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110
Minecraft.Client/Common/UI/UIComponent_Tooltips.h
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110
Minecraft.Client/Common/UI/UIComponent_Tooltips.h
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#pragma once
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#include "UIScene.h"
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class UIComponent_Tooltips : public UIScene
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{
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private:
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bool m_bSplitscreen;
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protected:
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typedef struct _TooltipValues
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{
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bool show;
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int iString;
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_TooltipValues()
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{
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show = false;
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iString = -1;
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}
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} TooltipValues;
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TooltipValues m_tooltipValues[eToolTipNumButtons];
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IggyName m_funcSetTooltip, m_funcSetOpacity, m_funcSetABSwap, m_funcUpdateLayout;
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#ifdef __PSVITA__
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enum ETouchInput
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{
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ETouchInput_Touch_A,
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ETouchInput_Touch_B,
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ETouchInput_Touch_X,
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ETouchInput_Touch_Y,
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ETouchInput_Touch_LT,
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ETouchInput_Touch_RightTrigger,
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ETouchInput_Touch_LeftBumper,
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ETouchInput_Touch_RightBumper,
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ETouchInput_Touch_LeftStick,
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ETouchInput_Count,
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};
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UIControl_Touch m_TouchController[ETouchInput_Count];
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#endif
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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#ifdef __PSVITA__
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_A], "Touch_A")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_B], "Touch_B")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_X], "Touch_X")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_Y], "Touch_Y")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_LT], "Touch_LT")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_RightTrigger], "Touch_RightTrigger")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_LeftBumper], "Touch_LeftBumper")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_RightBumper], "Touch_RightBumper")
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UI_MAP_ELEMENT( m_TouchController[ETouchInput_Touch_LeftStick], "Touch_LeftStick")
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#endif
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UI_MAP_NAME( m_funcSetTooltip, L"SetToolTip")
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UI_MAP_NAME( m_funcSetOpacity, L"SetOpacity")
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UI_MAP_NAME( m_funcSetABSwap, L"SetABSwap")
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UI_MAP_NAME( m_funcUpdateLayout, L"UpdateLayout")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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virtual F64 getSafeZoneHalfWidth();
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public:
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UIComponent_Tooltips(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIComponent_Tooltips;}
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// Returns true if this scene handles input
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virtual bool stealsFocus() { return false; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return false; }
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// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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virtual void updateSafeZone();
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virtual void tick();
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// RENDERING
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virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport);
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virtual void SetTooltipText( unsigned int tooltip, int iTextID );
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virtual void SetEnableTooltips( bool bVal );
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virtual void ShowTooltip( unsigned int tooltip, bool show );
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virtual void SetTooltips( int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, bool forceUpdate = false);
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virtual void EnableTooltip( unsigned int tooltip, bool enable );
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virtual void handleReload();
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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void overrideSFX(int iPad, int key, bool bVal);
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private:
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bool _SetTooltip(unsigned int iToolTip, int iTextID);
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void _SetTooltip(unsigned int iToolTipId, const wstring &label, bool show, bool force = false);
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void _Relayout();
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bool m_overrideSFX[XUSER_MAX_COUNT][ACTION_MAX_MENU];
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#ifdef __PSVITA__
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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#endif
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};
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