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39
Minecraft.Client/Common/UI/UIComponent_DebugUIConsole.cpp
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39
Minecraft.Client/Common/UI/UIComponent_DebugUIConsole.cpp
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#include "stdafx.h"
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#include "UI.h"
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#include "UIComponent_DebugUIConsole.h"
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UIComponent_DebugUIConsole::UIComponent_DebugUIConsole(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bTextChanged = false;
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}
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wstring UIComponent_DebugUIConsole::getMoviePath()
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{
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return L"DebugUIConsoleComponent";
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}
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void UIComponent_DebugUIConsole::tick()
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{
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UIScene::tick();
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if(m_bTextChanged)
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{
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m_bTextChanged = false;
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for(unsigned int i = 0; i < 10 && i < m_textList.size(); ++i)
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{
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m_labels[i].setLabel(m_textList[i]);
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}
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}
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}
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void UIComponent_DebugUIConsole::addText(const string &text)
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{
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if(!text.empty() && text.compare("\n") != 0)
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{
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if(m_textList.size() >= 10) m_textList.pop_front();
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m_textList.push_back(text);
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m_bTextChanged = true;
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}
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}
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