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#ifndef SCE_REMOTE_STORAGE_H
#define SCE_REMOTE_STORAGE_H
#include "sceRemoteStorageDefines.h"
/// @brief
/// Initialises the RemoteStorage library.
///
/// Initialises the RemoteStorage library, creates a session on the server and starts the Thread to process requests.
/// This method must be executed to start the RemoteStorage library or none of its functionality will be available.
/// This method will block while it initializes its thread and will return an error if it is
/// unable to do so. The session will be created on the thread once this is created and it won't be a blocking operation.
///
/// It is important to note that HTTP, SSL and NET libraries are not being initialised by the library and should be initialised outside of it.
///
/// @param params The structure of type <>SceRemoteStorageInitParams</c> that contains necessary information to start the library.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
/// @retval SCE_REMOTE_STORAGE_ERROR_INVALID_ARGUMENT At least one of the arguments passed in the input structure is not valid.
/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
/// @retval USER_ACCOUNT_LINKED This event will be sent to the event callback when the session is created and linked to PSN on the server
/// @retval PSN_SIGN_IN_REQUIRED This event will be sent to the event callback when the session is created but not linked to PSN on the server.
/// This will only happen on the PC version and requires to call <c>sceRemoteStorageOpenWebBrowser()</c> function.
/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
///
/// @note System errors may be returned. Design your code so it does expect other errors.
int32_t sceRemoteStorageInit(const SceRemoteStorageInitParams & params);
/// @brief
/// Terminates the RemoteStorage library.
///
/// Terminates the RemoteStorage library and deletes the thread that process requests.
/// This method must be executed to terminate the RemoteStorage library to prevent leaks in memory and resources.
/// This method will abort any other pending requests and terminate the library. It won't wait for requests to finish.
/// This method is synchronous and does not make use of the callback to inform the user of success termination. It is executed on the calling thread.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successful.
/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
///
/// @note System errors may be returned. Design your code so it does expect other errors.
int32_t sceRemoteStorageTerm();
/// @brief
/// Aborts a request sent to the RemoteStorage library.
///
/// Aborts a request being processed or pending to be processed by the RemoteStorage library.
/// This method is synchronous and does not make use of the callback to inform the user of success termination. It is executed on the calling thread.
///
/// @param param A structure containing the request Id to be aborted.
/// This request Id is provided by other functions (get/setData, getStatus and OpenWebBrowser) so they can be referenced.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successful.
/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
/// @retval SCE_REMOTE_STORAGE_ERROR_REQ_ID_NOT_FOUND The request Id sent is not found.
///
/// @note System errors may be returned. Design your code so it does expect other errors.
int32_t sceRemoteStorageAbort(const SceRemoteStorageAbortReqParams & params);
/// @brief
/// Opens the default web browser to sign in to PSN on PC.
///
/// Opens the default web browser to sign in to PSN on PC. This function does not have any functionality on other platforms.
/// This method does make use of the callback to inform the user of success termination. This function has priority over other functions on the thread (as getData(), getStatus()
/// and setData()) and it will be executed as soon as the thread finishes processing a pending request.
///
/// @param param The structure containing extra parameters to be passed in. This structure does only exist for future expansions.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
///
/// @note System errors may be returned. Design your code so it does expect other errors.
int32_t sceRemoteStorageOpenWebBrowser(const SceRemoteStorageWebBrowserReqParams & params);
/// @brief
/// Gives details for all files of a user.
///
/// Gives details for all files of a user. It provides generic information (remaining bandwidth per day, HDD space per user, number of files) as well as
/// specific file information (number of bytes, file name, file description, MD5 checksum, timestamp and file visibility). File data is not provided.
/// This method does make use of the callback to inform the user of success termination. The SceRemoteStorageStatus pointer must be pointer a to a valid
/// location in memory until the callback is called as the output information will be stored in such location.
///
/// @param params The structure containing extra parameters to be passed in. This structure does only exist for future expansions.
/// @param status The structure where the output information will be stored. The memory location being pointed must be valid until the callback gets called.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
///
/// @note System errors may be returned. Design your code so it does expect other errors.
int32_t sceRemoteStorageGetStatus(const SceRemoteStorageStatusReqParams & params, SceRemoteStorageStatus * status);
/// @brief
/// Gets section of data from a file specified.
///
/// Gets section of data from a file specified. The amount of data requested can be of any size. To request this information the name of file, the number of bytes and
/// the byte to start reading along with a buffer to store such data must be provided.
/// Metadata information of the file, as description or visibility, will be provided only in the case the first amount of bytes for the file are requested (offset = 0).
/// This method does make use of the callback to inform the user of success termination. The SceRemoteStorageData pointer must be a pointer to a valid
/// location in memory until the callback is called as the output information will be stored in such location.
///
/// @param params The structure containing the file name to read, the start byte to start reading and the amount of bytes to read.
/// @param status The structure where the output information will be stored. The memory location being pointed must be valid until the callback gets called.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
///
/// @note System errors may be returned. Design your code so it does expect other errors.
int32_t sceRemoteStorageGetData(const SceRemoteStorageGetDataReqParams & params, SceRemoteStorageData * data);
/// @brief
/// Sets chunk of data to a file specified.
///
/// Sets chunk of data to a file specified. The amount of data sent must be of, at least, 5 Megabytes per chunk excepts
/// in the case of the last chunk of the file (or the only one if that is the case) as it can be smaller.
/// The information provided regarding the chunk as the chunk number, total number of chunks, data buffer and its size should be provided in every call.
/// The information provided regarding the file as its name, description and visibility should be provided in the last chunk only (this is, when
/// chunk number = number of chunks).
/// This method does make use of the callback to inform the user of success termination. The data attribute of the SceRemoteStorageSetDataReqParams pointer
/// must be a pointer to a valid location in memory until the callback is called as the buffer won't be copied internally.
///
/// @param data The structure containing the chunk information.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.
/// @retval SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED The RemoteStorage library was not initialised.
/// @retval SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE There is no enough memory on the library to perform an allocation.
/// @retval ERROR_OCCURRED This event will be sent to the event callback when an error has occurred in the thread.
///
/// @note System errors may be returned. Design your code so it does expect other errors.
int32_t sceRemoteStorageSetData(const SceRemoteStorageSetDataReqParams & data);
#endif

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#ifndef SCE_REMOTE_STORAGE_DEFINES_H
#define SCE_REMOTE_STORAGE_DEFINES_H
#ifdef __psp2__
#include <stddef.h>
#include <apputil.h>
#elif __ORBIS__
#include <stddef.h>
#define SceAppUtilSaveDataDataSlot int
#elif __PS3__
#define SceAppUtilSaveDataDataSlot int
#endif
#include <stdint.h>
// Macros
#define SCE_REMOTE_STORAGE_MAX_FILES 16
#define SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN 64
#define SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN 64
#define SCE_REMOTE_STORAGE_PLATFORM_NAME_MAX_LEN 16
#define SCE_REMOTE_STORAGE_MD5_STRING_LENGTH 33
#define SCE_REMOTE_STORAGE_RFC2822_LENGTH 32
#define SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN 256
#define SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN 256
#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE 16
#define SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE 13
#define SCE_REMOTE_STORAGE_AUTH_CODE_MAX_LEN 128
// Return values
#define SCE_REMOTE_STORAGE_SUCCESS 0
// Error codes
#define SCE_REMOTE_STORAGE_ERROR_INVALID_ARGUMENT 0x80001001
#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_CREATE_THREAD 0x80001002
#define SCE_REMOTE_STORAGE_ERROR_NOT_INITIALISED 0x80001003
#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_WEB_BROWSER 0x80001004
#define SCE_REMOTE_STORAGE_ERROR_PSN_ACCOUNT_NOT_LINKED 0x80001005
#define SCE_REMOTE_STORAGE_ERROR_COULD_NOT_CREATE_SESSION 0x80001006
#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_ALLOCATE 0x80001007
#define SCE_REMOTE_STORAGE_ERROR_SESSION_DOES_NOT_EXIST 0x80001008
#define SCE_REMOTE_STORAGE_ERROR_REQ_ID_NOT_FOUND 0x80001009
#define SCE_REMOTE_STORAGE_ERROR_MAX_NUMBER_FILES_REACHED 0x8000100A
#define SCE_REMOTE_STORAGE_ERROR_NO_MORE_SYNCS 0x8000100B
#define SCE_REMOTE_STORAGE_ERROR_ALREADY_INITIALISED 0x8000100C
#define SCE_REMOTE_STORAGE_ERROR_INVALID_UPLOADID 0x8000100D
#define SCE_REMOTE_STORAGE_ERROR_FAILED_TO_OPEN_FILE 0x8000100E
#define SCE_REMOTE_STORAGE_ERROR_CLOUD_DATA_CORRUPTED 0x8000100F
#define SCE_REMOTE_STORAGE_ERROR_INVALID_CHAR_IN_FILE_NAME 0x80001010
#define SCE_REMOTE_STORAGE_ERROR_INVALID_JSON_RESPONSE 0x80001011
#define SCE_REMOTE_STORAGE_ERROR_REQUEST_ABORTED 0x80001012
#define SCE_REMOTE_STORAGE_ERROR_SERVER_ERROR 0x80002000 // Server errors can be between 0x80002064 to 0x800022BB both included
typedef enum SceRemoteStorageDataVisibility
{
PRIVATE = 0, // Only data owner can read and write data
PUBLIC_READ_ONLY, // Everyone can read this data. Owner can write to it
PUBLIC_READ_WRITE // Everyone can read and write data
} SceRemoteStorageDataVisibility;
typedef enum SceRemoteStorageEvent
{
USER_ACCOUNT_LINKED = 0, // User's account has been linked with PSN
PSN_SIGN_IN_REQUIRED, // User's PSN sign-in through web browser is required
WEB_BROWSER_RESULT, // Result of sceRemoteStorageOpenWebBrowser(). Please check retCode
GET_DATA_RESULT, // Result of sceRemoteStorageGetData(). Please check retCode
GET_DATA_PROGRESS, // Progress of sceRemoteStorageGetData() completion as a percentage. Please check retCode
SET_DATA_RESULT, // Result of sceRemoteStorageSetData(). Please check retCode
SET_DATA_PROGRESS, // Progress of sceRemoteStorageSetData() completion as a percentage. Please check retCode
GET_STATUS_RESULT, // Result of sceRemoteStorageGetStatus(). Please check retCode
ERROR_OCCURRED // A generic error has occurred. Please check retCode
} SceRemoteStorageEvent;
typedef enum SceRemoteStorageEnvironment
{
DEVELOPMENT = 0,
PRODUCTION
}SceRemoteStorageEnvironment;
typedef void (*sceRemoteStorageCallback)(const SceRemoteStorageEvent event, int32_t retCode, void * userData);
typedef struct SceRemoteStorageInitParamsThread
{
int32_t threadAffinity; // Thread affinity
int32_t threadPriority; // Priority that the thread runs out
} SceRemoteStorageInitParamsThread;
typedef struct SceRemoteStorageInitParamsPool
{
void * memPoolBuffer; // Memory pool used by sceRemoteStorage library
size_t memPoolSize; // Size of memPoolBuffer
} SceRemoteStorageInitParamsPool;
typedef struct SceRemoteStorageInitTimeout
{
uint32_t resolveMs; //Timeout for DNS resolution in milliseconds. Defaults to 30 seconds
uint32_t connectMs; //Timeout for first connection between client and server. Defaults to 30 seconds
uint32_t sendMs; //Timeout to send request to server. Defaults to 120 seconds
uint32_t receiveMs; //Timeout to receive information from server. Defaults to 120 seconds
SceRemoteStorageInitTimeout() : resolveMs(30 * 1000), connectMs(30 * 1000), sendMs(120 * 1000), receiveMs(120 * 1000) {}
}SceRemoteStorageInitTimeout;
typedef struct SceRemoteStorageInitParams
{
sceRemoteStorageCallback callback; // Event callback
void * userData; // Application defined data for callback
int32_t httpContextId; // PS4 only: Http context ID that was returned from sceHttpInit()
int32_t userId; // PS4 only: Current user, see SceUserServiceUserId
void * psnTicket; // PS3 only: The PSN ticket used to authenticate the user
size_t psnTicketSize; // PS3 only: The size of the PSN ticket in bytes
char clientId[SCE_REMOTE_STORAGE_CLIENT_ID_MAX_LEN]; // This represents your application on PSN, used to sign PSN user in for your title
SceRemoteStorageInitTimeout timeout; // Timeout for network transactions
SceRemoteStorageInitParamsPool pool; // Memory pool parameters
SceRemoteStorageInitParamsThread thread; // Thread creation parameters
SceRemoteStorageEnvironment environment; // Only used on non-PlayStation platforms: PSN Environment used by the library
} SceRemoteStorageInitParams;
typedef struct SceRemoteStorageGetDataReqParams
{
char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD
char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption
char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data
uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX
SceAppUtilSaveDataDataSlot psVitaSaveDataSlot; // PS Vita only. Save data slot information
} SceRemoteStorageGetDataReqParams;
typedef struct SceRemoteStorageSetDataReqParams
{
char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server
char pathLocation[SCE_REMOTE_STORAGE_DATA_LOCATION_MAX_LEN]; // File location on the HDD
char secureFileId[SCE_REMOTE_STORAGE_PS3_SAVEDATA_SECUREFILEID_SIZE]; // PS3 only. ID used for save data encryption
char ps3DataFilename[SCE_REMOTE_STORAGE_PS3_SAVEDATA_FILENAME_SIZE]; // PS3 only. Name of data file in save data
uint32_t ps3FileType; // PS3 only. Type of file, CELL_SAVEDATA_FILETYPE_XXX
SceRemoteStorageDataVisibility visibility; // Visibility of data
} SceRemoteStorageSetDataReqParams;
typedef struct SceRemoteStorageData
{
char fileName[SCE_REMOTE_STORAGE_DATA_NAME_MAX_LEN]; // Name of file on remote storage server
char fileDescription[SCE_REMOTE_STORAGE_DATA_DESCRIPTION_MAX_LEN]; // Description of file on remote storage server
size_t fileSize; // Size of file in bytes
char md5Checksum[SCE_REMOTE_STORAGE_MD5_STRING_LENGTH]; // File MD5 checksum
char timeStamp[SCE_REMOTE_STORAGE_RFC2822_LENGTH]; // Time that data was written on the server. Format is RFC2822
SceRemoteStorageDataVisibility visibility; // Visibility of data
} SceRemoteStorageData;
typedef struct SceRemoteStorageWebBrowserReqParams { } SceRemoteStorageWebBrowseReqParams;
typedef struct SceRemoteStorageStatusReqParams { } SceRemoteStorageStatusReqParams;
typedef struct SceRemoteStorageAbortReqParams
{
uint32_t requestId; // The request Id to be aborted
} SceRemoteStorageAbortReqParams;
typedef struct SceRemoteStorageStatus
{
uint32_t numFiles; // Number of files user has on remote storage server
SceRemoteStorageData data[SCE_REMOTE_STORAGE_MAX_FILES]; // Details about data if available. Data buffer will not be retrieved
uint64_t remainingSyncs; // Remaining syncs. the user has for upload/download
} SceRemoteStorageStatus;
#endif