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140
Minecraft.Client/Common/UI/UIControl_EnchantmentBook.cpp
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140
Minecraft.Client/Common/UI/UIControl_EnchantmentBook.cpp
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#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_EnchantmentBook.h"
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#include "..\..\Minecraft.h"
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#include "..\..\TileEntityRenderDispatcher.h"
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#include "..\..\EnchantTableRenderer.h"
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#include "..\..\Lighting.h"
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#include "..\..\BookModel.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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UIControl_EnchantmentBook::UIControl_EnchantmentBook()
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{
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UIControl::setControlType(UIControl::eEnchantmentBook);
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model = NULL;
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last = nullptr;
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time = 0;
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flip = oFlip = flipT = flipA = 0.0f;
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open = oOpen = 0.0f;
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}
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void UIControl_EnchantmentBook::render(IggyCustomDrawCallbackRegion *region)
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{
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glPushMatrix();
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float width = region->x1 - region->x0;
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float height = region->y1 - region->y0;
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// Revert the scale from the setup
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float ssX = width/m_width;
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float ssY = height/m_height;
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glScalef(ssX, ssY,1.0f);
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glTranslatef(m_width/2, m_height/2, 50.0f);
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// Add a uniform scale
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glScalef(1/ssX, 1/ssX, 1.0f);
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glScalef(50.0f,50.0f,1.0f);
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glRotatef(45 + 90, 0, 1, 0);
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Lighting::turnOn();
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glRotatef(-45 - 90, 0, 1, 0);
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//float sss = 4;
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//glTranslatef(0, 3.3f, -16);
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//glScalef(sss, sss, sss);
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Minecraft *pMinecraft = Minecraft::GetInstance();
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int tex = pMinecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
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pMinecraft->textures->bind(tex);
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glRotatef(20, 1, 0, 0);
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float a = 1;
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float o = oOpen + (open - oOpen) * a;
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glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
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glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
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glRotatef(180, 1, 0, 0);
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float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
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float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
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ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
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ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
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if (ff1 < 0) ff1 = 0;
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if (ff2 < 0) ff2 = 0;
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if (ff1 > 1) ff1 = 1;
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if (ff2 > 1) ff2 = 1;
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glEnable(GL_CULL_FACE);
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if(model == NULL)
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{
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// Share the model the the EnchantTableRenderer
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EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY);
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if(etr != NULL)
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{
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model = etr->bookModel;
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}
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else
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{
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model = new BookModel();
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}
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}
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model->render(nullptr, 0, ff1, ff2, o, 0, 1 / 16.0f,true);
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glDisable(GL_CULL_FACE);
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glPopMatrix();
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Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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tickBook();
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}
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void UIControl_EnchantmentBook::tickBook()
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{
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UIScene_EnchantingMenu *m_containerScene = (UIScene_EnchantingMenu *)m_parentScene;
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EnchantmentMenu *menu = m_containerScene->getMenu();
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shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
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if (!ItemInstance::matches(current, last))
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{
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last = current;
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do
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{
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flipT += random.nextInt(4) - random.nextInt(4);
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} while (flip <= flipT + 1 && flip >= flipT - 1);
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}
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time++;
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oFlip = flip;
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oOpen = open;
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bool shouldBeOpen = false;
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for (int i = 0; i < 3; i++)
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{
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if (menu->costs[i] != 0)
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{
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shouldBeOpen = true;
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}
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}
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if (shouldBeOpen) open += 0.2f;
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else open -= 0.2f;
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if (open < 0) open = 0;
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if (open > 1) open = 1;
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float diff = (flipT - flip) * 0.4f;
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float max = 0.2f;
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if (diff < -max) diff = -max;
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if (diff > +max) diff = +max;
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flipA += (diff - flipA) * 0.9f;
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flip = flip + flipA;
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}
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