *region);
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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};
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