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141
Minecraft.Client/Common/UI/IUIScene_FurnaceMenu.cpp
Normal file
141
Minecraft.Client/Common/UI/IUIScene_FurnaceMenu.cpp
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#include "stdafx.h"
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#include "IUIScene_FurnaceMenu.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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IUIScene_AbstractContainerMenu::ESceneSection IUIScene_FurnaceMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
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{
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ESceneSection newSection = eSection;
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int xOffset = 0;
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// Find the new section if there is one
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switch( eSection )
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{
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case eSectionFurnaceResult:
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if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionFurnaceUsing;
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xOffset = FURNACE_SCENE_RESULT_SLOT_DOWN_OFFSET;
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}
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else if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionFurnaceInventory;
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xOffset = FURNACE_SCENE_RESULT_SLOT_DOWN_OFFSET;
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}
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else if(eTapDirection == eTapStateLeft)
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{
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newSection = eSectionFurnaceIngredient;
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}
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else if(eTapDirection == eTapStateRight)
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{
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newSection = eSectionFurnaceIngredient;
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}
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break;
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case eSectionFurnaceIngredient:
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if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionFurnaceUsing;
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xOffset = FURNACE_SCENE_FUEL_SLOT_DOWN_OFFSET;
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}
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else if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionFurnaceFuel;
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}
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else if(eTapDirection == eTapStateLeft)
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{
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newSection = eSectionFurnaceResult;
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}
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else if(eTapDirection == eTapStateRight)
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{
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newSection = eSectionFurnaceResult;
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}
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break;
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case eSectionFurnaceFuel:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionFurnaceInventory;
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xOffset = FURNACE_SCENE_FUEL_SLOT_DOWN_OFFSET;
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionFurnaceIngredient;
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}
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else if(eTapDirection == eTapStateLeft)
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{
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newSection = eSectionFurnaceResult;
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}
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else if(eTapDirection == eTapStateRight)
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{
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newSection = eSectionFurnaceResult;
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}
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break;
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case eSectionFurnaceInventory:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionFurnaceUsing;
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}
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else if(eTapDirection == eTapStateUp)
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{
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if( *piTargetX >= FURNACE_SCENE_RESULT_SLOT_UP_OFFSET)
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{
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newSection = eSectionFurnaceResult;
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}
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else
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{
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newSection = eSectionFurnaceFuel;
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}
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}
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break;
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case eSectionFurnaceUsing:
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if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionFurnaceInventory;
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}
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else if(eTapDirection == eTapStateDown)
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{
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if( *piTargetX >= FURNACE_SCENE_RESULT_SLOT_UP_OFFSET)
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{
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newSection = eSectionFurnaceResult;
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}
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else
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{
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newSection = eSectionFurnaceIngredient;
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}
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}
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break;
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default:
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assert( false );
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
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return newSection;
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}
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int IUIScene_FurnaceMenu::getSectionStartOffset(ESceneSection eSection)
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{
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int offset = 0;
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switch( eSection )
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{
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case eSectionFurnaceResult:
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offset = FurnaceMenu::RESULT_SLOT;
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break;
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case eSectionFurnaceFuel:
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offset = FurnaceMenu::FUEL_SLOT;
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break;
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case eSectionFurnaceIngredient:
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offset = FurnaceMenu::INGREDIENT_SLOT;
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break;
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case eSectionFurnaceInventory:
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offset = FurnaceMenu::INV_SLOT_START;
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break;
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case eSectionFurnaceUsing:
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offset = FurnaceMenu::INV_SLOT_START + 27;
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break;
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default:
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assert( false );
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break;
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}
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return offset;
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}
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