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30
Minecraft.Client/Common/UI/UIComponent_Logo.cpp
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30
Minecraft.Client/Common/UI/UIComponent_Logo.cpp
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#include "stdafx.h"
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#include "UI.h"
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#include "UIComponent_Logo.h"
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UIComponent_Logo::UIComponent_Logo(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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}
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wstring UIComponent_Logo::getMoviePath()
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{
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switch( m_parentLayer->getViewport() )
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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return L"ComponentLogoSplit";
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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return L"ComponentLogo";
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break;
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}
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}
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