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#ifndef SCE_REMOTE_STORAGE_H
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#define SCE_REMOTE_STORAGE_H
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#include "sceRemoteStorageDefines.h"
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/// @brief
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/// Initialises the RemoteStorage library.
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///
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/// Initialises the RemoteStorage library, creates a session on the server and starts the Thread to process requests.
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/// This method must be executed to start the RemoteStorage library or none of its functionality will be available.
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/// This method will block while it initializes its thread and will return an error if it is
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/// unable to do so. The session will be created on the thread once this is created and it won't be a blocking operation.
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///
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/// It is important to note that HTTP, SSL and NET libraries are not being initialised by the library and should be initialised outside of it.
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///
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/// @param params The structure of type <>SceRemoteStorageInitParams</c> that contains necessary information to start the library.
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///
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/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
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/// @retval SCE_REMOTE_STORAGE_ERROR_INVALID_ARGUMENT At least one of the arguments passed in the input structure is not valid.
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/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
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/// @retval USER_ACCOUNT_LINKED This event will be sent to the event callback when the session is created and linked to PSN on the server
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/// @retval PSN_SIGN_IN_REQUIRED This event will be sent to the event callback when the session is created but not linked to PSN on the server.
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/// This will only happen on the PC version and requires to call <c>sceRemoteStorageOpenWebBrowser()</c> function.
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/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
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///
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/// @note System errors may be returned. Design your code so it does expect other errors.
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int32_t sceRemoteStorageInit(const SceRemoteStorageInitParams & params);
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/// @brief
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/// Terminates the RemoteStorage library.
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///
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/// Terminates the RemoteStorage library and deletes the thread that process requests.
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/// This method must be executed to terminate the RemoteStorage library to prevent leaks in memory and resources.
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/// This method will abort any other pending requests and terminate the library. It won't wait for requests to finish.
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/// This method is synchronous and does not make use of the callback to inform the user of success termination. It is executed on the calling thread.
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///
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/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successful.
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/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
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///
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/// @note System errors may be returned. Design your code so it does expect other errors.
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int32_t sceRemoteStorageTerm();
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/// @brief
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/// Aborts a request sent to the RemoteStorage library.
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///
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/// Aborts a request being processed or pending to be processed by the RemoteStorage library.
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/// This method is synchronous and does not make use of the callback to inform the user of success termination. It is executed on the calling thread.
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///
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/// @param param A structure containing the request Id to be aborted.
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/// This request Id is provided by other functions (get/setData, getStatus and OpenWebBrowser) so they can be referenced.
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///
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/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successful.
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/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
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/// @retval SCE_REMOTE_STORAGE_ERROR_REQ_ID_NOT_FOUND The request Id sent is not found.
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///
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/// @note System errors may be returned. Design your code so it does expect other errors.
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int32_t sceRemoteStorageAbort(const SceRemoteStorageAbortReqParams & params);
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/// @brief
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/// Opens the default web browser to sign in to PSN on PC.
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///
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/// Opens the default web browser to sign in to PSN on PC. This function does not have any functionality on other platforms.
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/// This method does make use of the callback to inform the user of success termination. This function has priority over other functions on the thread (as getData(), getStatus()
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/// and setData()) and it will be executed as soon as the thread finishes processing a pending request.
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///
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/// @param param The structure containing extra parameters to be passed in. This structure does only exist for future expansions.
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///
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/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
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/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
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/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
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/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
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///
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/// @note System errors may be returned. Design your code so it does expect other errors.
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int32_t sceRemoteStorageOpenWebBrowser(const SceRemoteStorageWebBrowserReqParams & params);
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/// @brief
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/// Gives details for all files of a user.
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///
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/// Gives details for all files of a user. It provides generic information (remaining bandwidth per day, HDD space per user, number of files) as well as
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/// specific file information (number of bytes, file name, file description, MD5 checksum, timestamp and file visibility). File data is not provided.
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/// This method does make use of the callback to inform the user of success termination. The SceRemoteStorageStatus pointer must be pointer a to a valid
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/// location in memory until the callback is called as the output information will be stored in such location.
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///
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/// @param params The structure containing extra parameters to be passed in. This structure does only exist for future expansions.
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/// @param status The structure where the output information will be stored. The memory location being pointed must be valid until the callback gets called.
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///
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/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
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/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
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/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
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/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
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///
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/// @note System errors may be returned. Design your code so it does expect other errors.
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int32_t sceRemoteStorageGetStatus(const SceRemoteStorageStatusReqParams & params, SceRemoteStorageStatus * status);
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/// @brief
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/// Gets section of data from a file specified.
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///
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/// Gets section of data from a file specified. The amount of data requested can be of any size. To request this information the name of file, the number of bytes and
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/// the byte to start reading along with a buffer to store such data must be provided.
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/// Metadata information of the file, as description or visibility, will be provided only in the case the first amount of bytes for the file are requested (offset = 0).
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/// This method does make use of the callback to inform the user of success termination. The SceRemoteStorageData pointer must be a pointer to a valid
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/// location in memory until the callback is called as the output information will be stored in such location.
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///
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/// @param params The structure containing the file name to read, the start byte to start reading and the amount of bytes to read.
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/// @param status The structure where the output information will be stored. The memory location being pointed must be valid until the callback gets called.
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///
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/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
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/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
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/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
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/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
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///
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/// @note System errors may be returned. Design your code so it does expect other errors.
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int32_t sceRemoteStorageGetData(const SceRemoteStorageGetDataReqParams & params, SceRemoteStorageData * data);
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/// @brief
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/// Sets chunk of data to a file specified.
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///
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/// Sets chunk of data to a file specified. The amount of data sent must be of, at least, 5 Megabytes per chunk excepts
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/// in the case of the last chunk of the file (or the only one if that is the case) as it can be smaller.
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/// The information provided regarding the chunk as the chunk number, total number of chunks, data buffer and its size should be provided in every call.
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/// The information provided regarding the file as its name, description and visibility should be provided in the last chunk only (this is, when
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/// chunk number = number of chunks).
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/// This method does make use of the callback to inform the user of success termination. The data attribute of the SceRemoteStorageSetDataReqParams pointer
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/// must be a pointer to a valid location in memory until the callback is called as the buffer won't be copied internally.
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///
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/// @param data The structure containing the chunk information.
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///
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/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
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/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
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/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
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/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
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///
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/// @note System errors may be returned. Design your code so it does expect other errors.
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int32_t sceRemoteStorageSetData(const SceRemoteStorageSetDataReqParams & data);
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#endif
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#ifndef SCE_REMOTE_STORAGE_DEFINES_H
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#define SCE_REMOTE_STORAGE_DEFINES_H
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#ifdef __psp2__
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#include <stddef.h>
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#include <apputil.h>
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#elif __ORBIS__
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#include <stddef.h>
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#define SceAppUtilSaveDataDataSlot int
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#elif __PS3__
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#define SceAppUtilSaveDataDataSlot int
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#endif
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#include <stdint.h>
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// Macros
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#define SCE_REMOTE_STORAGE_MAX_FILES 16
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#define SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN 64
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#define SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN 64
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#define SCE_REMOTE_STORAGE_PLATFORM_NAME_MAX_LEN 16
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#define SCE_REMOTE_STORAGE_MD5_STRING_LENGTH 33
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#define SCE_REMOTE_STORAGE_RFC2822_LENGTH 32
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#define SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN 256
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#define SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN 256
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#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE 16
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#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE 13
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#define SCE_REMOTE_STORAGE_AUTH_CODE_MAX_LEN 128
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// Return values
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#define SCE_REMOTE_STORAGE_SUCCESS 0
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// Error codes
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_ARGUMENT 0x80001001
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_CREATE_THREAD 0x80001002
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#define SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED 0x80001003
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_WEB_BROWSER 0x80001004
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#define SCE_REMOTE_STORAGE_ERROR_PSN_ACCOUNT_NOT_LINKED 0x80001005
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#define SCE_REMOTE_STORAGE_ERROR_COULD_NOT_CREATE_SESSION 0x80001006
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE 0x80001007
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#define SCE_REMOTE_STORAGE_ERROR_SESSION_DOES_NOT_EXIST 0x80001008
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#define SCE_REMOTE_STORAGE_ERROR_REQ_ID_NOT_FOUND 0x80001009
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#define SCE_REMOTE_STORAGE_ERROR_MAX_NUMBER_FILES_REACHED 0x8000100A
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#define SCE_REMOTE_STORAGE_ERROR_NO_MORE_SYNCS 0x8000100B
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#define SCE_REMOTE_STORAGE_ERROR_ALREADY_INITIALISED 0x8000100C
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_UPLOADID 0x8000100D
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#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_FILE 0x8000100E
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#define SCE_REMOTE_STORAGE_ERROR_CLOUD_DATA_CORRUPTED 0x8000100F
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_CHAR_IN_FILE_NAME 0x80001010
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#define SCE_REMOTE_STORAGE_ERROR_INVALID_JSON_RESPONSE 0x80001011
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#define SCE_REMOTE_STORAGE_ERROR_REQUEST_ABORTED 0x80001012
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#define SCE_REMOTE_STORAGE_ERROR_SERVER_ERROR 0x80002000 // Server errors can be between 0x80002064 to 0x800022BB both included
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typedef enum SceRemoteStorageDataVisibility
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{
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PRIVATE = 0, // Only data owner can read and write data
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PUBLIC_READ_ONLY, // Everyone can read this data. Owner can write to it
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PUBLIC_READ_WRITE // Everyone can read and write data
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} SceRemoteStorageDataVisibility;
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typedef enum SceRemoteStorageEvent
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{
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USER_ACCOUNT_LINKED = 0, // User's account has been linked with PSN
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PSN_SIGN_IN_REQUIRED, // User's PSN sign-in through web browser is required
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WEB_BROWSER_RESULT, // Result of sceRemoteStorageOpenWebBrowser(). Please check retCode
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GET_DATA_RESULT, // Result of sceRemoteStorageGetData(). Please check retCode
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GET_DATA_PROGRESS, // Progress of sceRemoteStorageGetData() completion as a percentage. Please check retCode
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SET_DATA_RESULT, // Result of sceRemoteStorageSetData(). Please check retCode
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SET_DATA_PROGRESS, // Progress of sceRemoteStorageSetData() completion as a percentage. Please check retCode
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GET_STATUS_RESULT, // Result of sceRemoteStorageGetStatus(). Please check retCode
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ERROR_OCCURRED // A generic error has occurred. Please check retCode
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} SceRemoteStorageEvent;
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typedef enum SceRemoteStorageEnvironment
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{
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DEVELOPMENT = 0,
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PRODUCTION
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}SceRemoteStorageEnvironment;
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typedef void (*sceRemoteStorageCallback)(const SceRemoteStorageEvent event, int32_t retCode, void * userData);
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typedef struct SceRemoteStorageInitParamsThread
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{
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int32_t threadAffinity; // Thread affinity
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int32_t threadPriority; // Priority that the thread runs out
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} SceRemoteStorageInitParamsThread;
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typedef struct SceRemoteStorageInitParamsPool
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{
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void * memPoolBuffer; // Memory pool used by sceRemoteStorage library
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size_t memPoolSize; // Size of memPoolBuffer
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} SceRemoteStorageInitParamsPool;
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typedef struct SceRemoteStorageInitTimeout
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{
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uint32_t resolveMs; //Timeout for DNS resolution in milliseconds. Defaults to 30 seconds
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uint32_t connectMs; //Timeout for first connection between client and server. Defaults to 30 seconds
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uint32_t sendMs; //Timeout to send request to server. Defaults to 120 seconds
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uint32_t receiveMs; //Timeout to receive information from server. Defaults to 120 seconds
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SceRemoteStorageInitTimeout() : resolveMs(30 * 1000), connectMs(30 * 1000), sendMs(120 * 1000), receiveMs(120 * 1000) {}
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}SceRemoteStorageInitTimeout;
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typedef struct SceRemoteStorageInitParams
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{
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sceRemoteStorageCallback callback; // Event callback
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void * userData; // Application defined data for callback
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int32_t httpContextId; // PS4 only: Http context ID that was returned from sceHttpInit()
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int32_t userId; // PS4 only: Current user, see SceUserServiceUserId
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void * psnTicket; // PS3 only: The PSN ticket used to authenticate the user
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size_t psnTicketSize; // PS3 only: The size of the PSN ticket in bytes
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char clientId[SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN]; // This represents your application on PSN, used to sign PSN user in for your title
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SceRemoteStorageInitTimeout timeout; // Timeout for network transactions
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SceRemoteStorageInitParamsPool pool; // Memory pool parameters
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SceRemoteStorageInitParamsThread thread; // Thread creation parameters
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SceRemoteStorageEnvironment environment; // Only used on non-PlayStation platforms: PSN Environment used by the library
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} SceRemoteStorageInitParams;
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typedef struct SceRemoteStorageGetDataReqParams
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{
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char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
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char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD
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char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption
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char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data
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uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX
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SceAppUtilSaveDataDataSlot psVitaSaveDataSlot; // PS Vita only. Save data slot information
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} SceRemoteStorageGetDataReqParams;
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typedef struct SceRemoteStorageSetDataReqParams
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{
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char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
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char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server
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char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD
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char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption
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char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data
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uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX
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SceRemoteStorageDataVisibility visibility; // Visibility of data
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} SceRemoteStorageSetDataReqParams;
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typedef struct SceRemoteStorageData
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{
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char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
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char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server
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size_t fileSize; // Size of file in bytes
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char md5Checksum[SCE_REMOTE_STORAGE_MD5_STRING_LENGTH]; // File MD5 checksum
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char timeStamp[SCE_REMOTE_STORAGE_RFC2822_LENGTH]; // Time that data was written on the server. Format is RFC2822
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SceRemoteStorageDataVisibility visibility; // Visibility of data
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} SceRemoteStorageData;
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typedef struct SceRemoteStorageWebBrowserReqParams { } SceRemoteStorageWebBrowseReqParams;
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typedef struct SceRemoteStorageStatusReqParams { } SceRemoteStorageStatusReqParams;
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typedef struct SceRemoteStorageAbortReqParams
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{
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uint32_t requestId; // The request Id to be aborted
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} SceRemoteStorageAbortReqParams;
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typedef struct SceRemoteStorageStatus
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{
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uint32_t numFiles; // Number of files user has on remote storage server
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SceRemoteStorageData data[SCE_REMOTE_STORAGE_MAX_FILES]; // Details about data if available. Data buffer will not be retrieved
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uint64_t remainingSyncs; // Remaining syncs. the user has for upload/download
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} SceRemoteStorageStatus;
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#endif
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