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#pragma once
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#include "GameRuleDefinition.h"
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class CompoundGameRuleDefinition : public GameRuleDefinition
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{
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protected:
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vector<GameRuleDefinition *> m_children;
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protected:
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GameRuleDefinition *m_lastRuleStatusChanged;
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public:
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CompoundGameRuleDefinition();
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virtual ~CompoundGameRuleDefinition();
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virtual void getChildren(vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
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virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
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virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
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virtual void postProcessPlayer(shared_ptr<Player> player);
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};
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