first commit
This commit is contained in:
@@ -0,0 +1,187 @@
|
||||
#pragma once
|
||||
using namespace std;
|
||||
#include <vector>
|
||||
#include "..\..\..\Minecraft.World\C4JThread.h"
|
||||
#include "..\..\Common\Network\NetworkPlayerInterface.h"
|
||||
#include "..\..\Common\Network\PlatformNetworkManagerInterface.h"
|
||||
#include "..\..\Common\Network\SessionInfo.h"
|
||||
#include "SQRNetworkPlayer.h"
|
||||
|
||||
// This is how often we allow a search for new games
|
||||
#define MINECRAFT_PS3ROOM_SEARCH_DELAY_MILLISECONDS 30000
|
||||
|
||||
// This is the Sony platform specific implementation of CPlatformNetworkManager. It is implemented using SQRNetworkManager/SQRNetworkPlayer. There shouldn't be any general game code in here,
|
||||
// this class is for providing a bridge between the common game-side network implementation, and the lowest level platform specific libraries.
|
||||
|
||||
class CPlatformNetworkManagerSony : public CPlatformNetworkManager, ISQRNetworkManagerListener
|
||||
{
|
||||
friend class CGameNetworkManager;
|
||||
public:
|
||||
virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize);
|
||||
virtual void Terminate();
|
||||
virtual int GetJoiningReadyPercentage();
|
||||
virtual int CorrectErrorIDS(int IDS);
|
||||
|
||||
virtual void DoWork();
|
||||
virtual int GetPlayerCount();
|
||||
virtual int GetOnlinePlayerCount();
|
||||
virtual int GetLocalPlayerMask(int playerIndex);
|
||||
virtual bool AddLocalPlayerByUserIndex( int userIndex );
|
||||
virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
|
||||
virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
|
||||
virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
|
||||
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
|
||||
virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
|
||||
virtual bool ShouldMessageForFullSession();
|
||||
|
||||
virtual INetworkPlayer *GetHostPlayer();
|
||||
virtual bool IsHost();
|
||||
virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
|
||||
virtual bool LeaveGame(bool bMigrateHost);
|
||||
|
||||
virtual bool IsInSession();
|
||||
virtual bool IsInGameplay();
|
||||
virtual bool IsReadyToPlayOrIdle();
|
||||
virtual bool IsInStatsEnabledSession();
|
||||
virtual bool SessionHasSpace(unsigned int spaceRequired = 1);
|
||||
|
||||
virtual void SendInviteGUI(int quadrant);
|
||||
virtual bool IsAddingPlayer();
|
||||
|
||||
virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
|
||||
virtual int JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex );
|
||||
virtual bool SetLocalGame(bool isLocal);
|
||||
virtual bool IsLocalGame();
|
||||
virtual void SetPrivateGame(bool isPrivate);
|
||||
virtual bool IsPrivateGame();
|
||||
virtual bool IsLeavingGame();
|
||||
virtual void ResetLeavingGame();
|
||||
|
||||
virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
|
||||
virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
|
||||
|
||||
virtual void HandleSignInChange();
|
||||
|
||||
virtual bool _RunNetworkGame();
|
||||
|
||||
#ifdef __PSVITA__
|
||||
bool usingAdhocMode() { return m_bUsingAdhocMode; }
|
||||
bool setAdhocMode(bool bAdhoc);
|
||||
void startAdhocMatching();
|
||||
bool checkValidInviteData(const INVITE_INFO* pInviteInfo);
|
||||
#endif
|
||||
|
||||
private:
|
||||
bool isSystemPrimaryPlayer(SQRNetworkPlayer *pQNetPlayer);
|
||||
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom);
|
||||
virtual void _HostGame(int dwUsersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
|
||||
virtual bool _StartGame();
|
||||
|
||||
#ifdef __PSVITA__
|
||||
bool m_bUsingAdhocMode;
|
||||
SQRNetworkManager_Vita* m_pSQRNet_Vita;
|
||||
SQRNetworkManager_AdHoc_Vita* m_pSQRNet_Vita_Adhoc;
|
||||
#endif
|
||||
SQRNetworkManager * m_pSQRNet; // pointer to SQRNetworkManager interface
|
||||
|
||||
HANDLE m_notificationListener;
|
||||
|
||||
vector<SQRNetworkPlayer *> m_machineSQRPrimaryPlayers; // collection of players that we deem to be the main one for that system
|
||||
|
||||
bool m_bLeavingGame;
|
||||
bool m_bLeaveGameOnTick;
|
||||
bool m_migrateHostOnLeave;
|
||||
bool m_bHostChanged;
|
||||
bool m_bLeaveRoomWhenLeavingGame;
|
||||
|
||||
bool m_bIsOfflineGame;
|
||||
bool m_bIsPrivateGame;
|
||||
int m_flagIndexSize;
|
||||
|
||||
// This is only maintained by the host, and is not valid on client machines
|
||||
GameSessionData m_hostGameSessionData;
|
||||
CGameNetworkManager *m_pGameNetworkManager;
|
||||
public:
|
||||
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
|
||||
|
||||
private:
|
||||
// TODO 4J Stu - Do we need to be able to have more than one of these?
|
||||
void (*playerChangedCallback[XUSER_MAX_COUNT])(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
|
||||
void *playerChangedCallbackParam[XUSER_MAX_COUNT];
|
||||
|
||||
static int RemovePlayerOnSocketClosedThreadProc( void* lpParam );
|
||||
virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer );
|
||||
|
||||
// Things for handling per-system flags
|
||||
class PlayerFlags
|
||||
{
|
||||
public:
|
||||
INetworkPlayer *m_pNetworkPlayer;
|
||||
unsigned char *flags;
|
||||
unsigned int count;
|
||||
PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
|
||||
~PlayerFlags();
|
||||
};
|
||||
vector<PlayerFlags *> m_playerFlags;
|
||||
void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
|
||||
void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
|
||||
void SystemFlagReset();
|
||||
public:
|
||||
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
|
||||
virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
|
||||
|
||||
// For telemetry
|
||||
private:
|
||||
float m_lastPlayerEventTimeStart;
|
||||
|
||||
public:
|
||||
wstring GatherStats();
|
||||
wstring GatherRTTStats();
|
||||
|
||||
private:
|
||||
vector<FriendSessionInfo *> friendsSessions;
|
||||
|
||||
int m_lastSearchStartTime;
|
||||
|
||||
// The results that will be filled in with the current search
|
||||
int m_searchResultsCount;
|
||||
SQRNetworkManager::SessionSearchResult *m_pSearchResults;
|
||||
|
||||
int m_lastSearchPad;
|
||||
bool m_bSearchPending;
|
||||
LPVOID m_pSearchParam;
|
||||
void (*m_SessionsUpdatedCallback)(LPVOID pParam);
|
||||
|
||||
C4JThread* m_SearchingThread;
|
||||
|
||||
void TickSearch();
|
||||
|
||||
vector<INetworkPlayer *>currentNetworkPlayers;
|
||||
INetworkPlayer *addNetworkPlayer(SQRNetworkPlayer *pSQRPlayer);
|
||||
void removeNetworkPlayer(SQRNetworkPlayer *pSQRPlayer);
|
||||
static INetworkPlayer *getNetworkPlayer(SQRNetworkPlayer *pSQRPlayer);
|
||||
|
||||
virtual void SetSessionTexturePackParentId( int id );
|
||||
virtual void SetSessionSubTexturePackId( int id );
|
||||
virtual void Notify(int ID, ULONG_PTR Param);
|
||||
|
||||
public:
|
||||
virtual vector<FriendSessionInfo *> *GetSessionList(int iPad, int localPlayers, bool partyOnly);
|
||||
virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession);
|
||||
virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
|
||||
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
|
||||
virtual void ForceFriendsSessionRefresh();
|
||||
|
||||
// ... and the new ones that have been converted to ISQRNetworkManagerListener
|
||||
virtual void HandleDataReceived(SQRNetworkPlayer *playerFrom, SQRNetworkPlayer *playerTo, unsigned char *data, unsigned int dataSize);
|
||||
virtual void HandlePlayerJoined(SQRNetworkPlayer *player);
|
||||
virtual void HandlePlayerLeaving(SQRNetworkPlayer *player);
|
||||
virtual void HandleStateChange(SQRNetworkManager::eSQRNetworkManagerState oldState, SQRNetworkManager::eSQRNetworkManagerState newState, bool idleReasonIsSessionFull);
|
||||
virtual void HandleResyncPlayerRequest(SQRNetworkPlayer **aPlayers);
|
||||
virtual void HandleAddLocalPlayerFailed(int idx);
|
||||
virtual void HandleDisconnect(bool bLostRoomOnly,bool bPSNSignOut=false);
|
||||
virtual void HandleInviteReceived( int userIndex, const SQRNetworkManager::PresenceSyncInfo *pInviteInfo);
|
||||
|
||||
static void SetSQRPresenceInfoFromExtData(SQRNetworkManager::PresenceSyncInfo *presence, void *pExtData, SceNpMatching2RoomId roomId, SceNpMatching2ServerId serverId);
|
||||
static void MallocAndSetExtDataFromSQRPresenceInfo(void **pExtData, SQRNetworkManager::PresenceSyncInfo *presence);
|
||||
};
|
||||
Reference in New Issue
Block a user