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93
Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp
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93
Minecraft.Client/Common/UI/UIControl_MinecraftPlayer.cpp
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#include "stdafx.h"
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#include "..\..\Minecraft.h"
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#include "..\..\ScreenSizeCalculator.h"
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#include "..\..\EntityRenderDispatcher.h"
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#include "..\..\PlayerRenderer.h"
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#include "..\..\HumanoidModel.h"
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#include "..\..\Lighting.h"
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#include "..\..\ModelPart.h"
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#include "..\..\Options.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "UI.h"
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#include "UIControl_MinecraftPlayer.h"
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UIControl_MinecraftPlayer::UIControl_MinecraftPlayer()
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{
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UIControl::setControlType(UIControl::eMinecraftPlayer);
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Minecraft *pMinecraft=Minecraft::GetInstance();
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ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
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m_fScreenWidth=(float)pMinecraft->width_phys;
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m_fRawWidth=(float)ssc.rawWidth;
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m_fScreenHeight=(float)pMinecraft->height_phys;
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m_fRawHeight=(float)ssc.rawHeight;
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}
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void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region)
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_COLOR_MATERIAL);
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glPushMatrix();
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float width = region->x1 - region->x0;
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float height = region->y1 - region->y0;
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float xo = width/2;
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float yo = height;
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glTranslatef(xo, yo - 7.0f, 50.0f);
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float ss;
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// Base scale on height of this control
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// Potentially we might want separate x & y scales here
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ss = width / (m_fScreenWidth / m_fScreenHeight);
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glScalef(-ss, ss, ss);
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glRotatef(180, 0, 0, 1);
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UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene;
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float oybr = pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot;
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float oyr = pMinecraft->localplayers[containerMenu->getPad()]->yRot;
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float oxr = pMinecraft->localplayers[containerMenu->getPad()]->xRot;
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float oyhr = pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot;
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//float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x;
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float xd = (m_x + m_width/2) - containerMenu->m_pointerPos.x;
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// Need to base Y on head position, not centre of mass
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//float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - m_pointerPos.y;
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float yd = (m_y + m_height/2 - 40) - containerMenu->m_pointerPos.y;
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glRotatef(45 + 90, 0, 1, 0);
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Lighting::turnOn();
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glRotatef(-45 - 90, 0, 1, 0);
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glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
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pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot = (float) atan(xd / 40.0f) * 20;
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pMinecraft->localplayers[containerMenu->getPad()]->yRot = (float) atan(xd / 40.0f) * 40;
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pMinecraft->localplayers[containerMenu->getPad()]->xRot = -(float) atan(yd / 40.0f) * 20;
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pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot = pMinecraft->localplayers[containerMenu->getPad()]->yRot;
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//pMinecraft->localplayers[m_iPad]->glow = 1;
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glTranslatef(0, pMinecraft->localplayers[containerMenu->getPad()]->heightOffset, 0);
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EntityRenderDispatcher::instance->playerRotY = 180;
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// 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen
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bool wasHidingGui = pMinecraft->options->hideGui;
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pMinecraft->options->hideGui = true;
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EntityRenderDispatcher::instance->render(pMinecraft->localplayers[containerMenu->getPad()], 0, 0, 0, 0, 1, false, false);
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pMinecraft->options->hideGui = wasHidingGui;
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//pMinecraft->localplayers[m_iPad]->glow = 0;
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pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot = oybr;
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pMinecraft->localplayers[containerMenu->getPad()]->yRot = oyr;
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pMinecraft->localplayers[containerMenu->getPad()]->xRot = oxr;
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pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot = oyhr;
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glPopMatrix();
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Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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}
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