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#pragma once
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using namespace std;
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#include <vector>
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#include <qnet.h>
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#include "..\..\..\Minecraft.World\C4JThread.h"
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#include "NetworkPlayerInterface.h"
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#include "SessionInfo.h"
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class ClientConnection;
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class Minecraft;
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class CGameNetworkManager;
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// This is the interface to be implemented by the platform-specific versions of the PlatformNetworkManagers. This API is used directly by GameNetworkManager so that
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// it can remain as platform independent as possible.
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// This value should be incremented if the server version changes, or the game session data changes
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#define MINECRAFT_NET_VERSION VER_NETWORK
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typedef struct _SearchForGamesData
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{
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DWORD sessionIDCount;
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XSESSION_SEARCHRESULT_HEADER *searchBuffer;
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XNQOS **ppQos;
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SessionID *sessionIDList;
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XOVERLAPPED *pOverlapped;
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} SearchForGamesData;
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class CPlatformNetworkManager
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{
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friend class CGameNetworkManager;
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public:
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typedef enum
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{
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JOIN_FAILED_SERVER_FULL,
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JOIN_FAILED_INSUFFICIENT_PRIVILEGES,
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JOIN_FAILED_NONSPECIFIC,
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} eJoinFailedReason;
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virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize) = 0;
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virtual void Terminate() = 0;
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virtual int GetJoiningReadyPercentage() = 0;
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virtual int CorrectErrorIDS(int IDS) = 0;
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virtual void DoWork() = 0;
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virtual int GetPlayerCount() = 0;
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virtual int GetOnlinePlayerCount() = 0;
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virtual int GetLocalPlayerMask(int playerIndex) = 0;
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virtual bool AddLocalPlayerByUserIndex( int userIndex ) = 0;
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virtual bool RemoveLocalPlayerByUserIndex( int userIndex ) = 0;
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virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex ) = 0;
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virtual INetworkPlayer *GetPlayerByIndex(int playerIndex) = 0;
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virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid) = 0;
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virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId) = 0;
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virtual bool ShouldMessageForFullSession() = 0;
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virtual INetworkPlayer *GetHostPlayer() = 0;
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virtual bool IsHost() = 0;
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virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo) = 0;
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virtual bool LeaveGame(bool bMigrateHost) = 0;
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virtual bool IsInSession() = 0;
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virtual bool IsInGameplay() = 0;
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virtual bool IsReadyToPlayOrIdle() = 0;
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virtual bool IsInStatsEnabledSession() = 0;
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virtual bool SessionHasSpace(unsigned int spaceRequired = 1) = 0;
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virtual void SendInviteGUI(int quadrant) = 0;
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virtual bool IsAddingPlayer() = 0;
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virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0;
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virtual int JoinGame(FriendSessionInfo *searchResult, int dwLocalUsersMask, int dwPrimaryUserIndex ) = 0;
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virtual void CancelJoinGame() {};
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virtual bool SetLocalGame(bool isLocal) = 0;
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virtual bool IsLocalGame() = 0;
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virtual void SetPrivateGame(bool isPrivate) = 0;
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virtual bool IsPrivateGame() = 0;
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virtual bool IsLeavingGame() = 0;
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virtual void ResetLeavingGame() = 0;
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virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam) = 0;
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virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam) = 0;
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virtual void HandleSignInChange() = 0;
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virtual bool _RunNetworkGame() = 0;
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private:
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virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;
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virtual void _HostGame(int usersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0;
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virtual bool _StartGame() = 0;
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public:
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virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL) = 0;
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private:
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virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer ) = 0;
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public:
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virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index) = 0;
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virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index) = 0;
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virtual wstring GatherStats() = 0;
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virtual wstring GatherRTTStats() = 0;
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private:
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virtual void SetSessionTexturePackParentId( int id ) = 0;
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virtual void SetSessionSubTexturePackId( int id ) = 0;
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virtual void Notify(int ID, ULONG_PTR Param) = 0;
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public:
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virtual vector<FriendSessionInfo *> *GetSessionList(int iPad, int localPlayers, bool partyOnly) = 0;
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virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession) = 0;
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virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam ) = 0;
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virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ) = 0;
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virtual void ForceFriendsSessionRefresh() = 0;
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#ifndef _XBOX
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virtual void FakeLocalPlayerJoined() {}; // Temporary method whilst we don't have real networking to make this happen
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#endif
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#ifdef _DURANGO
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virtual wstring GetDisplayNameByGamertag(wstring gamertag) = 0;
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#endif
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};
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