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#pragma once
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#include "UIScene.h"
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#include "UIControl_Label.h"
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class UIComponent_DebugUIMarketingGuide : public UIScene
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{
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private:
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IggyName m_funcSetPlatform;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_NAME( m_funcSetPlatform, L"SetPlatform")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer);
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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virtual EUIScene getSceneType() { return eUIComponent_DebugUIMarketingGuide;}
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// Returns true if this scene handles input
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virtual bool stealsFocus() { return false; }
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// Returns true if this scene has focus for the pad passed in
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virtual bool hasFocus(int iPad) { return false; }
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// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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};
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