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#pragma once
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#include "ConsoleGenerateStructureAction.h"
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class StructurePiece;
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class Level;
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class BoundingBox;
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class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction
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{
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private:
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int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
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bool m_skipAir;
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public:
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XboxStructureActionGenerateBox();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateBox; }
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virtual int getEndX() { return m_x1; }
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virtual int getEndY() { return m_y1; }
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virtual int getEndZ() { return m_z1; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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bool generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
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};
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