first commit

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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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#pragma once
using namespace std;
#include <vector>
#include "GameRule.h"
class GameRuleDefinition;
// The game rule manager belongs to a player/server or other object, and maintains their current state for each of
// the rules that apply to them
class GameRulesInstance : public GameRule
{
public:
// These types are used by the GameRuleDefinition to know which rules to add to this GameRulesInstance
enum EGameRulesInstanceType
{
eGameRulesInstanceType_ServerPlayer,
eGameRulesInstanceType_Server,
eGameRulesInstanceType_Count
};
public:
GameRulesInstance(GameRuleDefinition *definition, Connection *connection) : GameRule(definition,connection) {}
// Functions for all the hooks should go here
};