first commit
This commit is contained in:
83
Minecraft.Client/Common/UI/UIControl_TextInput.cpp
Normal file
83
Minecraft.Client/Common/UI/UIControl_TextInput.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
#include "stdafx.h"
|
||||
#include "UI.h"
|
||||
#include "UIControl_TextInput.h"
|
||||
|
||||
UIControl_TextInput::UIControl_TextInput()
|
||||
{
|
||||
m_bHasFocus = false;
|
||||
}
|
||||
|
||||
bool UIControl_TextInput::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
|
||||
{
|
||||
UIControl::setControlType(UIControl::eTextInput);
|
||||
bool success = UIControl_Base::setupControl(scene,parent,controlName);
|
||||
|
||||
//TextInput specific initialisers
|
||||
m_textName = registerFastName(L"text");
|
||||
m_funcChangeState = registerFastName(L"ChangeState");
|
||||
m_funcSetCharLimit = registerFastName(L"SetCharLimit");
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void UIControl_TextInput::init(const wstring &label, int id)
|
||||
{
|
||||
m_label = label;
|
||||
m_id = id;
|
||||
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[2];
|
||||
value[0].type = IGGY_DATATYPE_string_UTF16;
|
||||
IggyStringUTF16 stringVal;
|
||||
|
||||
stringVal.string = (IggyUTF16*)label.c_str();
|
||||
stringVal.length = label.length();
|
||||
value[0].string16 = stringVal;
|
||||
|
||||
value[1].type = IGGY_DATATYPE_number;
|
||||
value[1].number = id;
|
||||
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value );
|
||||
|
||||
#ifdef __PSVITA__
|
||||
// 4J-TomK - add this buttonlist to the vita touch box list
|
||||
|
||||
switch(m_parentScene->GetParentLayer()->m_iLayer)
|
||||
{
|
||||
case eUILayer_Fullscreen:
|
||||
case eUILayer_Scene:
|
||||
case eUILayer_HUD:
|
||||
ui.TouchBoxAdd(this,m_parentScene);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void UIControl_TextInput::ReInit()
|
||||
{
|
||||
UIControl_Base::ReInit();
|
||||
|
||||
init(m_label, m_id);
|
||||
}
|
||||
|
||||
void UIControl_TextInput::setFocus(bool focus)
|
||||
{
|
||||
if(m_bHasFocus != focus)
|
||||
{
|
||||
m_bHasFocus = focus;
|
||||
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[1];
|
||||
value[0].type = IGGY_DATATYPE_number;
|
||||
value[0].number = focus?0:1;
|
||||
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value );
|
||||
}
|
||||
}
|
||||
|
||||
void UIControl_TextInput::SetCharLimit(int iLimit)
|
||||
{
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[1];
|
||||
value[0].type = IGGY_DATATYPE_number;
|
||||
value[0].number = iLimit;
|
||||
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCharLimit , 1 , value );
|
||||
}
|
||||
Reference in New Issue
Block a user