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#include "stdafx.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "XboxStructureActionPlaceSpawner.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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XboxStructureActionPlaceSpawner::XboxStructureActionPlaceSpawner()
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{
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m_tile = Tile::mobSpawner_Id;
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m_entityId = L"Pig";
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}
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XboxStructureActionPlaceSpawner::~XboxStructureActionPlaceSpawner()
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{
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}
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void XboxStructureActionPlaceSpawner::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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XboxStructureActionPlaceBlock::writeAttributes(dos, numAttrs + 1);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_entity);
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dos->writeUTF(m_entityId);
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}
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void XboxStructureActionPlaceSpawner::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"entity") == 0)
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{
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m_entityId = attributeValue;
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#ifndef _CONTENT_PACKAGE
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wprintf(L"XboxStructureActionPlaceSpawner: Adding parameter entity=%ls\n",m_entityId.c_str());
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#endif
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}
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else
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{
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XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue);
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}
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}
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bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
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{
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int worldX = structure->getWorldX( m_x, m_z );
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int worldY = structure->getWorldY( m_y );
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int worldZ = structure->getWorldZ( m_x, m_z );
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if ( chunkBB->isInside( worldX, worldY, worldZ ) )
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{
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if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
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{
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// Remove the current tile entity
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level->removeTileEntity( worldX, worldY, worldZ );
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level->setTile( worldX, worldY, worldZ, 0 );
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}
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level->setTile( worldX, worldY, worldZ, m_tile );
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shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
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#ifndef _CONTENT_PACKAGE
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wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ);
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#endif
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if( entity != NULL )
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{
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entity->setEntityId(m_entityId);
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}
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return true;
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}
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return false;
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}
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