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32
Minecraft.Client/Common/UI/UIControl_Slider.h
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32
Minecraft.Client/Common/UI/UIControl_Slider.h
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#pragma once
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#include "UIControl_Base.h"
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class UIControl_Slider : public UIControl_Base
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{
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private:
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//int m_id; // 4J-TomK this is part of class UIControl and doesn't need to be here!
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int m_min;
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int m_max;
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int m_current;
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vector<wstring> m_allPossibleLabels;
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// 4J-TomK - function for setting slider position on touch
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IggyName m_funcSetRelativeSliderPos;
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IggyName m_funcGetRealWidth;
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public:
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UIControl_Slider();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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void init(const wstring &label, int id, int min, int max, int current);
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void handleSliderMove(int newValue);
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void SetSliderTouchPos(float fTouchPos);
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virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
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S32 GetRealWidth();
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virtual void ReInit();
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};
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