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#pragma once
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#include "XboxStructureActionPlaceBlock.h"
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class AddItemRuleDefinition;
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class StructurePiece;
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class Level;
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class BoundingBox;
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class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock
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{
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private:
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vector<AddItemRuleDefinition *> m_items;
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public:
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XboxStructureActionPlaceContainer();
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~XboxStructureActionPlaceContainer();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceContainer; }
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virtual void getChildren(vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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// 4J-JEV: Super class handles attr-facing fine.
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//virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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bool placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
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};
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