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#pragma once
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#include "CompoundGameRuleDefinition.h"
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class CompleteAllRuleDefinition : public CompoundGameRuleDefinition
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{
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private:
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typedef struct _packetData
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{
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int goal;
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int progress;
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} PacketData;
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public:
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ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CompleteAllRule; }
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virtual void getChildren(vector<GameRuleDefinition *> *children);
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virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
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virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
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static wstring generateDescriptionString(const wstring &description, void *data, int dataLength);
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private:
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void updateStatus(GameRule *rule);
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};
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