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90
Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h
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90
Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h
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#pragma once
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using namespace std;
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#define XBOX_SCHEMATIC_ORIGINAL_VERSION 1
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#define XBOX_SCHEMATIC_CURRENT_VERSION 2
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#include "..\..\..\Minecraft.World\ArrayWithLength.h"
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class Level;
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class DataOutputStream;
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class DataInputStream;
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class TileEntity;
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class LevelChunk;
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class AABB;
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class Vec3;
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class ConsoleSchematicFile
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{
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public:
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enum ESchematicRotation
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{
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eSchematicRot_0,
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eSchematicRot_90,
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eSchematicRot_180,
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eSchematicRot_270
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};
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private:
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int m_refCount;
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public:
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void incrementRefCount() { ++m_refCount; }
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void decrementRefCount() { --m_refCount; }
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bool shouldDelete() { return m_refCount <= 0; }
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typedef struct _XboxSchematicInitParam
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{
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wchar_t name[64];
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int startX;
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int startY;
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int startZ;
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int endX;
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int endY;
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int endZ;
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bool bSaveMobs;
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Compression::ECompressionTypes compressionType;
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_XboxSchematicInitParam()
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{
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ZeroMemory(name,64*(sizeof(wchar_t)));
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startX = startY = startZ = endX = endY = endZ = 0;
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bSaveMobs = false;
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compressionType = Compression::eCompressionType_None;
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}
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} XboxSchematicInitParam;
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private:
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int m_xSize, m_ySize, m_zSize;
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vector<shared_ptr<TileEntity> > m_tileEntities;
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vector< pair<Vec3 *, CompoundTag *> > m_entities;
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public:
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byteArray m_data;
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public:
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ConsoleSchematicFile();
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~ConsoleSchematicFile();
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int getXSize() { return m_xSize; }
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int getYSize() { return m_ySize; }
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int getZSize() { return m_zSize; }
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void save(DataOutputStream *dos);
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void load(DataInputStream *dis);
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__int64 applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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__int64 applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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void applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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static void generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes);
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static void setBlocksAndData(LevelChunk *chunk, byteArray blockData, byteArray dataData, byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP);
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private:
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void save_tags(DataOutputStream *dos);
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void load_tags(DataInputStream *dis);
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static void getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP);
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static vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1);
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void chunkCoordToSchematicCoord(AABB *destinationBox, int chunkX, int chunkZ, ESchematicRotation rot, int &schematicX, int &schematicZ);
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void schematicCoordToChunkCoord(AABB *destinationBox, double schematicX, double schematicZ, ESchematicRotation rot, double &chunkX, double &chunkZ);
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};
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