first commit
This commit is contained in:
52
Minecraft.Client/Common/Tutorial/AreaConstraint.cpp
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52
Minecraft.Client/Common/Tutorial/AreaConstraint.cpp
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@@ -0,0 +1,52 @@
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#include "stdafx.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "AreaConstraint.h"
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#include "..\..\..\Minecraft.World\AABB.h"
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AreaConstraint::AreaConstraint( int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool restrictsMovement /*=true*/ )
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: TutorialConstraint( descriptionId )
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{
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messageArea = AABB::newPermanent(x0+2, y0+2, z0+2, x1-2, y1-2, z1-2);
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movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
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this->contains = contains;
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m_restrictsMovement = restrictsMovement;
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}
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AreaConstraint::~AreaConstraint()
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{
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delete messageArea;
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delete movementArea;
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}
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bool AreaConstraint::isConstraintSatisfied(int iPad)
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{
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Minecraft *minecraft = Minecraft::GetInstance();
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return messageArea->contains( minecraft->localplayers[iPad]->getPos(1) ) == contains;
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}
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bool AreaConstraint::isConstraintRestrictive(int iPad)
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{
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return m_restrictsMovement;
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}
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bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt)
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{
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if(!m_restrictsMovement) return true;
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Vec3 *targetPos = Vec3::newTemp(xt, yt, zt);
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Minecraft *minecraft = Minecraft::GetInstance();
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if(movementArea->contains( targetPos ) == contains)
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{
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return true;
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}
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Vec3 *origPos = Vec3::newTemp(xo, yo, zo);
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double currDist = origPos->distanceTo(movementArea);
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double targetDist = targetPos->distanceTo(movementArea);
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return targetDist < currDist;
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}
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24
Minecraft.Client/Common/Tutorial/AreaConstraint.h
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24
Minecraft.Client/Common/Tutorial/AreaConstraint.h
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@@ -0,0 +1,24 @@
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#pragma once
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#include "TutorialConstraint.h"
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class AABB;
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class AreaConstraint : public TutorialConstraint
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{
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private:
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AABB *movementArea;
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AABB *messageArea;
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bool contains; // If true we must stay in this area, if false must stay out of this area
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bool m_restrictsMovement;
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public:
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virtual ConstraintType getType() { return e_ConstraintArea; }
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AreaConstraint( int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool restrictsMovement =true );
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~AreaConstraint();
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virtual bool isConstraintSatisfied(int iPad);
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virtual bool isConstraintRestrictive(int iPad);
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virtual bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt);
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};
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49
Minecraft.Client/Common/Tutorial/AreaHint.cpp
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49
Minecraft.Client/Common/Tutorial/AreaHint.cpp
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@@ -0,0 +1,49 @@
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#include "stdafx.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "AreaHint.h"
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#include "..\..\..\Minecraft.World\AABB.h"
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#include "Tutorial.h"
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AreaHint::AreaHint(eTutorial_Hint id, Tutorial *tutorial, eTutorial_State displayState, eTutorial_State completeState,
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int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool allowFade /*= false*/, bool contains /*= true*/ )
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: TutorialHint( id, tutorial, descriptionId, e_Hint_Area, allowFade )
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{
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area = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
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this->contains = contains;
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m_displayState = displayState;
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m_completeState = completeState;
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}
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AreaHint::~AreaHint()
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{
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delete area;
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}
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int AreaHint::tick()
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{
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Minecraft *minecraft = Minecraft::GetInstance();
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if( (m_displayState == e_Tutorial_State_Any || m_tutorial->getCurrentState() == m_displayState) &&
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m_hintNeeded &&
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area->contains( minecraft->player->getPos(1) ) == contains )
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{
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if( m_completeState == e_Tutorial_State_None )
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{
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m_hintNeeded = false;
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}
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else if ( m_tutorial->isStateCompleted( m_completeState ) )
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{
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m_hintNeeded = false;
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return -1;
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}
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return m_descriptionId;
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}
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else
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{
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return -1;
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}
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}
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25
Minecraft.Client/Common/Tutorial/AreaHint.h
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25
Minecraft.Client/Common/Tutorial/AreaHint.h
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@@ -0,0 +1,25 @@
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#pragma once
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#include "TutorialHint.h"
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class AABB;
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class AreaHint : public TutorialHint
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{
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private:
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AABB *area;
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bool contains; // If true we must stay in this area, if false must stay out of this area
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// Only display the hint if the game is in this state
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eTutorial_State m_displayState;
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// Only display the hint if this state is not completed
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eTutorial_State m_completeState;
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public:
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AreaHint(eTutorial_Hint id, Tutorial *tutorial, eTutorial_State displayState, eTutorial_State completeState,
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int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool allowFade = true, bool contains = true );
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~AreaHint();
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virtual int tick();
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};
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69
Minecraft.Client/Common/Tutorial/AreaTask.cpp
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69
Minecraft.Client/Common/Tutorial/AreaTask.cpp
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@@ -0,0 +1,69 @@
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#include "stdafx.h"
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#include "Tutorial.h"
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#include "AreaTask.h"
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AreaTask::AreaTask(eTutorial_State state, Tutorial *tutorial, vector<TutorialConstraint *> *inConstraints, int descriptionId, EAreaTaskCompletionStates completionState)
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: TutorialTask( tutorial, descriptionId, false, inConstraints, false, false, false )
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{
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m_tutorialState = state;
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if(m_tutorialState == e_Tutorial_State_Gameplay)
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{
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enableConstraints(true);
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}
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m_completionState = completionState;
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}
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bool AreaTask::isCompleted()
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{
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if(bIsCompleted) return true;
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bool complete = false;
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switch(m_completionState)
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{
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case eAreaTaskCompletion_CompleteOnConstraintsSatisfied:
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{
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bool allSatisfied = true;
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for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
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{
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TutorialConstraint *constraint = *it;
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if(!constraint->isConstraintSatisfied(tutorial->getPad()))
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{
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allSatisfied = false;
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break;
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}
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}
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complete = allSatisfied;
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}
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break;
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case eAreaTaskCompletion_CompleteOnActivation:
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complete = bHasBeenActivated;
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break;
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};
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bIsCompleted = complete;
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return complete;
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}
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void AreaTask::setAsCurrentTask(bool active)
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{
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TutorialTask::setAsCurrentTask(active);
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if(m_completionState == eAreaTaskCompletion_CompleteOnConstraintsSatisfied)
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{
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enableConstraints(active);
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}
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}
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void AreaTask::onStateChange(eTutorial_State newState)
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{
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if(m_completionState == eAreaTaskCompletion_CompleteOnActivation)
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{
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if(m_tutorialState == newState)
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{
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enableConstraints(true);
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}
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else if(m_tutorialState != e_Tutorial_State_Gameplay)
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{
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//enableConstraints(false);
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}
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}
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}
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24
Minecraft.Client/Common/Tutorial/AreaTask.h
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24
Minecraft.Client/Common/Tutorial/AreaTask.h
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@@ -0,0 +1,24 @@
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#pragma once
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using namespace std;
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#include "TutorialTask.h"
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// A task that creates an maintains an area constraint until it is activated
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class AreaTask : public TutorialTask
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{
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public:
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enum EAreaTaskCompletionStates
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{
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eAreaTaskCompletion_CompleteOnActivation,
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eAreaTaskCompletion_CompleteOnConstraintsSatisfied,
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};
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private:
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EAreaTaskCompletionStates m_completionState;
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eTutorial_State m_tutorialState;
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public:
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AreaTask(eTutorial_State state, Tutorial *tutorial, vector<TutorialConstraint *> *inConstraints, int descriptionId = -1, EAreaTaskCompletionStates completionState = eAreaTaskCompletion_CompleteOnActivation);
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virtual bool isCompleted();
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virtual void setAsCurrentTask(bool active = true);
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virtual void onStateChange(eTutorial_State newState);
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};
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136
Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp
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136
Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp
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@@ -0,0 +1,136 @@
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#include "stdafx.h"
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#include "Tutorial.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "ChangeStateConstraint.h"
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#include "..\..\..\Minecraft.World\AABB.h"
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#include "..\..\ClientConnection.h"
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#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
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ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount,
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double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool changeGameMode /*= false*/, GameType *targetGameMode /*= 0*/ )
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: TutorialConstraint( -1 )
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{
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movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
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this->contains = contains;
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m_changeGameMode = changeGameMode;
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m_targetGameMode = targetGameMode;
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m_changedFromGameMode = 0;
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m_tutorial = tutorial;
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m_targetState = targetState;
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m_sourceStatesCount = sourceStatesCount;
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m_bHasChanged = false;
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m_changedFromState = e_Tutorial_State_None;
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m_bComplete = false;
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m_sourceStates = new eTutorial_State [m_sourceStatesCount];
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for(unsigned int i=0;i<m_sourceStatesCount;i++)
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{
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m_sourceStates[i]=sourceStates[i];
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}
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}
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ChangeStateConstraint::~ChangeStateConstraint()
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{
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delete movementArea;
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if(m_sourceStatesCount>0) delete [] m_sourceStates;
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}
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void ChangeStateConstraint::tick(int iPad)
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{
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if(m_bComplete) return;
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if(m_tutorial->isStateCompleted(m_targetState))
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{
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Minecraft *minecraft = Minecraft::GetInstance();
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if(m_changeGameMode)
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{
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unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_changedFromGameMode == GameType::CREATIVE);
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unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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if(originalPrivileges != playerPrivs)
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{
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// Send update settings packet to server
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Minecraft *pMinecraft = Minecraft::GetInstance();
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shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
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if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
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{
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player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
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}
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}
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}
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m_bComplete = true;
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return;
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}
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bool inASourceState = false;
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Minecraft *minecraft = Minecraft::GetInstance();
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for(DWORD i = 0; i < m_sourceStatesCount; ++i)
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{
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if(m_sourceStates[i] == m_tutorial->getCurrentState())
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{
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inASourceState = true;
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break;
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}
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}
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if( !m_bHasChanged && inASourceState && movementArea->contains( minecraft->localplayers[iPad]->getPos(1) ) == contains )
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{
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m_bHasChanged = true;
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m_changedFromState = m_tutorial->getCurrentState();
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m_tutorial->changeTutorialState(m_targetState);
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if(m_changeGameMode)
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{
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if(minecraft->localgameModes[iPad] != NULL)
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{
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m_changedFromGameMode = minecraft->localplayers[iPad]->abilities.instabuild ? GameType::CREATIVE : GameType::SURVIVAL;
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unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_targetGameMode == GameType::CREATIVE);
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unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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if(originalPrivileges != playerPrivs)
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{
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// Send update settings packet to server
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Minecraft *pMinecraft = Minecraft::GetInstance();
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shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
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if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
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{
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player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
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}
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}
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}
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}
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}
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else if( m_bHasChanged && movementArea->contains( minecraft->localplayers[iPad]->getPos(1) ) != contains )
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{
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m_bHasChanged = false;
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m_tutorial->changeTutorialState(m_changedFromState);
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if(m_changeGameMode)
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{
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unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_changedFromGameMode == GameType::CREATIVE);
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unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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if(originalPrivileges != playerPrivs)
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{
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// Send update settings packet to server
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Minecraft *pMinecraft = Minecraft::GetInstance();
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shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
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if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
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{
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player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
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}
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}
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}
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}
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||||
}
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37
Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h
Normal file
37
Minecraft.Client/Common/Tutorial/ChangeStateConstraint.h
Normal file
@@ -0,0 +1,37 @@
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#pragma once
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#include "TutorialEnum.h"
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#include "TutorialConstraint.h"
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class AABB;
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class Tutorial;
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class GameType;
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class ChangeStateConstraint : public TutorialConstraint
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{
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private:
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AABB *movementArea;
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bool contains; // If true we must stay in this area, if false must stay out of this area
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bool m_changeGameMode;
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GameType *m_targetGameMode;
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GameType *m_changedFromGameMode;
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eTutorial_State m_targetState;
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eTutorial_State *m_sourceStates;
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DWORD m_sourceStatesCount;
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bool m_bHasChanged;
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eTutorial_State m_changedFromState;
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bool m_bComplete;
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Tutorial *m_tutorial;
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public:
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virtual ConstraintType getType() { return e_ConstraintChangeState; }
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ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL );
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~ChangeStateConstraint();
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virtual void tick(int iPad);
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};
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135
Minecraft.Client/Common/Tutorial/ChoiceTask.cpp
Normal file
135
Minecraft.Client/Common/Tutorial/ChoiceTask.cpp
Normal file
@@ -0,0 +1,135 @@
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#include "stdafx.h"
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#include <string>
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#include <unordered_map>
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "Tutorial.h"
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#include "TutorialConstraints.h"
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#include "ChoiceTask.h"
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#include "..\..\..\Minecraft.World\Material.h"
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ChoiceTask::ChoiceTask(Tutorial *tutorial, int descriptionId, int promptId /*= -1*/, bool requiresUserInput /*= false*/,
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int iConfirmMapping /*= 0*/, int iCancelMapping /*= 0*/,
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eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
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||||
: TutorialTask( tutorial, descriptionId, false, NULL, true, false, false )
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||||
{
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||||
if(requiresUserInput == true)
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||||
{
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||||
constraints.push_back( new InputConstraint( iConfirmMapping ) );
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||||
constraints.push_back( new InputConstraint( iCancelMapping ) );
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||||
}
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||||
m_iConfirmMapping = iConfirmMapping;
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||||
m_iCancelMapping = iCancelMapping;
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||||
m_bConfirmMappingComplete = false;
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m_bCancelMappingComplete = false;
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||||
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m_cancelAction = cancelAction;
|
||||
|
||||
m_promptId = promptId;
|
||||
tutorial->addMessage( m_promptId );
|
||||
|
||||
m_eTelemetryEvent = telemetryEvent;
|
||||
}
|
||||
|
||||
bool ChoiceTask::isCompleted()
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
if( m_bConfirmMappingComplete || m_bCancelMappingComplete )
|
||||
{
|
||||
sendTelemetry();
|
||||
enableConstraints(false, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(ui.GetMenuDisplayed(tutorial->getPad()))
|
||||
{
|
||||
// If a menu is displayed, then we use the handleUIInput to complete the task
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the player is under water then allow all keypresses so they can jump out
|
||||
if( pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(Material::water) ) return false;
|
||||
|
||||
if(!m_bConfirmMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iConfirmMapping) > 0 )
|
||||
{
|
||||
m_bConfirmMappingComplete = true;
|
||||
}
|
||||
if(!m_bCancelMappingComplete && InputManager.GetValue(pMinecraft->player->GetXboxPad(), m_iCancelMapping) > 0 )
|
||||
{
|
||||
m_bCancelMappingComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(m_bConfirmMappingComplete || m_bCancelMappingComplete)
|
||||
{
|
||||
sendTelemetry();
|
||||
enableConstraints(false, true);
|
||||
}
|
||||
return m_bConfirmMappingComplete || m_bCancelMappingComplete;
|
||||
}
|
||||
|
||||
eTutorial_CompletionAction ChoiceTask::getCompletionAction()
|
||||
{
|
||||
if(m_bCancelMappingComplete)
|
||||
{
|
||||
return m_cancelAction;
|
||||
}
|
||||
else
|
||||
{
|
||||
return e_Tutorial_Completion_None;
|
||||
}
|
||||
}
|
||||
|
||||
int ChoiceTask::getPromptId()
|
||||
{
|
||||
if( m_bShownForMinimumTime )
|
||||
return m_promptId;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ChoiceTask::setAsCurrentTask(bool active /*= true*/)
|
||||
{
|
||||
enableConstraints( active );
|
||||
TutorialTask::setAsCurrentTask(active);
|
||||
}
|
||||
|
||||
void ChoiceTask::handleUIInput(int iAction)
|
||||
{
|
||||
if(bHasBeenActivated && m_bShownForMinimumTime)
|
||||
{
|
||||
if( iAction == m_iConfirmMapping )
|
||||
{
|
||||
m_bConfirmMappingComplete = true;
|
||||
}
|
||||
else if(iAction == m_iCancelMapping )
|
||||
{
|
||||
m_bCancelMappingComplete = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChoiceTask::sendTelemetry()
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
if( m_eTelemetryEvent != eTelemetryChallenges_Unknown )
|
||||
{
|
||||
bool firstPlay = true;
|
||||
// We only store first play for some of the events
|
||||
switch(m_eTelemetryEvent)
|
||||
{
|
||||
case eTelemetryTutorial_TrialStart:
|
||||
firstPlay = !tutorial->getCompleted( eTutorial_Telemetry_TrialStart );
|
||||
tutorial->setCompleted( eTutorial_Telemetry_TrialStart );
|
||||
break;
|
||||
case eTelemetryTutorial_Halfway:
|
||||
firstPlay = !tutorial->getCompleted( eTutorial_Telemetry_Halfway );
|
||||
tutorial->setCompleted( eTutorial_Telemetry_Halfway );
|
||||
break;
|
||||
};
|
||||
|
||||
TelemetryManager->RecordEnemyKilledOrOvercome(pMinecraft->player->GetXboxPad(), 0, 0, 0, 0, 0, 0, m_eTelemetryEvent);
|
||||
}
|
||||
}
|
||||
27
Minecraft.Client/Common/Tutorial/ChoiceTask.h
Normal file
27
Minecraft.Client/Common/Tutorial/ChoiceTask.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
// Information messages with a choice
|
||||
class ChoiceTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
int m_iConfirmMapping, m_iCancelMapping;
|
||||
bool m_bConfirmMappingComplete, m_bCancelMappingComplete;
|
||||
eTutorial_CompletionAction m_cancelAction;
|
||||
|
||||
ETelemetryChallenges m_eTelemetryEvent;
|
||||
|
||||
bool CompletionMaskIsValid();
|
||||
public:
|
||||
ChoiceTask(Tutorial *tutorial, int descriptionId, int promptId = -1, bool requiresUserInput = false, int iConfirmMapping = 0, int iCancelMapping = 0, eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None, ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
|
||||
virtual bool isCompleted();
|
||||
virtual eTutorial_CompletionAction getCompletionAction();
|
||||
virtual int getPromptId();
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
virtual void handleUIInput(int iAction);
|
||||
|
||||
private:
|
||||
void sendTelemetry();
|
||||
};
|
||||
37
Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.cpp
Normal file
37
Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\ItemInstance.h"
|
||||
#include "CompleteUsingItemTask.h"
|
||||
|
||||
CompleteUsingItemTask::CompleteUsingItemTask(Tutorial *tutorial, int descriptionId, int itemIds[], unsigned int itemIdsLength, bool enablePreCompletion)
|
||||
: TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL)
|
||||
{
|
||||
m_iValidItemsA= new int [itemIdsLength];
|
||||
for(int i=0;i<itemIdsLength;i++)
|
||||
{
|
||||
m_iValidItemsA[i]=itemIds[i];
|
||||
}
|
||||
m_iValidItemsCount = itemIdsLength;
|
||||
}
|
||||
|
||||
CompleteUsingItemTask::~CompleteUsingItemTask()
|
||||
{
|
||||
delete [] m_iValidItemsA;
|
||||
}
|
||||
|
||||
bool CompleteUsingItemTask::isCompleted()
|
||||
{
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
void CompleteUsingItemTask::completeUsingItem(shared_ptr<ItemInstance> item)
|
||||
{
|
||||
if(!hasBeenActivated() && !isPreCompletionEnabled()) return;
|
||||
for(int i=0;i<m_iValidItemsCount;i++)
|
||||
{
|
||||
if( item->id == m_iValidItemsA[i] )
|
||||
{
|
||||
bIsCompleted = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.h
Normal file
20
Minecraft.Client/Common/Tutorial/CompleteUsingItemTask.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class Level;
|
||||
|
||||
class CompleteUsingItemTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
int *m_iValidItemsA;
|
||||
int m_iValidItemsCount;
|
||||
bool completed;
|
||||
|
||||
public:
|
||||
CompleteUsingItemTask(Tutorial *tutorial, int descriptionId, int itemIds[], unsigned int itemIdsLength, bool enablePreCompletion = false);
|
||||
virtual ~CompleteUsingItemTask();
|
||||
virtual bool isCompleted();
|
||||
virtual void completeUsingItem(shared_ptr<ItemInstance> item);
|
||||
};
|
||||
123
Minecraft.Client/Common/Tutorial/ControllerTask.cpp
Normal file
123
Minecraft.Client/Common/Tutorial/ControllerTask.cpp
Normal file
@@ -0,0 +1,123 @@
|
||||
#include "stdafx.h"
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
#include "Tutorial.h"
|
||||
#include "TutorialConstraints.h"
|
||||
#include "ControllerTask.h"
|
||||
|
||||
ControllerTask::ControllerTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, bool showMinimumTime,
|
||||
int mappings[], unsigned int mappingsLength, int iCompletionMaskA[], int iCompletionMaskACount, int iSouthpawMappings[], unsigned int uiSouthpawMappingsCount)
|
||||
: TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL, showMinimumTime )
|
||||
{
|
||||
for(unsigned int i = 0; i < mappingsLength; ++i)
|
||||
{
|
||||
constraints.push_back( new InputConstraint( mappings[i] ) );
|
||||
completedMappings[mappings[i]] = false;
|
||||
}
|
||||
if(uiSouthpawMappingsCount > 0 ) m_bHasSouthpaw = true;
|
||||
for(unsigned int i = 0; i < uiSouthpawMappingsCount; ++i)
|
||||
{
|
||||
southpawCompletedMappings[iSouthpawMappings[i]] = false;
|
||||
}
|
||||
|
||||
m_iCompletionMaskA= new int [iCompletionMaskACount];
|
||||
for(int i=0;i<iCompletionMaskACount;i++)
|
||||
{
|
||||
m_iCompletionMaskA[i]=iCompletionMaskA[i];
|
||||
}
|
||||
m_iCompletionMaskACount=iCompletionMaskACount;
|
||||
m_uiCompletionMask=0;
|
||||
|
||||
// If we don't want to be able to complete it early..then assume we want the constraints active
|
||||
//if( !enablePreCompletion )
|
||||
// enableConstraints( true );
|
||||
}
|
||||
|
||||
ControllerTask::~ControllerTask()
|
||||
{
|
||||
delete[] m_iCompletionMaskA;
|
||||
}
|
||||
|
||||
bool ControllerTask::isCompleted()
|
||||
{
|
||||
if( bIsCompleted )
|
||||
return true;
|
||||
|
||||
bool bAllComplete = true;
|
||||
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
int iCurrent=0;
|
||||
|
||||
if(m_bHasSouthpaw && app.GetGameSettings(pMinecraft->player->GetXboxPad(),eGameSetting_ControlSouthPaw))
|
||||
{
|
||||
for(AUTO_VAR(it, southpawCompletedMappings.begin()); it != southpawCompletedMappings.end(); ++it)
|
||||
{
|
||||
bool current = (*it).second;
|
||||
if(!current)
|
||||
{
|
||||
// TODO Use a different pad
|
||||
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 )
|
||||
{
|
||||
(*it).second = true;
|
||||
m_uiCompletionMask|=1<<iCurrent;
|
||||
}
|
||||
else
|
||||
{
|
||||
bAllComplete = false;
|
||||
}
|
||||
}
|
||||
iCurrent++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
||||
{
|
||||
bool current = (*it).second;
|
||||
if(!current)
|
||||
{
|
||||
// TODO Use a different pad
|
||||
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 )
|
||||
{
|
||||
(*it).second = true;
|
||||
m_uiCompletionMask|=1<<iCurrent;
|
||||
}
|
||||
else
|
||||
{
|
||||
bAllComplete = false;
|
||||
}
|
||||
}
|
||||
iCurrent++;
|
||||
}
|
||||
}
|
||||
|
||||
// If this has a list of completion masks then check if there is a matching one to mark the task as complete
|
||||
if(m_iCompletionMaskA && CompletionMaskIsValid())
|
||||
{
|
||||
bIsCompleted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bIsCompleted = bAllComplete;
|
||||
}
|
||||
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
bool ControllerTask::CompletionMaskIsValid()
|
||||
{
|
||||
for(int i=0;i<m_iCompletionMaskACount;i++)
|
||||
{
|
||||
if(m_uiCompletionMask==m_iCompletionMaskA[i]) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
void ControllerTask::setAsCurrentTask(bool active /*= true*/)
|
||||
{
|
||||
TutorialTask::setAsCurrentTask(active);
|
||||
enableConstraints(!active);
|
||||
}
|
||||
24
Minecraft.Client/Common/Tutorial/ControllerTask.h
Normal file
24
Minecraft.Client/Common/Tutorial/ControllerTask.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
// 4J Stu - Tasks that involve using the controller
|
||||
class ControllerTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
unordered_map<int, bool> completedMappings;
|
||||
unordered_map<int, bool> southpawCompletedMappings;
|
||||
bool m_bHasSouthpaw;
|
||||
unsigned int m_uiCompletionMask;
|
||||
int *m_iCompletionMaskA;
|
||||
int m_iCompletionMaskACount;
|
||||
bool CompletionMaskIsValid();
|
||||
public:
|
||||
ControllerTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, bool showMinimumTime,
|
||||
int mappings[], unsigned int mappingsLength, int iCompletionMaskA[]=NULL, int iCompletionMaskACount=0, int iSouthpawMappings[]=NULL, unsigned int uiSouthpawMappingsCount=0);
|
||||
~ControllerTask();
|
||||
virtual bool isCompleted();
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
|
||||
};
|
||||
66
Minecraft.Client/Common/Tutorial/CraftTask.cpp
Normal file
66
Minecraft.Client/Common/Tutorial/CraftTask.cpp
Normal file
@@ -0,0 +1,66 @@
|
||||
#include "stdafx.h"
|
||||
#include "CraftTask.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
|
||||
CraftTask::CraftTask( int itemId, int auxValue, int quantity,
|
||||
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/,
|
||||
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ )
|
||||
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
|
||||
m_quantity( quantity ),
|
||||
m_count( 0 )
|
||||
{
|
||||
m_numItems = 1;
|
||||
m_items = new int[1];
|
||||
m_items[0] = itemId;
|
||||
m_auxValues = new int[1];
|
||||
m_auxValues[0] = auxValue;
|
||||
}
|
||||
|
||||
CraftTask::CraftTask( int *items, int *auxValues, int numItems, int quantity,
|
||||
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/,
|
||||
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ )
|
||||
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
|
||||
m_quantity( quantity ),
|
||||
m_count( 0 )
|
||||
{
|
||||
m_numItems = numItems;
|
||||
m_items = new int[m_numItems];
|
||||
m_auxValues = new int[m_numItems];
|
||||
|
||||
for(int i = 0; i < m_numItems; ++i)
|
||||
{
|
||||
m_items[i] = items[i];
|
||||
m_auxValues[i] = auxValues[i];
|
||||
}
|
||||
}
|
||||
|
||||
CraftTask::~CraftTask()
|
||||
{
|
||||
delete[] m_items;
|
||||
delete[] m_auxValues;
|
||||
}
|
||||
|
||||
void CraftTask::onCrafted(shared_ptr<ItemInstance> item)
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"CraftTask::onCrafted - %ls\n", item->toString().c_str() );
|
||||
#endif
|
||||
bool itemFound = false;
|
||||
for(int i = 0; i < m_numItems; ++i)
|
||||
{
|
||||
if(m_items[i] == item->id && (m_auxValues[i] == -1 || m_auxValues[i] == item->getAuxValue()))
|
||||
{
|
||||
itemFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(itemFound)
|
||||
{
|
||||
++m_count;
|
||||
}
|
||||
if( m_count >= m_quantity)
|
||||
{
|
||||
bIsCompleted = true;
|
||||
}
|
||||
}
|
||||
25
Minecraft.Client/Common/Tutorial/CraftTask.h
Normal file
25
Minecraft.Client/Common/Tutorial/CraftTask.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class CraftTask : public TutorialTask
|
||||
{
|
||||
public:
|
||||
CraftTask( int itemId, int auxValue, int quantity,
|
||||
Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL,
|
||||
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true );
|
||||
CraftTask( int *items, int *auxValues, int numItems, int quantity,
|
||||
Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL,
|
||||
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true );
|
||||
|
||||
~CraftTask();
|
||||
|
||||
virtual bool isCompleted() { return bIsCompleted; }
|
||||
virtual void onCrafted(shared_ptr<ItemInstance> item);
|
||||
|
||||
private:
|
||||
int *m_items;
|
||||
int *m_auxValues;
|
||||
int m_numItems;
|
||||
int m_quantity;
|
||||
int m_count;
|
||||
};
|
||||
76
Minecraft.Client/Common/Tutorial/DiggerItemHint.cpp
Normal file
76
Minecraft.Client/Common/Tutorial/DiggerItemHint.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.h"
|
||||
#include "Tutorial.h"
|
||||
#include "DiggerItemHint.h"
|
||||
|
||||
|
||||
DiggerItemHint::DiggerItemHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, int items[], unsigned int itemsLength)
|
||||
: TutorialHint(id, tutorial, descriptionId, e_Hint_DiggerItem)
|
||||
{
|
||||
m_iItemsCount = itemsLength;
|
||||
|
||||
m_iItems= new int [m_iItemsCount];
|
||||
for(unsigned int i=0;i<m_iItemsCount;i++)
|
||||
{
|
||||
m_iItems[i]=items[i];
|
||||
}
|
||||
tutorial->addMessage(IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL, true);
|
||||
}
|
||||
|
||||
int DiggerItemHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
bool itemFound = false;
|
||||
for(unsigned int i=0;i<m_iItemsCount;i++)
|
||||
{
|
||||
if(item->id == m_iItems[i])
|
||||
{
|
||||
itemFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(itemFound)
|
||||
{
|
||||
float speed = item->getDestroySpeed(tile);
|
||||
if(speed == 1)
|
||||
{
|
||||
// Display hint
|
||||
return m_descriptionId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int DiggerItemHint::attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity)
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
bool itemFound = false;
|
||||
for(unsigned int i=0;i<m_iItemsCount;i++)
|
||||
{
|
||||
if(item->id == m_iItems[i])
|
||||
{
|
||||
itemFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(itemFound)
|
||||
{
|
||||
// It's also possible that we could hit TileEntities (eg falling sand) so don't want to give this hint then
|
||||
if( dynamic_pointer_cast<Mob>( entity ) != NULL )
|
||||
{
|
||||
return IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL;
|
||||
}
|
||||
else
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
18
Minecraft.Client/Common/Tutorial/DiggerItemHint.h
Normal file
18
Minecraft.Client/Common/Tutorial/DiggerItemHint.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "TutorialHint.h"
|
||||
|
||||
class DiggerItem;
|
||||
class Level;
|
||||
|
||||
class DiggerItemHint : public TutorialHint
|
||||
{
|
||||
private:
|
||||
int *m_iItems;
|
||||
unsigned int m_iItemsCount;
|
||||
|
||||
public:
|
||||
DiggerItemHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, int items[], unsigned int itemsLength);
|
||||
virtual int startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile);
|
||||
virtual int attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity);
|
||||
};
|
||||
31
Minecraft.Client/Common/Tutorial/EffectChangedTask.cpp
Normal file
31
Minecraft.Client/Common/Tutorial/EffectChangedTask.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
|
||||
#include "EffectChangedTask.h"
|
||||
|
||||
EffectChangedTask::EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply,
|
||||
bool enablePreCompletion, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders )
|
||||
: TutorialTask(tutorial,descriptionId,enablePreCompletion,NULL,bShowMinimumTime,bAllowFade,bTaskReminders)
|
||||
{
|
||||
m_effect = effect;
|
||||
m_apply = apply;
|
||||
}
|
||||
|
||||
bool EffectChangedTask::isCompleted()
|
||||
{
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
void EffectChangedTask::onEffectChanged(MobEffect *effect, bool bRemoved /*=false*/)
|
||||
{
|
||||
if(effect == m_effect)
|
||||
{
|
||||
if(m_apply == !bRemoved)
|
||||
{
|
||||
bIsCompleted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bIsCompleted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Minecraft.Client/Common/Tutorial/EffectChangedTask.h
Normal file
19
Minecraft.Client/Common/Tutorial/EffectChangedTask.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class MobEffect;
|
||||
|
||||
class EffectChangedTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
MobEffect *m_effect;
|
||||
bool m_apply;
|
||||
|
||||
public:
|
||||
EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply = true,
|
||||
bool enablePreCompletion = true, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
|
||||
virtual bool isCompleted();
|
||||
virtual void onEffectChanged(MobEffect *effect, bool bRemoved=false);
|
||||
};
|
||||
653
Minecraft.Client/Common/Tutorial/FullTutorial.cpp
Normal file
653
Minecraft.Client/Common/Tutorial/FullTutorial.cpp
Normal file
@@ -0,0 +1,653 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
|
||||
#include "..\GameRules\ConsoleGameRules.h"
|
||||
#include "DiggerItemHint.h"
|
||||
#include "TutorialTasks.h"
|
||||
#include "AreaHint.h"
|
||||
#include "FullTutorial.h"
|
||||
#include "TutorialConstraints.h"
|
||||
|
||||
FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
|
||||
: Tutorial(iPad, true)
|
||||
{
|
||||
m_isTrial = isTrial;
|
||||
m_freezeTime = true;
|
||||
m_progressFlags = 0;
|
||||
|
||||
for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i)
|
||||
{
|
||||
m_completedStates[i] = false;
|
||||
}
|
||||
|
||||
addMessage(IDS_TUTORIAL_COMPLETED);
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* GAMEPLAY
|
||||
*
|
||||
*/
|
||||
// START OF BASIC TUTORIAL
|
||||
if( m_isTrial )
|
||||
{
|
||||
addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_START_TUTORIAL, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) );
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef _XBOX
|
||||
if(getCompleted(eTutorial_Telemetry_Halfway) && !isStateCompleted(e_Tutorial_State_Redstone_And_Piston) )
|
||||
{
|
||||
addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_NEW_FEATURES_CHOICE, IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) );
|
||||
}
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
#else
|
||||
if(getCompleted(eTutorial_Telemetry_Halfway))
|
||||
{
|
||||
addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_START_TUTORIAL, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) );
|
||||
}
|
||||
else
|
||||
{
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int lookMappings[] = {MINECRAFT_ACTION_LOOK_UP, MINECRAFT_ACTION_LOOK_DOWN, MINECRAFT_ACTION_LOOK_LEFT, MINECRAFT_ACTION_LOOK_RIGHT};
|
||||
int moveMappings[] = {MINECRAFT_ACTION_FORWARD, MINECRAFT_ACTION_BACKWARD, MINECRAFT_ACTION_LEFT, MINECRAFT_ACTION_RIGHT};
|
||||
int iLookCompletionMaskA[]= { 10, // 1010
|
||||
9, // 1001
|
||||
6, // 0110
|
||||
5 // 0101
|
||||
};
|
||||
addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_LOOK, false, false, lookMappings, 4, iLookCompletionMaskA, 4, moveMappings, 4) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_MOVE, false, false, moveMappings, 4, iLookCompletionMaskA, 4, lookMappings, 4) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_SPRINT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
|
||||
int jumpMappings[] = {MINECRAFT_ACTION_JUMP};
|
||||
addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_JUMP, false, true, jumpMappings, 1) );
|
||||
|
||||
int mineMappings[] = {MINECRAFT_ACTION_ACTION};
|
||||
addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_MINE, false, true, mineMappings, 1) );
|
||||
addTask(e_Tutorial_State_Gameplay, new PickupTask( Tile::treeTrunk_Id, 4, -1, this, IDS_TUTORIAL_TASK_CHOP_WOOD ) );
|
||||
|
||||
int scrollMappings[] = {MINECRAFT_ACTION_LEFT_SCROLL,MINECRAFT_ACTION_RIGHT_SCROLL};
|
||||
//int scrollMappings[] = {ACTION_MENU_LEFT_SCROLL,ACTION_MENU_RIGHT_SCROLL};
|
||||
int iScrollCompletionMaskA[]= { 2, // 10
|
||||
1};// 01
|
||||
addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_SCROLL, false, false, scrollMappings, 2,iScrollCompletionMaskA,2) );
|
||||
|
||||
int invMappings[] = {MINECRAFT_ACTION_INVENTORY};
|
||||
addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_INVENTORY, false, false, invMappings, 1) );
|
||||
addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_Inventory_Menu, this) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_HEAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_FEED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
|
||||
// While they should only eat the item we give them, includ the ability to complete this task with different items
|
||||
int foodItems[] = {Item::mushroomStew_Id, Item::apple_Id, Item::bread_Id, Item::porkChop_raw_Id, Item::porkChop_cooked_Id,
|
||||
Item::apple_gold_Id, Item::fish_raw_Id, Item::fish_cooked_Id, Item::cookie_Id, Item::beef_cooked_Id,
|
||||
Item::beef_raw_Id, Item::chicken_cooked_Id, Item::chicken_raw_Id, Item::melon_Id, Item::rotten_flesh_Id};
|
||||
addTask(e_Tutorial_State_Gameplay, new CompleteUsingItemTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK, foodItems, 15, true) );
|
||||
|
||||
int crftMappings[] = {MINECRAFT_ACTION_CRAFTING};
|
||||
addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_CRAFTING, false, false, crftMappings, 1) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_2_X_2_Crafting, ProgressFlagTask::e_Progress_Set_Flag, this ) );
|
||||
addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_2x2Crafting_Menu, this) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::wood_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_PLANKS) );
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::workBench_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE) );
|
||||
|
||||
//int useMappings[] = {MINECRAFT_ACTION_USE};
|
||||
//addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_USE, false, false, useMappings, 1) );
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_USE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Gameplay, new UseItemTask( Tile::workBench_Id, this, IDS_TUTORIAL_TASK_PLACE_WORKBENCH, true ) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_NIGHT_DANGER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_NEARBY_SHELTER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_COLLECT_RESOURCES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
|
||||
// END OF BASIC TUTORIAL
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE, IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_Halfway) );
|
||||
|
||||
// START OF FULL TUTORIAL
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new UseTileTask( Tile::workBench_Id, this, IDS_TUTORIAL_TASK_OPEN_WORKBENCH, false ) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_3_X_3_Crafting, ProgressFlagTask::e_Progress_Set_Flag, this ) );
|
||||
addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_3x3Crafting_Menu, this) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::stick->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_STICKS) );
|
||||
|
||||
int shovelItems[] = {Item::shovel_wood->id, Item::shovel_stone->id, Item::shovel_iron->id, Item::shovel_gold->id, Item::shovel_diamond->id};
|
||||
int shovelAuxVals[] = {-1,-1,-1,-1,-1};
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( shovelItems, shovelAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL) );
|
||||
|
||||
int hatchetItems[] = {Item::hatchet_wood->id, Item::hatchet_stone->id, Item::hatchet_iron->id, Item::hatchet_gold->id, Item::hatchet_diamond->id};
|
||||
int hatchetAuxVals[] = {-1,-1,-1,-1,-1};
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( hatchetItems, hatchetAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET) );
|
||||
|
||||
int pickaxeItems[] = {Item::pickAxe_wood->id, Item::pickAxe_stone->id, Item::pickAxe_iron->id, Item::pickAxe_gold->id, Item::pickAxe_diamond->id};
|
||||
int pickaxeAuxVals[] = {-1,-1,-1,-1,-1};
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( pickaxeItems, pickaxeAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new PickupTask( Tile::stoneBrick_Id, 8, -1, this, IDS_TUTORIAL_TASK_MINE_STONE ) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE, ProgressFlagTask::e_Progress_Set_Flag, this ) );
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::furnace_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_FURNACE ) );
|
||||
addTask(e_Tutorial_State_Gameplay, new UseTileTask(Tile::furnace_Id, this, IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE) );
|
||||
|
||||
addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_USE_FURNACE, ProgressFlagTask::e_Progress_Set_Flag, this ) );
|
||||
addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_Furnace_Menu, this) );
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::coal->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CHARCOAL) );
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::glass_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_GLASS) );
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::door_wood->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR) );
|
||||
addTask(e_Tutorial_State_Gameplay, new UseItemTask(Item::door_wood->id, this, IDS_TUTORIAL_TASK_PLACE_DOOR) );
|
||||
addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::torch_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_TORCH) );
|
||||
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tutorialArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
vector<TutorialConstraint *> *areaConstraints = new vector<TutorialConstraint *>();
|
||||
areaConstraints->push_back( new AreaConstraint( IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
addTask(e_Tutorial_State_Gameplay, new AreaTask(e_Tutorial_State_Gameplay,this, areaConstraints) );
|
||||
}
|
||||
}
|
||||
|
||||
// This MUST be the last task in the e_Tutorial_State_Gameplay state. Some of the earlier tasks will skip to the last
|
||||
// task when complete, and this is the one that we want the player to see.
|
||||
ProcedureCompoundTask *finalTask = new ProcedureCompoundTask( this );
|
||||
finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_COMPLETED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A, eTelemetryTutorial_Complete) );
|
||||
// 4J Stu - Remove this string as it refers to things that don't exist in the current tutorial world!
|
||||
//finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_FEATURES_IN_THIS_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_COMPLETED_EXPLORE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Gameplay, finalTask);
|
||||
// END OF FULL TUTORIAL
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* INVENTORY
|
||||
*
|
||||
*/
|
||||
// Some tasks already added in the super class ctor
|
||||
addTask(e_Tutorial_State_Inventory_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
|
||||
addTask(e_Tutorial_State_Inventory_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_INV_EXIT, -1, false, ACTION_MENU_B) );
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* CRAFTING
|
||||
*
|
||||
*/
|
||||
// Some tasks already added in the super class ctor
|
||||
|
||||
addTask(e_Tutorial_State_2x2Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
|
||||
// To block progress
|
||||
addTask(e_Tutorial_State_2x2Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_2_X_2_Crafting, ProgressFlagTask::e_Progress_Flag_On, this ) );
|
||||
|
||||
addTask(e_Tutorial_State_2x2Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
|
||||
|
||||
addTask(e_Tutorial_State_2x2Crafting_Menu, new CraftTask( Tile::wood_Id, -1, 1, this, IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS) );
|
||||
|
||||
ProcedureCompoundTask *workbenchCompound = new ProcedureCompoundTask( this );
|
||||
workbenchCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES, Recipy::eGroupType_Structure) );
|
||||
workbenchCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE, Tile::workBench_Id) );
|
||||
workbenchCompound->AddTask( new CraftTask( Tile::workBench_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE) );
|
||||
addTask(e_Tutorial_State_2x2Crafting_Menu, workbenchCompound );
|
||||
addTask(e_Tutorial_State_2x2Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE, -1, false, ACTION_MENU_B) );
|
||||
|
||||
// 3x3 Crafting
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
|
||||
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_3_X_3_Crafting, ProgressFlagTask::e_Progress_Flag_On, this ) );
|
||||
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Item::stick->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_STICKS) );
|
||||
|
||||
ProcedureCompoundTask *shovelCompound = new ProcedureCompoundTask( this );
|
||||
shovelCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS, Recipy::eGroupType_Tool) );
|
||||
shovelCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL, Item::shovel_wood->id) );
|
||||
shovelCompound->AddTask( new CraftTask( shovelItems, shovelAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL) );
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, shovelCompound );
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( hatchetItems, hatchetAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET) );
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( pickaxeItems, pickaxeAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE) );
|
||||
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT, -1, false, ACTION_MENU_B) );
|
||||
|
||||
// To block progress
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE, ProgressFlagTask::e_Progress_Flag_On, this ) );
|
||||
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Tile::furnace_Id, -1, 1, this, IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE) );
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE, -1, false, ACTION_MENU_B) );
|
||||
|
||||
// No need to block here, as it's fine if the player wants to do this out of order
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Item::door_wood->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR) );
|
||||
addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Tile::torch_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_TORCH) );
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* FURNACE
|
||||
*
|
||||
*/
|
||||
// Some tasks already added in the super class ctor
|
||||
|
||||
addTask(e_Tutorial_State_Furnace_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) );
|
||||
|
||||
// Blocking
|
||||
addTask(e_Tutorial_State_Furnace_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_USE_FURNACE, ProgressFlagTask::e_Progress_Flag_On, this ) );
|
||||
|
||||
addTask(e_Tutorial_State_Furnace_Menu, new CraftTask( Item::coal->id, -1, 1, this, IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL) );
|
||||
addTask(e_Tutorial_State_Furnace_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Furnace_Menu, new CraftTask( Tile::glass_Id, -1, 1, this, IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS) );
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* BREWING
|
||||
*
|
||||
*/
|
||||
|
||||
// To block progress
|
||||
addTask(e_Tutorial_State_Brewing_Menu, new ProgressFlagTask( &m_progressFlags, EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND, ProgressFlagTask::e_Progress_Flag_On, this ) );
|
||||
|
||||
int potionItems[] = {Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id};
|
||||
int potionAuxVals[] = { MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE),
|
||||
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE),
|
||||
MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE),
|
||||
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE),
|
||||
MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
|
||||
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
|
||||
MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE),
|
||||
MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE)
|
||||
};
|
||||
addTask(e_Tutorial_State_Brewing_Menu, new CraftTask( potionItems, potionAuxVals, 8, 1, this, IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION) );
|
||||
addTask(e_Tutorial_State_Brewing_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_EXIT, -1, false, ACTION_MENU_B) );
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* MINECART
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"minecartArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Minecart, IDS_TUTORIAL_HINT_MINECART, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* BOAT
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"boatArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Boat, IDS_TUTORIAL_HINT_BOAT, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* FISHING
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"fishingArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Fishing, IDS_TUTORIAL_HINT_FISHING, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* PISTON - SELF-REPAIRING BRIDGE
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonBridgeArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_None, IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1, true ) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* PISTON - PISTON AND REDSTONE CIRCUITS
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State redstoneAndPistonStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Redstone_And_Piston, redstoneAndPistonStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new ChoiceTask(this, IDS_TUTORIAL_REDSTONE_OVERVIEW, IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Redstone_And_Pistons) );
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_DUST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_REPEATER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_PISTONS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_TRY_IT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* PORTAL
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"portalArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State portalStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Portal, portalStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Portal, new ChoiceTask(this, IDS_TUTORIAL_PORTAL_OVERVIEW, IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Portal) );
|
||||
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_BUILD_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_ACTIVATE_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_USE_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_NETHER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* CREATIVE
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"creativeArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State creativeStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_CreativeMode, creativeStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1,true,true,GameType::CREATIVE) );
|
||||
|
||||
addTask(e_Tutorial_State_CreativeMode, new ChoiceTask(this, IDS_TUTORIAL_CREATIVE_OVERVIEW, IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_CreativeMode) );
|
||||
addTask(e_Tutorial_State_CreativeMode, new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_MODE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_CreativeMode, new InfoTask(this, IDS_TUTORIAL_TASK_FLY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
|
||||
int crftMappings[] = {MINECRAFT_ACTION_CRAFTING};
|
||||
addTask(e_Tutorial_State_CreativeMode, new ControllerTask( this, IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY, false, false, crftMappings, 1) );
|
||||
addTask(e_Tutorial_State_CreativeMode, new StateChangeTask( e_Tutorial_State_Creative_Inventory_Menu, this) );
|
||||
|
||||
// This last task ensures that the player is still in creative mode until they exit the area (but could skip the previous instructional stuff)
|
||||
ProcedureCompoundTask *creativeFinalTask = new ProcedureCompoundTask( this );
|
||||
|
||||
AABB *exitArea = app.getGameRuleDefinitions()->getNamedArea(L"creativeExitArea");
|
||||
if(exitArea != NULL)
|
||||
{
|
||||
vector<TutorialConstraint *> *creativeExitAreaConstraints = new vector<TutorialConstraint *>();
|
||||
creativeExitAreaConstraints->push_back( new AreaConstraint( -1, exitArea->x0,exitArea->y0,exitArea->z0,exitArea->x1,exitArea->y1,exitArea->z1,true,false) );
|
||||
creativeFinalTask->AddTask( new AreaTask(e_Tutorial_State_CreativeMode, this, creativeExitAreaConstraints,IDS_TUTORIAL_TASK_CREATIVE_EXIT,AreaTask::eAreaTaskCompletion_CompleteOnConstraintsSatisfied) );
|
||||
}
|
||||
|
||||
vector<TutorialConstraint *> *creativeAreaConstraints = new vector<TutorialConstraint *>();
|
||||
creativeAreaConstraints->push_back( new AreaConstraint( IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
creativeFinalTask->AddTask( new AreaTask(e_Tutorial_State_CreativeMode, this, creativeAreaConstraints) );
|
||||
|
||||
creativeFinalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
|
||||
addTask(e_Tutorial_State_CreativeMode,creativeFinalTask);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* BREWING
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"brewingArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State brewingStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Brewing, brewingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Brewing, new ChoiceTask(this, IDS_TUTORIAL_TASK_BREWING_OVERVIEW, IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Brewing) );
|
||||
|
||||
ProcedureCompoundTask *fillWaterBottleTask = new ProcedureCompoundTask( this );
|
||||
fillWaterBottleTask->AddTask( new PickupTask( Item::glassBottle_Id, 1, -1, this, IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE ) );
|
||||
fillWaterBottleTask->AddTask( new PickupTask( Item::potion_Id, 1, 0, this, IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE ) );
|
||||
addTask(e_Tutorial_State_Brewing, fillWaterBottleTask);
|
||||
|
||||
addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
|
||||
|
||||
addTask(e_Tutorial_State_Brewing, new ProgressFlagTask( &m_progressFlags, EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND, ProgressFlagTask::e_Progress_Set_Flag, this ) );
|
||||
addTask(e_Tutorial_State_Brewing, new CraftTask( potionItems, potionAuxVals, 8, 1, this, IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION) );
|
||||
|
||||
addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_POTION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Brewing, new EffectChangedTask(this, IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION, MobEffect::fireResistance) );
|
||||
addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* ENCHANTING
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enchantingArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enchanting, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Enchanting, new ChoiceTask(this, IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW, IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Enchanting) );
|
||||
|
||||
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* ANVIL
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"anvilArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Anvil, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Anvil, new ChoiceTask(this, IDS_TUTORIAL_TASK_ANVIL_OVERVIEW, IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Anvil) );
|
||||
|
||||
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST2, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_RENAMING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* TRADING
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tradingArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Trading, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Trading, new ChoiceTask(this, IDS_TUTORIAL_TASK_TRADING_OVERVIEW, IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Trading) );
|
||||
|
||||
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* ENDERCHEST
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enderchestArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enderchests, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Enderchests, new ChoiceTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW, IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Enderchest) );
|
||||
|
||||
addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* FARMING
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"farmingArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State farmingStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Farming, farmingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Farming, new ChoiceTask(this, IDS_TUTORIAL_FARMING_OVERVIEW, IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Farming) );
|
||||
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SEEDS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_FARMLAND, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_WHEAT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SUGARCANE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_CACTUS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_MUSHROOM, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_BONEMEAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* BREEDING
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"breedingArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State breedingStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Breeding, breedingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Breeding, new ChoiceTask(this, IDS_TUTORIAL_BREEDING_OVERVIEW, IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Breeding) );
|
||||
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_BABY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_DELAY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FOLLOW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
*
|
||||
* SNOW AND IRON GOLEM
|
||||
*
|
||||
*/
|
||||
if(app.getGameRuleDefinitions() != NULL)
|
||||
{
|
||||
AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"golemArea");
|
||||
if(area != NULL)
|
||||
{
|
||||
eTutorial_State golemStates[] = {e_Tutorial_State_Gameplay};
|
||||
AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Golem, golemStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) );
|
||||
|
||||
addTask(e_Tutorial_State_Golem, new ChoiceTask(this, IDS_TUTORIAL_GOLEM_OVERVIEW, IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Golem) );
|
||||
|
||||
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_PUMPKIN, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_SNOW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 4J Stu - All tutorials are onby default in the full tutorial whether the player has previously completed them or not
|
||||
bool FullTutorial::isStateCompleted( eTutorial_State state )
|
||||
{
|
||||
return m_completedStates[state];
|
||||
}
|
||||
|
||||
void FullTutorial::setStateCompleted( eTutorial_State state )
|
||||
{
|
||||
m_completedStates[state] = true;
|
||||
Tutorial::setStateCompleted(state);
|
||||
}
|
||||
21
Minecraft.Client/Common/Tutorial/FullTutorial.h
Normal file
21
Minecraft.Client/Common/Tutorial/FullTutorial.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "Tutorial.h"
|
||||
|
||||
#define FULL_TUTORIAL_PROGRESS_2_X_2_Crafting 1
|
||||
#define FULL_TUTORIAL_PROGRESS_3_X_3_Crafting 2
|
||||
#define FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE 4
|
||||
#define FULL_TUTORIAL_PROGRESS_USE_FURNACE 8
|
||||
#define EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND 16
|
||||
|
||||
class FullTutorial : public Tutorial
|
||||
{
|
||||
private:
|
||||
bool m_isTrial;
|
||||
char m_progressFlags;
|
||||
bool m_completedStates[e_Tutorial_State_Max];
|
||||
public:
|
||||
FullTutorial(int iPad, bool isTrial = false);
|
||||
|
||||
virtual bool isStateCompleted( eTutorial_State state );
|
||||
virtual void setStateCompleted( eTutorial_State state );
|
||||
};
|
||||
26
Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.cpp
Normal file
26
Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "stdafx.h"
|
||||
#include "Tutorial.h"
|
||||
#include "FullTutorialActiveTask.h"
|
||||
|
||||
FullTutorialActiveTask::FullTutorialActiveTask(Tutorial *tutorial, eTutorial_CompletionAction completeAction /*= e_Tutorial_Completion_None*/)
|
||||
: TutorialTask( tutorial, -1, false, NULL, false, false, false )
|
||||
{
|
||||
m_completeAction = completeAction;
|
||||
}
|
||||
|
||||
bool FullTutorialActiveTask::isCompleted()
|
||||
{
|
||||
return bHasBeenActivated;
|
||||
}
|
||||
|
||||
eTutorial_CompletionAction FullTutorialActiveTask::getCompletionAction()
|
||||
{
|
||||
if( tutorial->m_fullTutorialComplete )
|
||||
{
|
||||
return m_completeAction;
|
||||
}
|
||||
else
|
||||
{
|
||||
return e_Tutorial_Completion_None;
|
||||
}
|
||||
}
|
||||
18
Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.h
Normal file
18
Minecraft.Client/Common/Tutorial/FullTutorialActiveTask.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
// Information messages with a choice
|
||||
class FullTutorialActiveTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
eTutorial_CompletionAction m_completeAction;
|
||||
|
||||
bool CompletionMaskIsValid();
|
||||
public:
|
||||
FullTutorialActiveTask(Tutorial *tutorial, eTutorial_CompletionAction completeAction = e_Tutorial_Completion_None);
|
||||
virtual bool isCompleted();
|
||||
virtual eTutorial_CompletionAction getCompletionAction();
|
||||
|
||||
};
|
||||
16
Minecraft.Client/Common/Tutorial/FullTutorialMode.cpp
Normal file
16
Minecraft.Client/Common/Tutorial/FullTutorialMode.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "FullTutorial.h"
|
||||
#include "FullTutorialMode.h"
|
||||
|
||||
FullTutorialMode::FullTutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection)
|
||||
: TutorialMode(iPad, minecraft, connection)
|
||||
{
|
||||
tutorial = new FullTutorial( iPad );
|
||||
minecraft->playerStartedTutorial( iPad );
|
||||
}
|
||||
|
||||
bool FullTutorialMode::isTutorial()
|
||||
{
|
||||
return !tutorial->m_fullTutorialComplete;
|
||||
}
|
||||
12
Minecraft.Client/Common/Tutorial/FullTutorialMode.h
Normal file
12
Minecraft.Client/Common/Tutorial/FullTutorialMode.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include "TutorialMode.h"
|
||||
|
||||
class FullTutorialMode : public TutorialMode
|
||||
{
|
||||
public:
|
||||
FullTutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection);
|
||||
|
||||
virtual bool isImplemented() { return true; }
|
||||
|
||||
virtual bool isTutorial();
|
||||
};
|
||||
137
Minecraft.Client/Common/Tutorial/InfoTask.cpp
Normal file
137
Minecraft.Client/Common/Tutorial/InfoTask.cpp
Normal file
@@ -0,0 +1,137 @@
|
||||
#include "stdafx.h"
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
#include "Tutorial.h"
|
||||
#include "TutorialConstraints.h"
|
||||
#include "InfoTask.h"
|
||||
#include "..\..\..\Minecraft.World\Material.h"
|
||||
|
||||
InfoTask::InfoTask(Tutorial *tutorial, int descriptionId, int promptId /*= -1*/, bool requiresUserInput /*= false*/,
|
||||
int iMapping /*= 0*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
|
||||
: TutorialTask( tutorial, descriptionId, false, NULL, true, false, false )
|
||||
{
|
||||
if(requiresUserInput == true)
|
||||
{
|
||||
constraints.push_back( new InputConstraint( iMapping ) );
|
||||
}
|
||||
completedMappings[iMapping]=false;
|
||||
|
||||
m_promptId = promptId;
|
||||
tutorial->addMessage( m_promptId );
|
||||
|
||||
m_eTelemetryEvent = telemetryEvent;
|
||||
}
|
||||
|
||||
bool InfoTask::isCompleted()
|
||||
{
|
||||
if( bIsCompleted )
|
||||
return true;
|
||||
|
||||
if( tutorial->m_hintDisplayed )
|
||||
return false;
|
||||
|
||||
if( !bHasBeenActivated || !m_bShownForMinimumTime )
|
||||
return false;
|
||||
|
||||
bool bAllComplete = true;
|
||||
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
// If the player is under water then allow all keypresses so they can jump out
|
||||
if( pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(Material::water) ) return false;
|
||||
|
||||
if(ui.GetMenuDisplayed(tutorial->getPad()))
|
||||
{
|
||||
// If a menu is displayed, then we use the handleUIInput to complete the task
|
||||
bAllComplete = true;
|
||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
||||
{
|
||||
bool current = (*it).second;
|
||||
if(!current)
|
||||
{
|
||||
bAllComplete = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int iCurrent=0;
|
||||
|
||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
||||
{
|
||||
bool current = (*it).second;
|
||||
if(!current)
|
||||
{
|
||||
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 )
|
||||
{
|
||||
(*it).second = true;
|
||||
bAllComplete=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bAllComplete = false;
|
||||
}
|
||||
}
|
||||
iCurrent++;
|
||||
}
|
||||
}
|
||||
|
||||
if(bAllComplete==true)
|
||||
{
|
||||
sendTelemetry();
|
||||
enableConstraints(false, true);
|
||||
}
|
||||
bIsCompleted = bAllComplete;
|
||||
return bAllComplete;
|
||||
}
|
||||
|
||||
int InfoTask::getPromptId()
|
||||
{
|
||||
if( m_bShownForMinimumTime )
|
||||
return m_promptId;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
void InfoTask::setAsCurrentTask(bool active /*= true*/)
|
||||
{
|
||||
enableConstraints( active );
|
||||
TutorialTask::setAsCurrentTask(active);
|
||||
}
|
||||
|
||||
void InfoTask::handleUIInput(int iAction)
|
||||
{
|
||||
if(bHasBeenActivated)
|
||||
{
|
||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
||||
{
|
||||
if( iAction == (*it).first )
|
||||
{
|
||||
(*it).second = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void InfoTask::sendTelemetry()
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
if( m_eTelemetryEvent != eTelemetryChallenges_Unknown )
|
||||
{
|
||||
bool firstPlay = true;
|
||||
// We only store first play for some of the events
|
||||
switch(m_eTelemetryEvent)
|
||||
{
|
||||
case eTelemetryTutorial_Complete:
|
||||
firstPlay = !tutorial->getCompleted( eTutorial_Telemetry_Complete );
|
||||
tutorial->setCompleted( eTutorial_Telemetry_Complete );
|
||||
break;
|
||||
};
|
||||
TelemetryManager->RecordEnemyKilledOrOvercome(pMinecraft->player->GetXboxPad(), 0, 0, 0, 0, 0, 0, m_eTelemetryEvent);
|
||||
}
|
||||
}
|
||||
25
Minecraft.Client/Common/Tutorial/InfoTask.h
Normal file
25
Minecraft.Client/Common/Tutorial/InfoTask.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
// Information messages
|
||||
class InfoTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
unordered_map<int, bool> completedMappings;
|
||||
|
||||
ETelemetryChallenges m_eTelemetryEvent;
|
||||
|
||||
bool CompletionMaskIsValid();
|
||||
public:
|
||||
InfoTask(Tutorial *tutorial, int descriptionId, int promptId = -1, bool requiresUserInput = false, int iMapping = 0, ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
|
||||
virtual bool isCompleted();
|
||||
virtual int getPromptId();
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
virtual void handleUIInput(int iAction);
|
||||
|
||||
private:
|
||||
void sendTelemetry();
|
||||
|
||||
};
|
||||
18
Minecraft.Client/Common/Tutorial/InputConstraint.cpp
Normal file
18
Minecraft.Client/Common/Tutorial/InputConstraint.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#include "stdafx.h"
|
||||
#include "InputConstraint.h"
|
||||
|
||||
bool InputConstraint::isMappingConstrained(int iPad, int mapping)
|
||||
{
|
||||
// If it's a menu button, then we ignore all inputs
|
||||
if((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Otherwise see if they map to the same actual button
|
||||
unsigned char layoutMapping = InputManager.GetJoypadMapVal( iPad );
|
||||
|
||||
// 4J HEG - Replaced the equivalance test with bitwise AND, important in some mapping configurations
|
||||
// (e.g. when comparing two action map values and one has extra buttons mapped)
|
||||
return (InputManager.GetGameJoypadMaps(layoutMapping,m_inputMapping) & InputManager.GetGameJoypadMaps(layoutMapping,mapping)) > 0;
|
||||
}
|
||||
15
Minecraft.Client/Common/Tutorial/InputConstraint.h
Normal file
15
Minecraft.Client/Common/Tutorial/InputConstraint.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "TutorialConstraint.h"
|
||||
|
||||
class InputConstraint : public TutorialConstraint
|
||||
{
|
||||
private:
|
||||
int m_inputMapping; // Should be one of the EControllerActions
|
||||
public:
|
||||
virtual ConstraintType getType() { return e_ConstraintInput; }
|
||||
|
||||
InputConstraint(int mapping) : TutorialConstraint(-1), m_inputMapping( mapping ) {}
|
||||
|
||||
virtual bool isMappingConstrained(int iPad, int mapping);
|
||||
};
|
||||
25
Minecraft.Client/Common/Tutorial/LookAtEntityHint.cpp
Normal file
25
Minecraft.Client/Common/Tutorial/LookAtEntityHint.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#include "stdafx.h"
|
||||
#include "Tutorial.h"
|
||||
#include "LookAtEntityHint.h"
|
||||
|
||||
|
||||
LookAtEntityHint::LookAtEntityHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, int titleId, eINSTANCEOF type)
|
||||
: TutorialHint(id, tutorial, descriptionId, e_Hint_LookAtEntity)
|
||||
{
|
||||
m_type = type;
|
||||
m_titleId = titleId;
|
||||
}
|
||||
|
||||
bool LookAtEntityHint::onLookAtEntity(eINSTANCEOF type)
|
||||
{
|
||||
if(m_type == type)
|
||||
{
|
||||
// Display hint
|
||||
Tutorial::PopupMessageDetails *message = new Tutorial::PopupMessageDetails();
|
||||
message->m_messageId = m_descriptionId;
|
||||
message->m_titleId = m_titleId;
|
||||
message->m_delay = true;
|
||||
return m_tutorial->setMessage(this, message);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
20
Minecraft.Client/Common/Tutorial/LookAtEntityHint.h
Normal file
20
Minecraft.Client/Common/Tutorial/LookAtEntityHint.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "..\..\..\Minecraft.World\Class.h"
|
||||
#include "TutorialHint.h"
|
||||
|
||||
class ItemInstance;
|
||||
|
||||
class LookAtEntityHint : public TutorialHint
|
||||
{
|
||||
private:
|
||||
eINSTANCEOF m_type;
|
||||
int m_titleId;
|
||||
|
||||
public:
|
||||
LookAtEntityHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, int titleId, eINSTANCEOF type);
|
||||
~LookAtEntityHint();
|
||||
|
||||
virtual bool onLookAtEntity(eINSTANCEOF type);
|
||||
};
|
||||
68
Minecraft.Client/Common/Tutorial/LookAtTileHint.cpp
Normal file
68
Minecraft.Client/Common/Tutorial/LookAtTileHint.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
|
||||
#include "Tutorial.h"
|
||||
#include "LookAtTileHint.h"
|
||||
|
||||
|
||||
LookAtTileHint::LookAtTileHint(eTutorial_Hint id, Tutorial *tutorial, int tiles[], unsigned int tilesLength, int iconOverride /*= -1*/, int iData /* = -1 */, int iDataOverride /*= -1*/)
|
||||
: TutorialHint(id, tutorial, -1, e_Hint_LookAtTile)
|
||||
{
|
||||
m_iTilesCount = tilesLength;
|
||||
|
||||
m_iTiles= new int [m_iTilesCount];
|
||||
for(unsigned int i=0;i<m_iTilesCount;i++)
|
||||
{
|
||||
m_iTiles[i]=tiles[i];
|
||||
}
|
||||
|
||||
m_iconOverride = iconOverride;
|
||||
m_iData = iData;
|
||||
m_iDataOverride = iDataOverride;
|
||||
}
|
||||
|
||||
bool LookAtTileHint::onLookAt(int id,int iData)
|
||||
{
|
||||
if(id > 0 && id < 256 && (m_iData == -1 || m_iData == iData) )
|
||||
{
|
||||
bool itemFound = false;
|
||||
for(unsigned int i=0;i<m_iTilesCount;i++)
|
||||
{
|
||||
if(id == m_iTiles[i])
|
||||
{
|
||||
itemFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(itemFound)
|
||||
{
|
||||
// Display hint
|
||||
Tutorial::PopupMessageDetails *message = new Tutorial::PopupMessageDetails();
|
||||
message->m_delay = true;
|
||||
if( m_iconOverride >= 0 )
|
||||
{
|
||||
message->m_icon = m_iconOverride;
|
||||
}
|
||||
else if(m_iconOverride == -2)
|
||||
{
|
||||
message->m_icon = TUTORIAL_NO_ICON;
|
||||
}
|
||||
else
|
||||
{
|
||||
message->m_icon = id;
|
||||
if(m_iDataOverride > -1)
|
||||
{
|
||||
message->m_iAuxVal = m_iDataOverride;
|
||||
}
|
||||
else
|
||||
{
|
||||
message->m_iAuxVal = iData;
|
||||
}
|
||||
}
|
||||
message->m_messageId = Item::items[id]->getUseDescriptionId();
|
||||
message->m_titleId = Item::items[id]->getDescriptionId(message->m_iAuxVal);
|
||||
return m_tutorial->setMessage(this, message);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
22
Minecraft.Client/Common/Tutorial/LookAtTileHint.h
Normal file
22
Minecraft.Client/Common/Tutorial/LookAtTileHint.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialHint.h"
|
||||
|
||||
class ItemInstance;
|
||||
|
||||
class LookAtTileHint : public TutorialHint
|
||||
{
|
||||
private:
|
||||
int *m_iTiles;
|
||||
unsigned int m_iTilesCount;
|
||||
int m_iconOverride;
|
||||
int m_iData;
|
||||
int m_iDataOverride;
|
||||
|
||||
public:
|
||||
LookAtTileHint(eTutorial_Hint id, Tutorial *tutorial, int tiles[], unsigned int tilesLength, int iconOverride = -1, int iData=-1, int iDataOverride = -1);
|
||||
~LookAtTileHint();
|
||||
|
||||
virtual bool onLookAt(int id, int iData=0);
|
||||
};
|
||||
17
Minecraft.Client/Common/Tutorial/PickupTask.cpp
Normal file
17
Minecraft.Client/Common/Tutorial/PickupTask.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "stdafx.h"
|
||||
#include "PickupTask.h"
|
||||
|
||||
void PickupTask::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
{
|
||||
if(item->id == m_itemId)
|
||||
{
|
||||
if(m_auxValue == -1 && invItemCountAnyAux >= m_quantity)
|
||||
{
|
||||
bIsCompleted = true;
|
||||
}
|
||||
else if( m_auxValue == item->getAuxValue() && invItemCountThisAux >= m_quantity)
|
||||
{
|
||||
bIsCompleted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Minecraft.Client/Common/Tutorial/PickupTask.h
Normal file
26
Minecraft.Client/Common/Tutorial/PickupTask.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class ItemInstance;
|
||||
|
||||
class PickupTask : public TutorialTask
|
||||
{
|
||||
public:
|
||||
PickupTask( int itemId, unsigned int quantity, int auxValue,
|
||||
Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL,
|
||||
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true )
|
||||
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
|
||||
m_itemId( itemId),
|
||||
m_quantity( quantity ),
|
||||
m_auxValue( auxValue )
|
||||
{}
|
||||
|
||||
virtual bool isCompleted() { return bIsCompleted; }
|
||||
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
|
||||
private:
|
||||
int m_itemId;
|
||||
unsigned int m_quantity;
|
||||
int m_auxValue;
|
||||
};
|
||||
263
Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.cpp
Normal file
263
Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.cpp
Normal file
@@ -0,0 +1,263 @@
|
||||
#include "stdafx.h"
|
||||
#include "ProcedureCompoundTask.h"
|
||||
|
||||
ProcedureCompoundTask::~ProcedureCompoundTask()
|
||||
{
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < m_taskSequence.end(); ++it)
|
||||
{
|
||||
delete (*it);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::AddTask(TutorialTask *task)
|
||||
{
|
||||
if(task != NULL)
|
||||
{
|
||||
m_taskSequence.push_back(task);
|
||||
}
|
||||
}
|
||||
|
||||
int ProcedureCompoundTask::getDescriptionId()
|
||||
{
|
||||
if(bIsCompleted)
|
||||
return -1;
|
||||
|
||||
// Return the id of the first task not completed
|
||||
int descriptionId = -1;
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
if(!task->isCompleted())
|
||||
{
|
||||
task->setAsCurrentTask(true);
|
||||
descriptionId = task->getDescriptionId();
|
||||
break;
|
||||
}
|
||||
else if(task->getCompletionAction() == e_Tutorial_Completion_Complete_State)
|
||||
{
|
||||
bIsCompleted = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return descriptionId;
|
||||
}
|
||||
|
||||
int ProcedureCompoundTask::getPromptId()
|
||||
{
|
||||
if(bIsCompleted)
|
||||
return -1;
|
||||
|
||||
// Return the id of the first task not completed
|
||||
int promptId = -1;
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
if(!task->isCompleted())
|
||||
{
|
||||
promptId = task->getPromptId();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return promptId;
|
||||
}
|
||||
|
||||
bool ProcedureCompoundTask::isCompleted()
|
||||
{
|
||||
// Return whether all tasks are completed
|
||||
|
||||
bool allCompleted = true;
|
||||
bool isCurrentTask = true;
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
|
||||
if(allCompleted && isCurrentTask)
|
||||
{
|
||||
if(task->isCompleted())
|
||||
{
|
||||
if(task->getCompletionAction() == e_Tutorial_Completion_Complete_State)
|
||||
{
|
||||
allCompleted = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
task->setAsCurrentTask(true);
|
||||
allCompleted = false;
|
||||
isCurrentTask = false;
|
||||
}
|
||||
}
|
||||
else if (!allCompleted)
|
||||
{
|
||||
task->setAsCurrentTask(false);
|
||||
}
|
||||
}
|
||||
|
||||
if(allCompleted)
|
||||
{
|
||||
//Disable all constraints
|
||||
itEnd = m_taskSequence.end();
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
task->enableConstraints(false);
|
||||
}
|
||||
}
|
||||
bIsCompleted = allCompleted;
|
||||
return allCompleted;
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::onCrafted(shared_ptr<ItemInstance> item)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
task->onCrafted(item);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::handleUIInput(int iAction)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
task->handleUIInput(iAction);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ProcedureCompoundTask::setAsCurrentTask(bool active /*= true*/)
|
||||
{
|
||||
bool allCompleted = true;
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
if(allCompleted && !task->isCompleted())
|
||||
{
|
||||
task->setAsCurrentTask(true);
|
||||
allCompleted = false;
|
||||
}
|
||||
else if (!allCompleted)
|
||||
{
|
||||
task->setAsCurrentTask(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ProcedureCompoundTask::ShowMinimumTime()
|
||||
{
|
||||
if(bIsCompleted)
|
||||
return false;
|
||||
|
||||
bool showMinimumTime = false;
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
if(!task->isCompleted())
|
||||
{
|
||||
showMinimumTime = task->ShowMinimumTime();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return showMinimumTime;
|
||||
}
|
||||
|
||||
bool ProcedureCompoundTask::hasBeenActivated()
|
||||
{
|
||||
if(bIsCompleted)
|
||||
return true;
|
||||
|
||||
bool hasBeenActivated = false;
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
if(!task->isCompleted())
|
||||
{
|
||||
hasBeenActivated = task->hasBeenActivated();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hasBeenActivated;
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::setShownForMinimumTime()
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
if(!task->isCompleted())
|
||||
{
|
||||
task->setShownForMinimumTime();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ProcedureCompoundTask::AllowFade()
|
||||
{
|
||||
if(bIsCompleted)
|
||||
return true;
|
||||
|
||||
bool allowFade = true;
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
if(!task->isCompleted())
|
||||
{
|
||||
allowFade = task->AllowFade();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return allowFade;
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
task->useItemOn(level, item, x, y, z, bTestUseOnly);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
task->useItem(item, bTestUseOnly);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::onStateChange(eTutorial_State newState)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
{
|
||||
TutorialTask *task = *it;
|
||||
task->onStateChange(newState);
|
||||
}
|
||||
}
|
||||
36
Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h
Normal file
36
Minecraft.Client/Common/Tutorial/ProcedureCompoundTask.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
// A tutorial task that requires each of the task to be completed in order until the last one is complete.
|
||||
// If an earlier task that was complete is now not complete then it's hint should be shown.
|
||||
class ProcedureCompoundTask : public TutorialTask
|
||||
{
|
||||
public:
|
||||
ProcedureCompoundTask(Tutorial *tutorial )
|
||||
: TutorialTask(tutorial, -1, false, NULL, false, true, false )
|
||||
{}
|
||||
|
||||
~ProcedureCompoundTask();
|
||||
|
||||
void AddTask(TutorialTask *task);
|
||||
|
||||
virtual int getDescriptionId();
|
||||
virtual int getPromptId();
|
||||
virtual bool isCompleted();
|
||||
virtual void onCrafted(shared_ptr<ItemInstance> item);
|
||||
virtual void handleUIInput(int iAction);
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
virtual bool ShowMinimumTime();
|
||||
virtual bool hasBeenActivated();
|
||||
virtual void setShownForMinimumTime();
|
||||
virtual bool AllowFade();
|
||||
|
||||
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
|
||||
virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
virtual void onStateChange(eTutorial_State newState);
|
||||
|
||||
private:
|
||||
vector<TutorialTask *> m_taskSequence;
|
||||
};
|
||||
17
Minecraft.Client/Common/Tutorial/ProgressFlagTask.cpp
Normal file
17
Minecraft.Client/Common/Tutorial/ProgressFlagTask.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "stdafx.h"
|
||||
#include "ProgressFlagTask.h"
|
||||
|
||||
bool ProgressFlagTask::isCompleted()
|
||||
{
|
||||
switch( m_type )
|
||||
{
|
||||
case e_Progress_Set_Flag:
|
||||
(*flags) |= m_mask;
|
||||
bIsCompleted = true;
|
||||
break;
|
||||
case e_Progress_Flag_On:
|
||||
bIsCompleted = ((*flags) & m_mask) == m_mask;
|
||||
break;
|
||||
}
|
||||
return bIsCompleted;
|
||||
}
|
||||
25
Minecraft.Client/Common/Tutorial/ProgressFlagTask.h
Normal file
25
Minecraft.Client/Common/Tutorial/ProgressFlagTask.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
#include "Tutorial.h"
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class ProgressFlagTask : public TutorialTask
|
||||
{
|
||||
public:
|
||||
enum EProgressFlagType
|
||||
{
|
||||
e_Progress_Set_Flag,
|
||||
e_Progress_Flag_On,
|
||||
};
|
||||
private:
|
||||
char *flags; // Not a member of this object
|
||||
char m_mask;
|
||||
EProgressFlagType m_type;
|
||||
public:
|
||||
ProgressFlagTask(char *flags, char mask, EProgressFlagType type, Tutorial *tutorial ) :
|
||||
TutorialTask(tutorial, -1, false, NULL ),
|
||||
flags( flags ), m_mask( mask ), m_type( type )
|
||||
{}
|
||||
|
||||
virtual bool isCompleted();
|
||||
};
|
||||
25
Minecraft.Client/Common/Tutorial/StatTask.cpp
Normal file
25
Minecraft.Client/Common/Tutorial/StatTask.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\LocalPlayer.h"
|
||||
#include "..\..\StatsCounter.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
|
||||
#include "StatTask.h"
|
||||
|
||||
StatTask::StatTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, Stat *stat, int variance /*= 1*/)
|
||||
: TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL )
|
||||
{
|
||||
this->stat = stat;
|
||||
|
||||
Minecraft *minecraft = Minecraft::GetInstance();
|
||||
targetValue = minecraft->stats[ProfileManager.GetPrimaryPad()]->getTotalValue( stat ) + variance;
|
||||
}
|
||||
|
||||
bool StatTask::isCompleted()
|
||||
{
|
||||
if( bIsCompleted )
|
||||
return true;
|
||||
|
||||
Minecraft *minecraft = Minecraft::GetInstance();
|
||||
bIsCompleted = minecraft->stats[ProfileManager.GetPrimaryPad()]->getTotalValue( stat ) >= (unsigned int)targetValue;
|
||||
return bIsCompleted;
|
||||
}
|
||||
18
Minecraft.Client/Common/Tutorial/StatTask.h
Normal file
18
Minecraft.Client/Common/Tutorial/StatTask.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class Stat;
|
||||
|
||||
// 4J Stu - Tutorial tasks that can use the current stat trackin code. This is things like blocks mined/items crafted.
|
||||
class StatTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
Stat *stat;
|
||||
int targetValue;
|
||||
|
||||
public:
|
||||
StatTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, Stat *stat, int variance = 1);
|
||||
virtual bool isCompleted();
|
||||
};
|
||||
27
Minecraft.Client/Common/Tutorial/StateChangeTask.h
Normal file
27
Minecraft.Client/Common/Tutorial/StateChangeTask.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
#include "Tutorial.h"
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class StateChangeTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
eTutorial_State m_state;
|
||||
public:
|
||||
StateChangeTask(eTutorial_State state,
|
||||
Tutorial *tutorial, int descriptionId = -1, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL,
|
||||
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ) :
|
||||
TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
|
||||
m_state( state )
|
||||
{}
|
||||
|
||||
virtual bool isCompleted() { return bIsCompleted; }
|
||||
|
||||
virtual void onStateChange(eTutorial_State newState)
|
||||
{
|
||||
if(newState == m_state)
|
||||
{
|
||||
bIsCompleted = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
45
Minecraft.Client/Common/Tutorial/TakeItemHint.cpp
Normal file
45
Minecraft.Client/Common/Tutorial/TakeItemHint.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
|
||||
#include "Tutorial.h"
|
||||
#include "TakeItemHint.h"
|
||||
|
||||
|
||||
TakeItemHint::TakeItemHint(eTutorial_Hint id, Tutorial *tutorial, int items[], unsigned int itemsLength)
|
||||
: TutorialHint(id, tutorial, -1, e_Hint_TakeItem)
|
||||
{
|
||||
m_iItemsCount = itemsLength;
|
||||
|
||||
m_iItems= new int [m_iItemsCount];
|
||||
for(unsigned int i=0;i<m_iItemsCount;i++)
|
||||
{
|
||||
m_iItems[i]=items[i];
|
||||
}
|
||||
}
|
||||
|
||||
bool TakeItemHint::onTake(shared_ptr<ItemInstance> item)
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
bool itemFound = false;
|
||||
for(unsigned int i=0;i<m_iItemsCount;i++)
|
||||
{
|
||||
if(item->id == m_iItems[i])
|
||||
{
|
||||
itemFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(itemFound)
|
||||
{
|
||||
// Display hint
|
||||
Tutorial::PopupMessageDetails *message = new Tutorial::PopupMessageDetails();
|
||||
message->m_messageId = item->getUseDescriptionId();
|
||||
message->m_titleId = item->getDescriptionId();
|
||||
message->m_icon = item->id;
|
||||
message->m_delay = true;
|
||||
return m_tutorial->setMessage(this, message);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
19
Minecraft.Client/Common/Tutorial/TakeItemHint.h
Normal file
19
Minecraft.Client/Common/Tutorial/TakeItemHint.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialHint.h"
|
||||
|
||||
class ItemInstance;
|
||||
|
||||
class TakeItemHint : public TutorialHint
|
||||
{
|
||||
private:
|
||||
int *m_iItems;
|
||||
unsigned int m_iItemsCount;
|
||||
|
||||
public:
|
||||
TakeItemHint(eTutorial_Hint id, Tutorial *tutorial, int items[], unsigned int itemsLength);
|
||||
~TakeItemHint();
|
||||
|
||||
virtual bool onTake( shared_ptr<ItemInstance> item );
|
||||
};
|
||||
BIN
Minecraft.Client/Common/Tutorial/Tutorial
Normal file
BIN
Minecraft.Client/Common/Tutorial/Tutorial
Normal file
Binary file not shown.
2160
Minecraft.Client/Common/Tutorial/Tutorial.cpp
Normal file
2160
Minecraft.Client/Common/Tutorial/Tutorial.cpp
Normal file
File diff suppressed because it is too large
Load Diff
199
Minecraft.Client/Common/Tutorial/Tutorial.h
Normal file
199
Minecraft.Client/Common/Tutorial/Tutorial.h
Normal file
@@ -0,0 +1,199 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
#include "TutorialTask.h"
|
||||
#include "TutorialConstraint.h"
|
||||
#include "TutorialHint.h"
|
||||
#include "TutorialMessage.h"
|
||||
#include "TutorialEnum.h"
|
||||
|
||||
// #define TUTORIAL_HINT_DELAY_TIME 14000 // How long we should wait from displaying one hint to the next
|
||||
// #define TUTORIAL_DISPLAY_MESSAGE_TIME 7000
|
||||
// #define TUTORIAL_MINIMUM_DISPLAY_MESSAGE_TIME 2000
|
||||
// #define TUTORIAL_REMINDER_TIME (TUTORIAL_DISPLAY_MESSAGE_TIME + 20000)
|
||||
// #define TUTORIAL_CONSTRAINT_DELAY_REMOVE_TICKS 15
|
||||
//
|
||||
// // 0-24000
|
||||
// #define TUTORIAL_FREEZE_TIME_VALUE 8000
|
||||
|
||||
class Level;
|
||||
class CXuiScene;
|
||||
|
||||
class Tutorial
|
||||
{
|
||||
public:
|
||||
class PopupMessageDetails
|
||||
{
|
||||
public:
|
||||
int m_messageId;
|
||||
int m_promptId;
|
||||
int m_titleId;
|
||||
wstring m_messageString;
|
||||
wstring m_promptString;
|
||||
wstring m_titleString;
|
||||
int m_icon;
|
||||
int m_iAuxVal;
|
||||
bool m_allowFade;
|
||||
bool m_isReminder;
|
||||
bool m_replaceCurrent;
|
||||
bool m_forceDisplay;
|
||||
bool m_delay;
|
||||
|
||||
PopupMessageDetails()
|
||||
{
|
||||
m_messageId = -1;
|
||||
m_promptId = -1;
|
||||
m_titleId = -1;
|
||||
m_messageString = L"";
|
||||
m_promptString = L"";
|
||||
m_titleString = L"";
|
||||
m_icon = TUTORIAL_NO_ICON;
|
||||
m_iAuxVal = 0;
|
||||
m_allowFade = true;
|
||||
m_isReminder = false;
|
||||
m_replaceCurrent = false;
|
||||
m_forceDisplay = false;
|
||||
m_delay = false;
|
||||
}
|
||||
|
||||
bool isSameContent(PopupMessageDetails *other);
|
||||
|
||||
};
|
||||
|
||||
private:
|
||||
static int m_iTutorialHintDelayTime;
|
||||
static int m_iTutorialDisplayMessageTime;
|
||||
static int m_iTutorialMinimumDisplayMessageTime;
|
||||
static int m_iTutorialExtraReminderTime;
|
||||
static int m_iTutorialReminderTime;
|
||||
static int m_iTutorialConstraintDelayRemoveTicks;
|
||||
static int m_iTutorialFreezeTimeValue;
|
||||
eTutorial_State m_CurrentState;
|
||||
bool m_hasStateChanged;
|
||||
#ifdef _XBOX
|
||||
HXUIOBJ m_hTutorialScene; // to store the popup scene (splitscreen or normal)
|
||||
#endif
|
||||
bool m_bSceneIsSplitscreen;
|
||||
|
||||
bool m_bHasTickedOnce;
|
||||
int m_firstTickTime;
|
||||
|
||||
protected:
|
||||
unordered_map<int, TutorialMessage *> messages;
|
||||
vector<TutorialConstraint *> m_globalConstraints;
|
||||
vector<TutorialConstraint *> constraints[e_Tutorial_State_Max];
|
||||
vector< pair<TutorialConstraint *, unsigned char> > constraintsToRemove[e_Tutorial_State_Max];
|
||||
vector<TutorialTask *> tasks; // We store a copy of the tasks for the main gameplay tutorial so that we could display an overview menu
|
||||
vector<TutorialTask *> activeTasks[e_Tutorial_State_Max];
|
||||
vector<TutorialHint *> hints[e_Tutorial_State_Max];
|
||||
TutorialTask *currentTask[e_Tutorial_State_Max];
|
||||
TutorialConstraint *currentFailedConstraint[e_Tutorial_State_Max];
|
||||
|
||||
bool m_freezeTime;
|
||||
bool m_timeFrozen;
|
||||
//D3DXVECTOR3 m_OriginalPosition;
|
||||
|
||||
public:
|
||||
DWORD lastMessageTime;
|
||||
DWORD m_lastHintDisplayedTime;
|
||||
private:
|
||||
PopupMessageDetails *m_lastMessage;
|
||||
|
||||
eTutorial_State m_lastMessageState;
|
||||
unsigned int m_iTaskReminders;
|
||||
|
||||
bool m_allowShow;
|
||||
|
||||
public:
|
||||
bool m_hintDisplayed;
|
||||
|
||||
private:
|
||||
bool hasRequestedUI;
|
||||
bool uiTempDisabled;
|
||||
|
||||
#ifdef _XBOX
|
||||
CXuiScene *m_UIScene;
|
||||
#else
|
||||
UIScene *m_UIScene;
|
||||
#endif
|
||||
|
||||
int m_iPad;
|
||||
public:
|
||||
bool m_allTutorialsComplete;
|
||||
bool m_fullTutorialComplete;
|
||||
bool m_isFullTutorial;
|
||||
public:
|
||||
Tutorial(int iPad, bool isFullTutorial = false);
|
||||
~Tutorial();
|
||||
void tick();
|
||||
|
||||
int getPad() { return m_iPad; }
|
||||
|
||||
virtual bool isStateCompleted( eTutorial_State state );
|
||||
virtual void setStateCompleted( eTutorial_State state );
|
||||
bool isHintCompleted( eTutorial_Hint hint );
|
||||
void setHintCompleted( eTutorial_Hint hint );
|
||||
void setHintCompleted( TutorialHint *hint );
|
||||
|
||||
// completableId will be either a eTutorial_State value or eTutorial_Hint
|
||||
void setCompleted( int completableId );
|
||||
bool getCompleted( int completableId );
|
||||
|
||||
#ifdef _XBOX
|
||||
void changeTutorialState(eTutorial_State newState, CXuiScene *scene = NULL);
|
||||
#else
|
||||
void changeTutorialState(eTutorial_State newState, UIScene *scene = NULL);
|
||||
#endif
|
||||
bool isSelectedItemState();
|
||||
|
||||
bool setMessage(PopupMessageDetails *message);
|
||||
bool setMessage(TutorialHint *hint, PopupMessageDetails *message);
|
||||
bool setMessage(const wstring &message, int icon, int auxValue);
|
||||
|
||||
void showTutorialPopup(bool show);
|
||||
|
||||
void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly=false);
|
||||
void useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
void completeUsingItem(shared_ptr<ItemInstance> item);
|
||||
void startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile);
|
||||
void destroyBlock(Tile *tile);
|
||||
void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
|
||||
void itemDamaged(shared_ptr<ItemInstance> item);
|
||||
|
||||
void handleUIInput(int iAction);
|
||||
void createItemSelected(shared_ptr<ItemInstance> item, bool canMake);
|
||||
void onCrafted(shared_ptr<ItemInstance> item);
|
||||
void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
void onSelectedItemChanged(shared_ptr<ItemInstance> item);
|
||||
void onLookAt(int id, int iData=0);
|
||||
void onLookAtEntity(eINSTANCEOF type);
|
||||
void onEffectChanged(MobEffect *effect, bool bRemoved=false);
|
||||
|
||||
bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt);
|
||||
bool isInputAllowed(int mapping);
|
||||
|
||||
void AddGlobalConstraint(TutorialConstraint *c);
|
||||
void AddConstraint(TutorialConstraint *c);
|
||||
void RemoveConstraint(TutorialConstraint *c, bool delayedRemove = false);
|
||||
void addTask(eTutorial_State state, TutorialTask *t);
|
||||
void addHint(eTutorial_State state, TutorialHint *h);
|
||||
void addMessage(int messageId, bool limitRepeats = false, unsigned char numRepeats = TUTORIAL_MESSAGE_DEFAULT_SHOW);
|
||||
|
||||
int GetTutorialDisplayMessageTime() {return m_iTutorialDisplayMessageTime;}
|
||||
|
||||
// Only for the main gameplay tutorial
|
||||
vector<TutorialTask *> *getTasks();
|
||||
unsigned int getCurrentTaskIndex();
|
||||
|
||||
#ifdef _XBOX
|
||||
CXuiScene *getScene() { return m_UIScene; }
|
||||
#else
|
||||
UIScene *getScene() { return m_UIScene; }
|
||||
#endif
|
||||
eTutorial_State getCurrentState() { return m_CurrentState; }
|
||||
|
||||
// These are required so that we have a consistent mapping of the completion bits stored in the profile data
|
||||
static void staticCtor();
|
||||
static vector<int> s_completableTasks;
|
||||
|
||||
static void debugResetPlayerSavedProgress(int iPad);
|
||||
};
|
||||
41
Minecraft.Client/Common/Tutorial/TutorialConstraint.h
Normal file
41
Minecraft.Client/Common/Tutorial/TutorialConstraint.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
// 4J Stu - An abstract class that represents a constraint on what the user is able to do
|
||||
class TutorialConstraint
|
||||
{
|
||||
private:
|
||||
int descriptionId;
|
||||
bool m_deleteOnDeactivate;
|
||||
bool m_queuedForRemoval;
|
||||
public:
|
||||
enum ConstraintType
|
||||
{
|
||||
e_ConstraintInput = 0, // Constraint on controller input
|
||||
e_ConstraintArea,
|
||||
e_ConstraintAllInput,
|
||||
e_ConstraintXuiInput,
|
||||
e_ConstraintChangeState,
|
||||
};
|
||||
|
||||
TutorialConstraint(int descriptionId) : descriptionId( descriptionId ), m_deleteOnDeactivate( false ), m_queuedForRemoval( false ) {}
|
||||
virtual ~TutorialConstraint() {}
|
||||
|
||||
int getDescriptionId() { return descriptionId; }
|
||||
|
||||
virtual ConstraintType getType() = 0;
|
||||
|
||||
virtual void tick(int iPad) {}
|
||||
virtual bool isConstraintSatisfied(int iPad) { return true; }
|
||||
virtual bool isConstraintRestrictive(int iPad) { return true; }
|
||||
|
||||
virtual bool isMappingConstrained(int iPad, int mapping) { return false;}
|
||||
virtual bool isXuiInputConstrained(int vk) { return false;}
|
||||
|
||||
void setDeleteOnDeactivate(bool deleteOnDeactivated) { m_deleteOnDeactivate = deleteOnDeactivated; }
|
||||
bool getDeleteOnDeactivate() { return m_deleteOnDeactivate; }
|
||||
|
||||
void setQueuedForRemoval(bool queued) { m_queuedForRemoval = queued; }
|
||||
bool getQueuedForRemoval() { return m_queuedForRemoval; }
|
||||
|
||||
virtual bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt) { return true; }
|
||||
};
|
||||
4
Minecraft.Client/Common/Tutorial/TutorialConstraints.h
Normal file
4
Minecraft.Client/Common/Tutorial/TutorialConstraints.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#include "TutorialConstraint.h"
|
||||
#include "AreaConstraint.h"
|
||||
#include "ChangeStateConstraint.h"
|
||||
#include "InputConstraint.h"
|
||||
329
Minecraft.Client/Common/Tutorial/TutorialEnum.h
Normal file
329
Minecraft.Client/Common/Tutorial/TutorialEnum.h
Normal file
@@ -0,0 +1,329 @@
|
||||
#pragma once
|
||||
|
||||
typedef struct {
|
||||
WORD index;
|
||||
DWORD diffsSize;
|
||||
BYTE *diffs;
|
||||
DWORD lastByteChanged;
|
||||
} TutorialDiff_Chunk;
|
||||
|
||||
typedef struct {
|
||||
DWORD diffCount;
|
||||
TutorialDiff_Chunk *diffs;
|
||||
} TutorialDiff_File;
|
||||
|
||||
#define TUTORIAL_NO_TEXT -1
|
||||
#define TUTORIAL_NO_ICON -1
|
||||
|
||||
// If you want to make these bigger, be aware that that will affect what is stored after the tutorial data in the profile data
|
||||
// See Xbox_App.h for the struct
|
||||
#define TUTORIAL_PROFILE_STORAGE_BITS 512
|
||||
#define TUTORIAL_PROFILE_STORAGE_BYTES (TUTORIAL_PROFILE_STORAGE_BITS/8)
|
||||
|
||||
// 4J Stu - The total number of eTutorial_State and eTutorial_Hint must be less than 512, as we only have 512 bits of profile
|
||||
// data to flag whether or not the player has seen them
|
||||
// In general a block or tool will have one each. We have a state if we need more than one message, or a hint if just once
|
||||
// message will suffice
|
||||
// Tasks added here should also be added in the Tutorial::staticCtor() if you wish to store completion in the profile data
|
||||
enum eTutorial_State
|
||||
{
|
||||
e_Tutorial_State_Any = -2,
|
||||
e_Tutorial_State_None = -1,
|
||||
|
||||
e_Tutorial_State_Gameplay = 0,
|
||||
|
||||
e_Tutorial_State_Inventory_Menu,
|
||||
e_Tutorial_State_2x2Crafting_Menu,
|
||||
e_Tutorial_State_3x3Crafting_Menu,
|
||||
e_Tutorial_State_Furnace_Menu,
|
||||
|
||||
e_Tutorial_State_Riding_Minecart,
|
||||
e_Tutorial_State_Riding_Boat,
|
||||
e_Tutorial_State_Fishing,
|
||||
|
||||
e_Tutorial_State_Bed,
|
||||
|
||||
e_Tutorial_State_Container_Menu,
|
||||
e_Tutorial_State_Trap_Menu,
|
||||
e_Tutorial_State_Redstone_And_Piston,
|
||||
e_Tutorial_State_Portal,
|
||||
e_Tutorial_State_Creative_Inventory_Menu, // Added TU5
|
||||
e_Tutorial_State_Food_Bar, // Added TU5
|
||||
e_Tutorial_State_CreativeMode, // Added TU7
|
||||
e_Tutorial_State_Brewing,
|
||||
e_Tutorial_State_Brewing_Menu,
|
||||
e_Tutorial_State_Enchanting,
|
||||
e_Tutorial_State_Enchanting_Menu,
|
||||
e_Tutorial_State_Farming,
|
||||
e_Tutorial_State_Breeding,
|
||||
e_Tutorial_State_Golem,
|
||||
e_Tutorial_State_Trading,
|
||||
e_Tutorial_State_Trading_Menu,
|
||||
e_Tutorial_State_Anvil,
|
||||
e_Tutorial_State_Anvil_Menu,
|
||||
e_Tutorial_State_Enderchests,
|
||||
|
||||
e_Tutorial_State_Unused_9,
|
||||
e_Tutorial_State_Unused_10,
|
||||
|
||||
e_Tutorial_State_Max
|
||||
};
|
||||
|
||||
// Hints added here should also be added in the Tutorial::staticCtor() if you wish to store completion in the profile data
|
||||
enum eTutorial_Hint
|
||||
{
|
||||
e_Tutorial_Hint_Always_On = e_Tutorial_State_Max,
|
||||
|
||||
e_Tutorial_Hint_Hold_To_Mine,
|
||||
e_Tutorial_Hint_Tool_Damaged,
|
||||
e_Tutorial_Hint_Swim_Up,
|
||||
|
||||
e_Tutorial_Hint_Unused_2,
|
||||
e_Tutorial_Hint_Unused_3,
|
||||
e_Tutorial_Hint_Unused_4,
|
||||
e_Tutorial_Hint_Unused_5,
|
||||
e_Tutorial_Hint_Unused_6,
|
||||
e_Tutorial_Hint_Unused_7,
|
||||
e_Tutorial_Hint_Unused_8,
|
||||
e_Tutorial_Hint_Unused_9,
|
||||
e_Tutorial_Hint_Unused_10,
|
||||
|
||||
e_Tutorial_Hint_Rock,
|
||||
e_Tutorial_Hint_Stone,
|
||||
e_Tutorial_Hint_Planks,
|
||||
e_Tutorial_Hint_Sapling,
|
||||
e_Tutorial_Hint_Unbreakable,
|
||||
e_Tutorial_Hint_Water,
|
||||
e_Tutorial_Hint_Lava,
|
||||
e_Tutorial_Hint_Sand,
|
||||
e_Tutorial_Hint_Gravel,
|
||||
e_Tutorial_Hint_Gold_Ore,
|
||||
e_Tutorial_Hint_Iron_Ore,
|
||||
e_Tutorial_Hint_Coal_Ore,
|
||||
e_Tutorial_Hint_Tree_Trunk,
|
||||
e_Tutorial_Hint_Leaves,
|
||||
e_Tutorial_Hint_Glass,
|
||||
e_Tutorial_Hint_Lapis_Ore,
|
||||
e_Tutorial_Hint_Lapis_Block,
|
||||
e_Tutorial_Hint_Dispenser,
|
||||
e_Tutorial_Hint_Sandstone,
|
||||
e_Tutorial_Hint_Note_Block,
|
||||
e_Tutorial_Hint_Powered_Rail,
|
||||
e_Tutorial_Hint_Detector_Rail,
|
||||
e_Tutorial_Hint_Tall_Grass,
|
||||
e_Tutorial_Hint_Wool,
|
||||
e_Tutorial_Hint_Flower,
|
||||
e_Tutorial_Hint_Mushroom,
|
||||
e_Tutorial_Hint_Gold_Block,
|
||||
e_Tutorial_Hint_Iron_Block,
|
||||
e_Tutorial_Hint_Stone_Slab,
|
||||
e_Tutorial_Hint_Red_Brick,
|
||||
e_Tutorial_Hint_Tnt,
|
||||
e_Tutorial_Hint_Bookshelf,
|
||||
e_Tutorial_Hint_Moss_Stone,
|
||||
e_Tutorial_Hint_Obsidian,
|
||||
e_Tutorial_Hint_Torch,
|
||||
e_Tutorial_Hint_MobSpawner,
|
||||
e_Tutorial_Hint_Chest,
|
||||
e_Tutorial_Hint_Redstone,
|
||||
e_Tutorial_Hint_Diamond_Ore,
|
||||
e_Tutorial_Hint_Diamond_Block,
|
||||
e_Tutorial_Hint_Crafting_Table,
|
||||
e_Tutorial_Hint_Crops,
|
||||
e_Tutorial_Hint_Farmland,
|
||||
e_Tutorial_Hint_Furnace,
|
||||
e_Tutorial_Hint_Sign,
|
||||
e_Tutorial_Hint_Door_Wood,
|
||||
e_Tutorial_Hint_Ladder,
|
||||
e_Tutorial_Hint_Stairs_Stone,
|
||||
e_Tutorial_Hint_Rail,
|
||||
e_Tutorial_Hint_Lever,
|
||||
e_Tutorial_Hint_PressurePlate,
|
||||
e_Tutorial_Hint_Door_Iron,
|
||||
e_Tutorial_Hint_Redstone_Ore,
|
||||
e_Tutorial_Hint_Redstone_Torch,
|
||||
e_Tutorial_Hint_Button,
|
||||
e_Tutorial_Hint_Snow,
|
||||
e_Tutorial_Hint_Ice,
|
||||
e_Tutorial_Hint_Cactus,
|
||||
e_Tutorial_Hint_Clay,
|
||||
e_Tutorial_Hint_Sugarcane,
|
||||
e_Tutorial_Hint_Record_Player,
|
||||
e_Tutorial_Hint_Pumpkin,
|
||||
e_Tutorial_Hint_Hell_Rock,
|
||||
e_Tutorial_Hint_Hell_Sand,
|
||||
e_Tutorial_Hint_Glowstone,
|
||||
e_Tutorial_Hint_Portal,
|
||||
e_Tutorial_Hint_Pumpkin_Lit,
|
||||
e_Tutorial_Hint_Cake,
|
||||
e_Tutorial_Hint_Redstone_Repeater,
|
||||
e_Tutorial_Hint_Trapdoor,
|
||||
e_Tutorial_Hint_Piston,
|
||||
e_Tutorial_Hint_Sticky_Piston,
|
||||
e_Tutorial_Hint_Monster_Stone_Egg,
|
||||
e_Tutorial_Hint_Stone_Brick_Smooth,
|
||||
e_Tutorial_Hint_Huge_Mushroom,
|
||||
e_Tutorial_Hint_Iron_Fence,
|
||||
e_Tutorial_Hint_Thin_Glass,
|
||||
e_Tutorial_Hint_Melon,
|
||||
e_Tutorial_Hint_Vine,
|
||||
e_Tutorial_Hint_Fence_Gate,
|
||||
e_Tutorial_Hint_Mycel,
|
||||
e_Tutorial_Hint_Water_Lily,
|
||||
e_Tutorial_Hint_Nether_Brick,
|
||||
e_Tutorial_Hint_Nether_Fence,
|
||||
e_Tutorial_Hint_Nether_Stalk,
|
||||
e_Tutorial_Hint_Enchant_Table,
|
||||
e_Tutorial_Hint_Brewing_Stand,
|
||||
e_Tutorial_Hint_Cauldron,
|
||||
e_Tutorial_Hint_End_Portal,
|
||||
e_Tutorial_Hint_End_Portal_Frame,
|
||||
|
||||
e_Tutorial_Hint_Squid,
|
||||
e_Tutorial_Hint_Cow,
|
||||
e_Tutorial_Hint_Sheep,
|
||||
e_Tutorial_Hint_Chicken,
|
||||
e_Tutorial_Hint_Pig,
|
||||
e_Tutorial_Hint_Wolf,
|
||||
e_Tutorial_Hint_Creeper,
|
||||
e_Tutorial_Hint_Skeleton,
|
||||
e_Tutorial_Hint_Spider,
|
||||
e_Tutorial_Hint_Zombie,
|
||||
e_Tutorial_Hint_Pig_Zombie,
|
||||
e_Tutorial_Hint_Ghast,
|
||||
e_Tutorial_Hint_Slime,
|
||||
e_Tutorial_Hint_Enderman,
|
||||
e_Tutorial_Hint_Silverfish,
|
||||
e_Tutorial_Hint_Cave_Spider,
|
||||
e_Tutorial_Hint_MushroomCow,
|
||||
e_Tutorial_Hint_SnowMan,
|
||||
e_Tutorial_Hint_IronGolem,
|
||||
e_Tutorial_Hint_EnderDragon,
|
||||
e_Tutorial_Hint_Blaze,
|
||||
e_Tutorial_Hint_Lava_Slime,
|
||||
|
||||
e_Tutorial_Hint_Ozelot,
|
||||
e_Tutorial_Hint_Villager,
|
||||
|
||||
e_Tutorial_Hint_Item_Shovel,
|
||||
e_Tutorial_Hint_Item_Hatchet,
|
||||
e_Tutorial_Hint_Item_Pickaxe,
|
||||
e_Tutorial_Hint_Item_Flint_And_Steel,
|
||||
e_Tutorial_Hint_Item_Apple,
|
||||
e_Tutorial_Hint_Item_Bow,
|
||||
e_Tutorial_Hint_Item_Arrow,
|
||||
e_Tutorial_Hint_Item_Coal,
|
||||
e_Tutorial_Hint_Item_Diamond,
|
||||
e_Tutorial_Hint_Item_Iron_Ingot,
|
||||
e_Tutorial_Hint_Item_Gold_Ingot,
|
||||
e_Tutorial_Hint_Item_Sword,
|
||||
e_Tutorial_Hint_Item_Stick,
|
||||
e_Tutorial_Hint_Item_Bowl,
|
||||
e_Tutorial_Hint_Item_Mushroom_Stew,
|
||||
e_Tutorial_Hint_Item_String,
|
||||
e_Tutorial_Hint_Item_Feather,
|
||||
e_Tutorial_Hint_Item_Sulphur,
|
||||
e_Tutorial_Hint_Item_Hoe,
|
||||
e_Tutorial_Hint_Item_Seeds,
|
||||
e_Tutorial_Hint_Item_Wheat,
|
||||
e_Tutorial_Hint_Item_Bread,
|
||||
e_Tutorial_Hint_Item_Helmet,
|
||||
e_Tutorial_Hint_Item_Chestplate,
|
||||
e_Tutorial_Hint_Item_Leggings,
|
||||
e_Tutorial_Hint_Item_Boots,
|
||||
e_Tutorial_Hint_Item_Flint,
|
||||
e_Tutorial_Hint_Item_Porkchop_Raw,
|
||||
e_Tutorial_Hint_Item_Porkchop_Cooked,
|
||||
e_Tutorial_Hint_Item_Painting,
|
||||
e_Tutorial_Hint_Item_Apple_Gold,
|
||||
e_Tutorial_Hint_Item_Sign,
|
||||
e_Tutorial_Hint_Item_Door_Wood,
|
||||
e_Tutorial_Hint_Item_Bucket_Empty,
|
||||
e_Tutorial_Hint_Item_Bucket_Water,
|
||||
e_Tutorial_Hint_Item_Bucket_Lava,
|
||||
e_Tutorial_Hint_Item_Minecart,
|
||||
e_Tutorial_Hint_Item_Saddle,
|
||||
e_Tutorial_Hint_Item_Door_Iron,
|
||||
e_Tutorial_Hint_Item_Redstone,
|
||||
e_Tutorial_Hint_Item_Snowball,
|
||||
e_Tutorial_Hint_Item_Boat,
|
||||
e_Tutorial_Hint_Item_Leather,
|
||||
e_Tutorial_Hint_Item_Milk,
|
||||
e_Tutorial_Hint_Item_Brick,
|
||||
e_Tutorial_Hint_Item_Clay,
|
||||
e_Tutorial_Hint_Item_Reeds,
|
||||
e_Tutorial_Hint_Item_Paper,
|
||||
e_Tutorial_Hint_Item_Book,
|
||||
e_Tutorial_Hint_Item_Slimeball,
|
||||
e_Tutorial_Hint_Item_Minecart_Chest,
|
||||
e_Tutorial_Hint_Item_Minecart_Furnace,
|
||||
e_Tutorial_Hint_Item_Egg,
|
||||
e_Tutorial_Hint_Item_Compass,
|
||||
e_Tutorial_Hint_Item_Clock,
|
||||
e_Tutorial_Hint_Item_Yellow_Dust,
|
||||
e_Tutorial_Hint_Item_Fish_Raw,
|
||||
e_Tutorial_Hint_Item_Fish_Cooked,
|
||||
e_Tutorial_Hint_Item_Dye_Powder,
|
||||
e_Tutorial_Hint_Item_Bone,
|
||||
e_Tutorial_Hint_Item_Sugar,
|
||||
e_Tutorial_Hint_Item_Cake,
|
||||
e_Tutorial_Hint_Item_Diode,
|
||||
e_Tutorial_Hint_Item_Cookie,
|
||||
e_Tutorial_Hint_Item_Map,
|
||||
e_Tutorial_Hint_Item_Record,
|
||||
|
||||
e_Tutorial_Hint_White_Stone,
|
||||
e_Tutorial_Hint_Dragon_Egg,
|
||||
e_Tutorial_Hint_RedstoneLamp,
|
||||
e_Tutorial_Hint_Cocoa,
|
||||
|
||||
e_Tutorial_Hint_EmeraldOre,
|
||||
e_Tutorial_Hint_EmeraldBlock,
|
||||
e_Tutorial_Hint_EnderChest,
|
||||
e_Tutorial_Hint_TripwireSource,
|
||||
e_Tutorial_Hint_Tripwire,
|
||||
e_Tutorial_Hint_CobblestoneWall,
|
||||
e_Tutorial_Hint_Flowerpot,
|
||||
e_Tutorial_Hint_Anvil,
|
||||
e_Tutorial_Hint_QuartzOre,
|
||||
e_Tutorial_Hint_QuartzBlock,
|
||||
e_Tutorial_Hint_WoolCarpet,
|
||||
|
||||
e_Tutorial_Hint_Potato,
|
||||
e_Tutorial_Hint_Carrot,
|
||||
|
||||
e_Tutorial_Hint_Item_Unused_18,
|
||||
e_Tutorial_Hint_Item_Unused_19,
|
||||
e_Tutorial_Hint_Item_Unused_20,
|
||||
|
||||
e_Tutorial_Hint_Item_Max,
|
||||
};
|
||||
|
||||
// We store the first time that we complete these tasks to be used in telemetry
|
||||
enum eTutorial_Telemetry
|
||||
{
|
||||
eTutorial_Telemetry_None = e_Tutorial_Hint_Item_Max,
|
||||
|
||||
eTutorial_Telemetry_TrialStart,
|
||||
eTutorial_Telemetry_Halfway,
|
||||
eTutorial_Telemetry_Complete,
|
||||
|
||||
eTutorial_Telemetry_Unused_1,
|
||||
eTutorial_Telemetry_Unused_2,
|
||||
eTutorial_Telemetry_Unused_3,
|
||||
eTutorial_Telemetry_Unused_4,
|
||||
eTutorial_Telemetry_Unused_5,
|
||||
eTutorial_Telemetry_Unused_6,
|
||||
eTutorial_Telemetry_Unused_7,
|
||||
eTutorial_Telemetry_Unused_8,
|
||||
eTutorial_Telemetry_Unused_9,
|
||||
eTutorial_Telemetry_Unused_10,
|
||||
};
|
||||
|
||||
enum eTutorial_CompletionAction
|
||||
{
|
||||
e_Tutorial_Completion_None,
|
||||
e_Tutorial_Completion_Complete_State, // This will make the current tutorial state complete
|
||||
e_Tutorial_Completion_Complete_State_Gameplay_Constraints, // This will make the current tutorial state complete, and move the delayed constraints to the gameplay state
|
||||
e_Tutorial_Completion_Jump_To_Last_Task,
|
||||
};
|
||||
128
Minecraft.Client/Common/Tutorial/TutorialHint.cpp
Normal file
128
Minecraft.Client/Common/Tutorial/TutorialHint.cpp
Normal file
@@ -0,0 +1,128 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "Tutorial.h"
|
||||
#include "TutorialHint.h"
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
|
||||
TutorialHint::TutorialHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, eHintType type, bool allowFade /*= true*/)
|
||||
: m_id( id ), m_tutorial(tutorial), m_descriptionId( descriptionId ), m_type( type ), m_counter( 0 ),
|
||||
m_lastTile( NULL ), m_hintNeeded( true ), m_allowFade(allowFade)
|
||||
{
|
||||
tutorial->addMessage(descriptionId, type != e_Hint_NoIngredients);
|
||||
}
|
||||
|
||||
int TutorialHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
{
|
||||
case e_Hint_HoldToMine:
|
||||
if( tile == m_lastTile && m_hintNeeded )
|
||||
{
|
||||
++m_counter;
|
||||
if(m_counter > TUTORIAL_HINT_MAX_MINE_REPEATS)
|
||||
{
|
||||
returnVal = m_descriptionId;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_counter = 0;
|
||||
}
|
||||
m_lastTile = tile;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
int TutorialHint::destroyBlock(Tile *tile)
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
{
|
||||
case e_Hint_HoldToMine:
|
||||
if(tile == m_lastTile && m_counter > 0)
|
||||
{
|
||||
m_hintNeeded = false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
int TutorialHint::attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity)
|
||||
{
|
||||
/*
|
||||
switch(m_type)
|
||||
{
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
*/
|
||||
return -1;
|
||||
}
|
||||
|
||||
int TutorialHint::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
{
|
||||
case e_Hint_NoIngredients:
|
||||
if(!canMake)
|
||||
returnVal = m_descriptionId;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
int TutorialHint::itemDamaged(shared_ptr<ItemInstance> item)
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
{
|
||||
case e_Hint_ToolDamaged:
|
||||
returnVal = m_descriptionId;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
bool TutorialHint::onTake( shared_ptr<ItemInstance> item )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TutorialHint::onLookAt(int id, int iData)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TutorialHint::onLookAtEntity(eINSTANCEOF type)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int TutorialHint::tick()
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
{
|
||||
case e_Hint_SwimUp:
|
||||
if( Minecraft::GetInstance()->localplayers[m_tutorial->getPad()]->isUnderLiquid(Material::water) ) returnVal = m_descriptionId;
|
||||
break;
|
||||
}
|
||||
return returnVal;
|
||||
}
|
||||
53
Minecraft.Client/Common/Tutorial/TutorialHint.h
Normal file
53
Minecraft.Client/Common/Tutorial/TutorialHint.h
Normal file
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialEnum.h"
|
||||
|
||||
#define TUTORIAL_HINT_MAX_MINE_REPEATS 20
|
||||
|
||||
class Level;
|
||||
class Tutorial;
|
||||
|
||||
class TutorialHint
|
||||
{
|
||||
public:
|
||||
enum eHintType
|
||||
{
|
||||
e_Hint_DiggerItem,
|
||||
e_Hint_HoldToMine,
|
||||
e_Hint_NoIngredients,
|
||||
e_Hint_ToolDamaged,
|
||||
e_Hint_TakeItem,
|
||||
e_Hint_Area,
|
||||
e_Hint_LookAtTile,
|
||||
e_Hint_LookAtEntity,
|
||||
e_Hint_SwimUp,
|
||||
};
|
||||
|
||||
protected:
|
||||
eHintType m_type;
|
||||
int m_descriptionId;
|
||||
Tutorial *m_tutorial;
|
||||
eTutorial_Hint m_id;
|
||||
|
||||
int m_counter;
|
||||
Tile *m_lastTile;
|
||||
bool m_hintNeeded;
|
||||
bool m_allowFade;
|
||||
|
||||
public:
|
||||
TutorialHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, eHintType type, bool allowFade = true);
|
||||
|
||||
eTutorial_Hint getId() { return m_id; }
|
||||
|
||||
virtual int startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile);
|
||||
virtual int destroyBlock(Tile *tile);
|
||||
virtual int attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity);
|
||||
virtual int createItemSelected(shared_ptr<ItemInstance> item, bool canMake);
|
||||
virtual int itemDamaged(shared_ptr<ItemInstance> item);
|
||||
virtual bool onTake( shared_ptr<ItemInstance> item );
|
||||
virtual bool onLookAt(int id, int iData=0);
|
||||
virtual bool onLookAtEntity(eINSTANCEOF type);
|
||||
virtual int tick();
|
||||
virtual bool allowFade() { return m_allowFade; }
|
||||
};
|
||||
7
Minecraft.Client/Common/Tutorial/TutorialHints.h
Normal file
7
Minecraft.Client/Common/Tutorial/TutorialHints.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "AreaHint.h"
|
||||
#include "DiggerItemHint.h"
|
||||
#include "LookAtTileHint.h"
|
||||
#include "TakeItemHint.h"
|
||||
#include "LookAtEntityHint.h"
|
||||
23
Minecraft.Client/Common/Tutorial/TutorialMessage.cpp
Normal file
23
Minecraft.Client/Common/Tutorial/TutorialMessage.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "stdafx.h"
|
||||
#include "TutorialMessage.h"
|
||||
|
||||
TutorialMessage::TutorialMessage(int messageId, bool limitRepeats /*= false*/, unsigned char numRepeats /*= TUTORIAL_MESSAGE_DEFAULT_SHOW*/)
|
||||
: messageId( messageId ), limitRepeats( limitRepeats ), numRepeats( numRepeats ), timesShown( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
bool TutorialMessage::canDisplay()
|
||||
{
|
||||
return !limitRepeats || (timesShown < numRepeats);
|
||||
}
|
||||
|
||||
LPCWSTR TutorialMessage::getMessageForDisplay()
|
||||
{
|
||||
if(!canDisplay())
|
||||
return L"";
|
||||
|
||||
if(limitRepeats)
|
||||
++timesShown;
|
||||
|
||||
return app.GetString( messageId );
|
||||
}
|
||||
20
Minecraft.Client/Common/Tutorial/TutorialMessage.h
Normal file
20
Minecraft.Client/Common/Tutorial/TutorialMessage.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
// The default number of times any message should be shown
|
||||
#define TUTORIAL_MESSAGE_DEFAULT_SHOW 3
|
||||
|
||||
class TutorialMessage
|
||||
{
|
||||
private:
|
||||
int messageId;
|
||||
bool limitRepeats;
|
||||
unsigned char numRepeats;
|
||||
unsigned char timesShown;
|
||||
DWORD lastDisplayed;
|
||||
|
||||
public:
|
||||
TutorialMessage(int messageId, bool limitRepeats = false, unsigned char numRepeats = TUTORIAL_MESSAGE_DEFAULT_SHOW);
|
||||
|
||||
bool canDisplay();
|
||||
LPCWSTR getMessageForDisplay();
|
||||
};
|
||||
124
Minecraft.Client/Common/Tutorial/TutorialMode.cpp
Normal file
124
Minecraft.Client/Common/Tutorial/TutorialMode.cpp
Normal file
@@ -0,0 +1,124 @@
|
||||
#include "stdafx.h"
|
||||
#include <memory>
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
#include "..\..\MultiPlayerLevel.h"
|
||||
#include "..\..\..\Minecraft.World\Inventory.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
|
||||
#include "TutorialMode.h"
|
||||
|
||||
TutorialMode::TutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection) : MultiPlayerGameMode( minecraft, connection ), m_iPad( iPad )
|
||||
{
|
||||
}
|
||||
|
||||
TutorialMode::~TutorialMode()
|
||||
{
|
||||
if(tutorial != NULL)
|
||||
delete tutorial;
|
||||
}
|
||||
|
||||
void TutorialMode::startDestroyBlock(int x, int y, int z, int face)
|
||||
{
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
{
|
||||
int t = minecraft->level->getTile(x, y, z);
|
||||
tutorial->startDestroyBlock(minecraft->player->inventory->getSelected(), Tile::tiles[t]);
|
||||
}
|
||||
MultiPlayerGameMode::startDestroyBlock( x, y, z, face );
|
||||
}
|
||||
|
||||
bool TutorialMode::destroyBlock(int x, int y, int z, int face)
|
||||
{
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
{
|
||||
int t = minecraft->level->getTile(x, y, z);
|
||||
tutorial->destroyBlock(Tile::tiles[t]);
|
||||
}
|
||||
shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
|
||||
int damageBefore;
|
||||
if(item != NULL)
|
||||
{
|
||||
damageBefore = item->getDamageValue();
|
||||
}
|
||||
bool changed = MultiPlayerGameMode::destroyBlock( x, y, z, face );
|
||||
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
{
|
||||
if ( item != NULL && item->isDamageableItem() )
|
||||
{
|
||||
int max = item->getMaxDamage();
|
||||
int damageNow = item->getDamageValue();
|
||||
|
||||
if(damageNow > damageBefore && damageNow > (max/2) )
|
||||
{
|
||||
tutorial->itemDamaged( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
void TutorialMode::tick()
|
||||
{
|
||||
MultiPlayerGameMode::tick();
|
||||
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
tutorial->tick();
|
||||
|
||||
/*
|
||||
if( tutorial.m_allTutorialsComplete && (tutorial.lastMessageTime + m_iTutorialDisplayMessageTime) < GetTickCount() )
|
||||
{
|
||||
// Exit tutorial
|
||||
minecraft->gameMode = new SurvivalMode( this );
|
||||
delete this;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
bool TutorialMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly, bool *pbUsedItem)
|
||||
{
|
||||
bool haveItem = false;
|
||||
int itemCount = 0;
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
{
|
||||
tutorial->useItemOn(level, item, x, y, z, bTestUseOnly);
|
||||
|
||||
if(!bTestUseOnly)
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
haveItem = true;
|
||||
itemCount = item->count;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool result = MultiPlayerGameMode::useItemOn( player, level, item, x, y, z, face, hit, bTestUseOnly, pbUsedItem );
|
||||
|
||||
if(!bTestUseOnly)
|
||||
{
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
{
|
||||
if( result && haveItem && itemCount > item->count )
|
||||
{
|
||||
tutorial->useItemOn(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void TutorialMode::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
|
||||
{
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
tutorial->attack(player, entity);
|
||||
|
||||
MultiPlayerGameMode::attack( player, entity );
|
||||
}
|
||||
|
||||
bool TutorialMode::isInputAllowed(int mapping)
|
||||
{
|
||||
return tutorial->m_allTutorialsComplete || tutorial->isInputAllowed( mapping );
|
||||
}
|
||||
28
Minecraft.Client/Common/Tutorial/TutorialMode.h
Normal file
28
Minecraft.Client/Common/Tutorial/TutorialMode.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "..\..\MultiPlayerGameMode.h"
|
||||
#include "Tutorial.h"
|
||||
|
||||
class TutorialMode : public MultiPlayerGameMode
|
||||
{
|
||||
protected:
|
||||
Tutorial *tutorial;
|
||||
int m_iPad;
|
||||
|
||||
// Function to make this an abstract class
|
||||
virtual bool isImplemented() = 0;
|
||||
public:
|
||||
TutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection);
|
||||
virtual ~TutorialMode();
|
||||
|
||||
virtual void startDestroyBlock(int x, int y, int z, int face);
|
||||
virtual bool destroyBlock(int x, int y, int z, int face);
|
||||
virtual void tick();
|
||||
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
|
||||
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
|
||||
|
||||
virtual bool isInputAllowed(int mapping);
|
||||
|
||||
Tutorial *getTutorial() { return tutorial; }
|
||||
};
|
||||
78
Minecraft.Client/Common/Tutorial/TutorialTask.cpp
Normal file
78
Minecraft.Client/Common/Tutorial/TutorialTask.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
#include "stdafx.h"
|
||||
#include "Tutorial.h"
|
||||
#include "TutorialConstraints.h"
|
||||
#include "TutorialTask.h"
|
||||
|
||||
TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints,
|
||||
bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
|
||||
: tutorial( tutorial ), descriptionId( descriptionId ), m_promptId( -1 ), enablePreCompletion( enablePreCompletion ),
|
||||
areConstraintsEnabled( false ), bIsCompleted( false ), bHasBeenActivated( false ),
|
||||
m_bAllowFade(bAllowFade), m_bTaskReminders(bTaskReminders), m_bShowMinimumTime( bShowMinimumTime), m_bShownForMinimumTime( false )
|
||||
{
|
||||
if(inConstraints != NULL)
|
||||
{
|
||||
for(AUTO_VAR(it, inConstraints->begin()); it < inConstraints->end(); ++it)
|
||||
{
|
||||
TutorialConstraint *constraint = *it;
|
||||
constraints.push_back( constraint );
|
||||
}
|
||||
delete inConstraints;
|
||||
}
|
||||
|
||||
tutorial->addMessage(descriptionId);
|
||||
}
|
||||
|
||||
TutorialTask::~TutorialTask()
|
||||
{
|
||||
enableConstraints(false);
|
||||
|
||||
for(AUTO_VAR(it, constraints.begin()); it < constraints.end(); ++it)
|
||||
{
|
||||
TutorialConstraint *constraint = *it;
|
||||
|
||||
if( constraint->getQueuedForRemoval() )
|
||||
{
|
||||
constraint->setDeleteOnDeactivate(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
delete constraint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TutorialTask::taskCompleted()
|
||||
{
|
||||
if( areConstraintsEnabled == true )
|
||||
enableConstraints( false );
|
||||
}
|
||||
|
||||
void TutorialTask::enableConstraints(bool enable, bool delayRemove /*= false*/)
|
||||
{
|
||||
if( !enable && (areConstraintsEnabled || !delayRemove) )
|
||||
{
|
||||
// Remove
|
||||
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
|
||||
{
|
||||
TutorialConstraint *constraint = *it;
|
||||
//app.DebugPrintf(">>>>>>>> %i\n", constraints.size());
|
||||
tutorial->RemoveConstraint( constraint, delayRemove );
|
||||
}
|
||||
areConstraintsEnabled = false;
|
||||
}
|
||||
else if( !areConstraintsEnabled && enable )
|
||||
{
|
||||
// Add
|
||||
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
|
||||
{
|
||||
TutorialConstraint *constraint = *it;
|
||||
tutorial->AddConstraint( constraint );
|
||||
}
|
||||
areConstraintsEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void TutorialTask::setAsCurrentTask(bool active /*= true*/)
|
||||
{
|
||||
bHasBeenActivated = active;
|
||||
}
|
||||
63
Minecraft.Client/Common/Tutorial/TutorialTask.h
Normal file
63
Minecraft.Client/Common/Tutorial/TutorialTask.h
Normal file
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
#include "TutorialEnum.h"
|
||||
|
||||
class Level;
|
||||
class Tutorial;
|
||||
class TutorialConstraint;
|
||||
class MobEffect;
|
||||
|
||||
// A class that represents each individual task in the tutorial.
|
||||
//
|
||||
// Members:
|
||||
// enablePreCompletion - If this is true, then the player can complete this task out of sequence.
|
||||
// This stops us asking them to do things they have already done
|
||||
// constraints - A list of constraints which can be activated (as a whole).
|
||||
// If they are active, then the constraints are removed when the task is completed
|
||||
// areConstraintsEnabled- A flag which records whether or not we have added the constraints to the tutorial
|
||||
class TutorialTask
|
||||
{
|
||||
protected:
|
||||
int descriptionId;
|
||||
int m_promptId;
|
||||
Tutorial *tutorial;
|
||||
bool enablePreCompletion;
|
||||
bool bHasBeenActivated;
|
||||
bool m_bAllowFade;
|
||||
bool m_bTaskReminders;
|
||||
bool m_bShowMinimumTime;
|
||||
|
||||
protected:
|
||||
bool bIsCompleted;
|
||||
bool m_bShownForMinimumTime;
|
||||
vector<TutorialConstraint *> constraints;
|
||||
bool areConstraintsEnabled;
|
||||
public:
|
||||
TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true );
|
||||
virtual ~TutorialTask();
|
||||
|
||||
virtual int getDescriptionId() { return descriptionId; }
|
||||
virtual int getPromptId() { return m_promptId; }
|
||||
|
||||
virtual bool isCompleted() = 0;
|
||||
virtual eTutorial_CompletionAction getCompletionAction() { return e_Tutorial_Completion_None; }
|
||||
virtual bool isPreCompletionEnabled() { return enablePreCompletion; }
|
||||
virtual void taskCompleted();
|
||||
virtual void enableConstraints(bool enable, bool delayRemove = false);
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
|
||||
virtual void setShownForMinimumTime() { m_bShownForMinimumTime = true; }
|
||||
virtual bool hasBeenActivated() { return bHasBeenActivated; }
|
||||
virtual bool AllowFade() { return m_bAllowFade;}
|
||||
bool TaskReminders() { return m_bTaskReminders;}
|
||||
virtual bool ShowMinimumTime() { return m_bShowMinimumTime;}
|
||||
|
||||
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false) { }
|
||||
virtual void useItem(shared_ptr<ItemInstance> item,bool bTestUseOnly=false) { }
|
||||
virtual void completeUsingItem(shared_ptr<ItemInstance> item) { }
|
||||
virtual void handleUIInput(int iAction) { }
|
||||
virtual void onCrafted(shared_ptr<ItemInstance> item) { }
|
||||
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux) { }
|
||||
virtual void onStateChange(eTutorial_State newState) { }
|
||||
virtual void onEffectChanged(MobEffect *effect, bool bRemoved=false) { }
|
||||
};
|
||||
16
Minecraft.Client/Common/Tutorial/TutorialTasks.h
Normal file
16
Minecraft.Client/Common/Tutorial/TutorialTasks.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#include "StatTask.h"
|
||||
#include "CraftTask.h"
|
||||
#include "PickupTask.h"
|
||||
#include "UseTileTask.h"
|
||||
#include "UseItemTask.h"
|
||||
#include "InfoTask.h"
|
||||
#include "ControllerTask.h"
|
||||
#include "ProcedureCompoundTask.h"
|
||||
#include "XuiCraftingTask.h"
|
||||
#include "StateChangeTask.h"
|
||||
#include "ChoiceTask.h"
|
||||
#include "FullTutorialActiveTask.h"
|
||||
#include "AreaTask.h"
|
||||
#include "ProgressFlagTask.h"
|
||||
#include "CompleteUsingItemTask.h"
|
||||
#include "EffectChangedTask.h"
|
||||
25
Minecraft.Client/Common/Tutorial/UseItemTask.cpp
Normal file
25
Minecraft.Client/Common/Tutorial/UseItemTask.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\Entity.h"
|
||||
#include "..\..\..\Minecraft.World\Level.h"
|
||||
#include "..\..\..\Minecraft.World\ItemInstance.h"
|
||||
#include "UseItemTask.h"
|
||||
|
||||
UseItemTask::UseItemTask(const int itemId, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
|
||||
: TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ),
|
||||
itemId( itemId )
|
||||
{
|
||||
}
|
||||
|
||||
bool UseItemTask::isCompleted()
|
||||
{
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
void UseItemTask::useItem(shared_ptr<ItemInstance> item,bool bTestUseOnly)
|
||||
{
|
||||
if(bTestUseOnly) return;
|
||||
|
||||
if( item->id == itemId )
|
||||
bIsCompleted = true;
|
||||
}
|
||||
20
Minecraft.Client/Common/Tutorial/UseItemTask.h
Normal file
20
Minecraft.Client/Common/Tutorial/UseItemTask.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class Level;
|
||||
|
||||
// 4J Stu - Tasks that involve placing a tile
|
||||
class UseItemTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
const int itemId;
|
||||
bool completed;
|
||||
|
||||
public:
|
||||
UseItemTask(const int itemId, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
|
||||
virtual bool isCompleted();
|
||||
virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
};
|
||||
40
Minecraft.Client/Common/Tutorial/UseTileTask.cpp
Normal file
40
Minecraft.Client/Common/Tutorial/UseTileTask.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\Entity.h"
|
||||
#include "..\..\..\Minecraft.World\Level.h"
|
||||
#include "..\..\..\Minecraft.World\ItemInstance.h"
|
||||
#include "UseTileTask.h"
|
||||
|
||||
UseTileTask::UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
|
||||
: TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ),
|
||||
x( x ), y( y ), z( z ), tileId( tileId )
|
||||
{
|
||||
useLocation = true;
|
||||
}
|
||||
|
||||
UseTileTask::UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion, vector<TutorialConstraint *> *inConstraints, bool bShowMinimumTime, bool bAllowFade, bool bTaskReminders)
|
||||
: TutorialTask( tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, bTaskReminders ),
|
||||
tileId( tileId )
|
||||
{
|
||||
useLocation = false;
|
||||
}
|
||||
|
||||
bool UseTileTask::isCompleted()
|
||||
{
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
void UseTileTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
||||
{
|
||||
if(bTestUseOnly) return;
|
||||
|
||||
if( !enablePreCompletion && !bHasBeenActivated) return;
|
||||
|
||||
if( !useLocation || ( x == this->x && y == this->y && z == this->z ) )
|
||||
{
|
||||
int t = level->getTile(x, y, z);
|
||||
if( t == tileId )
|
||||
bIsCompleted = true;
|
||||
}
|
||||
}
|
||||
24
Minecraft.Client/Common/Tutorial/UseTileTask.h
Normal file
24
Minecraft.Client/Common/Tutorial/UseTileTask.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
|
||||
#include "TutorialTask.h"
|
||||
|
||||
class Level;
|
||||
|
||||
// 4J Stu - Tasks that involve using a tile, with or without an item. e.g. Opening a chest
|
||||
class UseTileTask : public TutorialTask
|
||||
{
|
||||
private:
|
||||
int x,y,z;
|
||||
const int tileId;
|
||||
bool useLocation;
|
||||
bool completed;
|
||||
|
||||
public:
|
||||
UseTileTask(const int tileId, int x, int y, int z, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
|
||||
UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true);
|
||||
virtual bool isCompleted();
|
||||
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
|
||||
};
|
||||
42
Minecraft.Client/Common/Tutorial/XuiCraftingTask.cpp
Normal file
42
Minecraft.Client/Common/Tutorial/XuiCraftingTask.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\..\..\Minecraft.World\ItemInstance.h"
|
||||
#if !(defined _XBOX) && !(defined __PSVITA__)
|
||||
#include "..\UI\UI.h"
|
||||
#endif
|
||||
#include "Tutorial.h"
|
||||
#include "XuiCraftingTask.h"
|
||||
|
||||
bool XuiCraftingTask::isCompleted()
|
||||
{
|
||||
#ifndef __PSVITA__
|
||||
// This doesn't seem to work
|
||||
//IUIScene_CraftingMenu *craftScene = reinterpret_cast<IUIScene_CraftingMenu *>(tutorial->getScene());
|
||||
#ifdef _XBOX
|
||||
CXuiSceneCraftingPanel *craftScene = (CXuiSceneCraftingPanel *)(tutorial->getScene());
|
||||
#else
|
||||
UIScene_CraftingMenu *craftScene = reinterpret_cast<UIScene_CraftingMenu *>(tutorial->getScene());
|
||||
#endif
|
||||
|
||||
bool completed = false;
|
||||
|
||||
switch(m_type)
|
||||
{
|
||||
case e_Crafting_SelectGroup:
|
||||
if(craftScene != NULL && craftScene->getCurrentGroup() == m_group)
|
||||
{
|
||||
completed = true;
|
||||
}
|
||||
break;
|
||||
case e_Crafting_SelectItem:
|
||||
if(craftScene != NULL && craftScene->isItemSelected(m_item))
|
||||
{
|
||||
completed = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return completed;
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
36
Minecraft.Client/Common/Tutorial/XuiCraftingTask.h
Normal file
36
Minecraft.Client/Common/Tutorial/XuiCraftingTask.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include "TutorialTask.h"
|
||||
#include "..\..\..\Minecraft.World\Recipy.h"
|
||||
|
||||
class XuiCraftingTask : public TutorialTask
|
||||
{
|
||||
public:
|
||||
enum eCraftingTaskType
|
||||
{
|
||||
e_Crafting_SelectGroup,
|
||||
e_Crafting_SelectItem,
|
||||
};
|
||||
|
||||
// Select group
|
||||
XuiCraftingTask(Tutorial *tutorial, int descriptionId, Recipy::_eGroupType groupToSelect, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL,
|
||||
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true )
|
||||
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
|
||||
m_group(groupToSelect),
|
||||
m_type( e_Crafting_SelectGroup )
|
||||
{}
|
||||
|
||||
// Select Item
|
||||
XuiCraftingTask(Tutorial *tutorial, int descriptionId, int itemId, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL,
|
||||
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true )
|
||||
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
|
||||
m_item(itemId),
|
||||
m_type( e_Crafting_SelectItem )
|
||||
{}
|
||||
|
||||
virtual bool isCompleted();
|
||||
|
||||
private:
|
||||
eCraftingTaskType m_type;
|
||||
Recipy::_eGroupType m_group;
|
||||
int m_item;
|
||||
};
|
||||
Reference in New Issue
Block a user