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#pragma once
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#include "GameRuleDefinition.h"
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class Pos;
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class UseTileRuleDefinition;
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class ItemInstance;
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class CollectItemRuleDefinition : public GameRuleDefinition
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{
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private:
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// These values should map directly to the xsd definition for this Rule
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int m_itemId;
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unsigned char m_auxValue;
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int m_quantity;
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public:
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CollectItemRuleDefinition();
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~CollectItemRuleDefinition();
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ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CollectItemRule; }
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virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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virtual int getGoal();
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virtual int getProgress(GameRule *rule);
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virtual int getIcon() { return m_itemId; }
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virtual int getAuxValue() { return m_auxValue; }
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void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
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bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
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static wstring generateXml(shared_ptr<ItemInstance> item);
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private:
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//static wstring generateXml(CollectItemRuleDefinition *ruleDef);
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};
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