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Minecraft.Client/Common/GameRules/AddItemRuleDefinition.h
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30
Minecraft.Client/Common/GameRules/AddItemRuleDefinition.h
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#pragma once
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#include "GameRuleDefinition.h"
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class Container;
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class AddEnchantmentRuleDefinition;
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class AddItemRuleDefinition : public GameRuleDefinition
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{
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private:
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int m_itemId;
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int m_quantity;
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int m_auxValue;
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int m_dataTag;
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int m_slot;
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vector<AddEnchantmentRuleDefinition *> m_enchantments;
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public:
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AddItemRuleDefinition();
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virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
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virtual void getChildren(vector<GameRuleDefinition *> *children);
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddItem; }
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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bool addItemToContainer(shared_ptr<Container> container, int slotId);
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};
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