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#pragma once
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#include "XboxStructureActionPlaceBlock.h"
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class StructurePiece;
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class Level;
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class BoundingBox;
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class GRFObject;
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class XboxStructureActionPlaceSpawner : public XboxStructureActionPlaceBlock
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{
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private:
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wstring m_entityId;
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public:
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XboxStructureActionPlaceSpawner();
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~XboxStructureActionPlaceSpawner();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceSpawner; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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bool placeSpawnerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
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};
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