first commit

This commit is contained in:
murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
19111 changed files with 4358159 additions and 0 deletions

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
#include "AddEnchantmentRuleDefinition.h"
AddEnchantmentRuleDefinition::AddEnchantmentRuleDefinition()
{
m_enchantmentId = m_enchantmentLevel = 0;
}
void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId);
dos->writeUTF( _toString( m_enchantmentId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentLevel);
dos->writeUTF( _toString( m_enchantmentLevel ) );
}
void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"enchantmentId") == 0)
{
int value = _fromString<int>(attributeValue);
if(value < 0) value = 0;
if(value >= 256) value = 255;
m_enchantmentId = value;
app.DebugPrintf("AddEnchantmentRuleDefinition: Adding parameter enchantmentId=%d\n",m_enchantmentId);
}
else if(attributeName.compare(L"enchantmentLevel") == 0)
{
int value = _fromString<int>(attributeValue);
if(value < 0) value = 0;
m_enchantmentLevel = value;
app.DebugPrintf("AddEnchantmentRuleDefinition: Adding parameter enchantmentLevel=%d\n",m_enchantmentLevel);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
bool enchanted = false;
if (item != NULL)
{
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
if (item->id == Item::enchantedBook_Id)
{
Item::enchantedBook->addEnchantment( item, new EnchantmentInstance(m_enchantmentId, m_enchantmentLevel) );
}
else if (item->isEnchantable())
{
Enchantment *e = Enchantment::enchantments[m_enchantmentId];
if(e != NULL && e->category->canEnchant(item->getItem()))
{
int level = min(e->getMaxLevel(), m_enchantmentLevel);
item->enchant(e, m_enchantmentLevel);
enchanted = true;
}
}
}
return enchanted;
}

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#pragma once
#include "GameRuleDefinition.h"
class ItemInstance;
class AddEnchantmentRuleDefinition : public GameRuleDefinition
{
private:
int m_enchantmentId;
int m_enchantmentLevel;
public:
AddEnchantmentRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddEnchantment; }
virtual void writeAttributes(DataOutputStream *, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool enchantItem(shared_ptr<ItemInstance> item);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "AddItemRuleDefinition.h"
#include "AddEnchantmentRuleDefinition.h"
AddItemRuleDefinition::AddItemRuleDefinition()
{
m_itemId = m_quantity = m_auxValue = m_dataTag = 0;
m_slot = -1;
}
void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
dos->writeUTF( _toString( m_itemId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
dos->writeUTF( _toString( m_quantity ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
dos->writeUTF( _toString( m_auxValue ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF( _toString( m_dataTag ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
dos->writeUTF( _toString( m_slot ) );
}
void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren( children );
for (AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); it++)
children->push_back( *it );
}
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment)
{
rule = new AddEnchantmentRuleDefinition();
m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
//wprintf(L"AddItemRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"itemId") == 0)
{
int value = _fromString<int>(attributeValue);
m_itemId = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter itemId=%d\n",m_itemId);
}
else if(attributeName.compare(L"quantity") == 0)
{
int value = _fromString<int>(attributeValue);
m_quantity = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter quantity=%d\n",m_quantity);
}
else if(attributeName.compare(L"auxValue") == 0)
{
int value = _fromString<int>(attributeValue);
m_auxValue = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter auxValue=%d\n",m_auxValue);
}
else if(attributeName.compare(L"dataTag") == 0)
{
int value = _fromString<int>(attributeValue);
m_dataTag = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter dataTag=%d\n",m_dataTag);
}
else if(attributeName.compare(L"slot") == 0)
{
int value = _fromString<int>(attributeValue);
m_slot = value;
//app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter slot=%d\n",m_slot);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
{
bool added = false;
if(Item::items[m_itemId] != NULL)
{
int quantity = min(m_quantity, Item::items[m_itemId]->getMaxStackSize());
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
newItem->set4JData(m_dataTag);
for(AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); ++it)
{
(*it)->enchantItem(newItem);
}
if(m_slot >= 0 && m_slot < container->getContainerSize() )
{
container->setItem( m_slot, newItem );
added = true;
}
else if(slotId >= 0 && slotId < container->getContainerSize() )
{
container->setItem( slotId, newItem );
added = true;
}
else if(dynamic_pointer_cast<Inventory>(container) != NULL)
{
added = dynamic_pointer_cast<Inventory>(container)->add(newItem);
}
}
return added;
}

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#pragma once
#include "GameRuleDefinition.h"
class Container;
class AddEnchantmentRuleDefinition;
class AddItemRuleDefinition : public GameRuleDefinition
{
private:
int m_itemId;
int m_quantity;
int m_auxValue;
int m_dataTag;
int m_slot;
vector<AddEnchantmentRuleDefinition *> m_enchantments;
public:
AddItemRuleDefinition();
virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddItem; }
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool addItemToContainer(shared_ptr<Container> container, int slotId);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "ApplySchematicRuleDefinition.h"
#include "LevelGenerationOptions.h"
#include "ConsoleSchematicFile.h"
ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(LevelGenerationOptions *levelGenOptions)
{
m_levelGenOptions = levelGenOptions;
m_location = Vec3::newPermanent(0,0,0);
m_locationBox = NULL;
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
m_completed = false;
m_dimension = 0;
m_schematic = NULL;
}
ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition()
{
app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n");
if(!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName);
m_schematic = NULL;
delete m_location;
}
void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename);
dos->writeUTF(m_schematicName);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_location->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_location->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_location->z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot);
switch (m_rotation)
{
case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(_toString( 0 )); break;
case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(_toString( 90 )); break;
case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(_toString( 180 )); break;
case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(_toString( 270 )); break;
}
}
void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"filename") == 0)
{
m_schematicName = attributeValue;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter filename=%s\n",m_schematicName.c_str());
if(!m_schematicName.empty())
{
if(m_schematicName.substr( m_schematicName.length() - 4, m_schematicName.length()).compare(L".sch") != 0)
{
m_schematicName.append(L".sch");
}
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
}
}
else if(attributeName.compare(L"x") == 0)
{
m_location->x = _fromString<int>(attributeValue);
if( ((int)abs(m_location->x))%2 != 0) m_location->x -=1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter x=%f\n",m_location->x);
}
else if(attributeName.compare(L"y") == 0)
{
m_location->y = _fromString<int>(attributeValue);
if( ((int)abs(m_location->y))%2 != 0) m_location->y -= 1;
if(m_location->y < 0) m_location->y = 0;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter y=%f\n",m_location->y);
}
else if(attributeName.compare(L"z") == 0)
{
m_location->z = _fromString<int>(attributeValue);
if(((int)abs(m_location->z))%2 != 0) m_location->z -= 1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter z=%f\n",m_location->z);
}
else if(attributeName.compare(L"rot") == 0)
{
int degrees = _fromString<int>(attributeValue);
while(degrees < 0) degrees += 360;
while(degrees >= 360) degrees -= 360;
float quad = degrees/90;
degrees = (int)(quad + 0.5f);
switch(degrees)
{
case 1:
m_rotation = ConsoleSchematicFile::eSchematicRot_90;
break;
case 2:
m_rotation = ConsoleSchematicFile::eSchematicRot_180;
break;
case 3:
case 4:
m_rotation = ConsoleSchematicFile::eSchematicRot_270;
break;
case 0:
default:
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
break;
};
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter rot=%d\n",m_rotation);
}
else if(attributeName.compare(L"dim") == 0)
{
m_dimension = _fromString<int>(attributeValue);
if(m_dimension > 1 || m_dimension < -1) m_dimension = 0;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",m_dimension);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void ApplySchematicRuleDefinition::updateLocationBox()
{
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
m_locationBox = AABB::newPermanent(0,0,0,0,0,0);
m_locationBox->x0 = m_location->x;
m_locationBox->y0 = m_location->y;
m_locationBox->z0 = m_location->z;
m_locationBox->y1 = m_location->y + m_schematic->getYSize();
switch(m_rotation)
{
case ConsoleSchematicFile::eSchematicRot_90:
case ConsoleSchematicFile::eSchematicRot_270:
m_locationBox->x1 = m_location->x + m_schematic->getZSize();
m_locationBox->z1 = m_location->z + m_schematic->getXSize();
break;
case ConsoleSchematicFile::eSchematicRot_0:
case ConsoleSchematicFile::eSchematicRot_180:
default:
m_locationBox->x1 = m_location->x + m_schematic->getXSize();
m_locationBox->z1 = m_location->z + m_schematic->getZSize();
break;
};
}
void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *chunk)
{
if( m_completed ) return;
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
#ifdef _DEBUG
app.DebugPrintf("Applying schematic %ls to chunk (%d,%d)\n",m_schematicName.c_str(),chunk->x, chunk->z);
#endif
PIXBeginNamedEvent(0,"Applying blocks and data");
m_totalBlocksChanged += m_schematic->applyBlocksAndData(chunk, chunkBox, m_locationBox, m_rotation);
PIXEndNamedEvent();
// Add the tileEntities
PIXBeginNamedEvent(0,"Applying tile entities");
m_schematic->applyTileEntities(chunk, chunkBox, m_locationBox, m_rotation);
PIXEndNamedEvent();
// TODO This does not take into account things that go outside the bounds of the world
int targetBlocks = (m_locationBox->x1 - m_locationBox->x0)
* (m_locationBox->y1 - m_locationBox->y0)
* (m_locationBox->z1 - m_locationBox->z0);
if( (m_totalBlocksChanged == targetBlocks) && (m_totalBlocksChangedLighting == targetBlocks) )
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
}
}
PIXEndNamedEvent();
}
void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, LevelChunk *chunk)
{
if( m_completed ) return;
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
#ifdef _DEBUG
app.DebugPrintf("Applying schematic %ls to chunk (%d,%d)\n",m_schematicName.c_str(),chunk->x, chunk->z);
#endif
PIXBeginNamedEvent(0,"Patching lighting");
m_totalBlocksChangedLighting += m_schematic->applyLighting(chunk, chunkBox, m_locationBox, m_rotation);
PIXEndNamedEvent();
// TODO This does not take into account things that go outside the bounds of the world
int targetBlocks = (m_locationBox->x1 - m_locationBox->x0)
* (m_locationBox->y1 - m_locationBox->y0)
* (m_locationBox->z1 - m_locationBox->z0);
if( (m_totalBlocksChanged == targetBlocks) && (m_totalBlocksChangedLighting == targetBlocks) )
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
}
}
PIXEndNamedEvent();
}
bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
if( m_locationBox == NULL ) updateLocationBox();
return m_locationBox->intersects(x0,y0,z0,x1,y1,z1);
}
int ApplySchematicRuleDefinition::getMinY()
{
if( m_locationBox == NULL ) updateLocationBox();
return m_locationBox->y0;
}
void ApplySchematicRuleDefinition::reset()
{
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_completed = false;
}

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#pragma once
#include "GameRuleDefinition.h"
#include "ConsoleSchematicFile.h"
class AABB;
class Vec3;
class LevelChunk;
class LevelGenerationOptions;
class GRFObject;
class ApplySchematicRuleDefinition : public GameRuleDefinition
{
private:
LevelGenerationOptions *m_levelGenOptions;
wstring m_schematicName;
ConsoleSchematicFile *m_schematic;
Vec3 *m_location;
AABB *m_locationBox;
ConsoleSchematicFile::ESchematicRotation m_rotation;
int m_dimension;
__int64 m_totalBlocksChanged;
__int64 m_totalBlocksChangedLighting;
bool m_completed;
void updateLocationBox();
public:
ApplySchematicRuleDefinition(LevelGenerationOptions *levelGenOptions);
~ApplySchematicRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_ApplySchematic; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
void processSchematic(AABB *chunkBox, LevelChunk *chunk);
void processSchematicLighting(AABB *chunkBox, LevelChunk *chunk);
bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
int getMinY();
bool isComplete() { return m_completed; }
wstring getSchematicName() { return m_schematicName; }
/** 4J-JEV:
* This GameRuleDefinition contains limited game state.
* Reset any state to how it should be before a new game.
*/
void reset();
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "BiomeOverride.h"
BiomeOverride::BiomeOverride()
{
m_tile = 0;
m_topTile = 0;
m_biomeId = 0;
}
void BiomeOverride::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_biomeId);
dos->writeUTF(_toString(m_biomeId));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
dos->writeUTF(_toString(m_tile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_topTileId);
dos->writeUTF(_toString(m_topTile));
}
void BiomeOverride::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"tileId") == 0)
{
int value = _fromString<int>(attributeValue);
m_tile = value;
app.DebugPrintf("BiomeOverride: Adding parameter tileId=%d\n",m_tile);
}
else if(attributeName.compare(L"topTileId") == 0)
{
int value = _fromString<int>(attributeValue);
m_topTile = value;
app.DebugPrintf("BiomeOverride: Adding parameter topTileId=%d\n",m_topTile);
}
else if(attributeName.compare(L"biomeId") == 0)
{
int value = _fromString<int>(attributeValue);
m_biomeId = value;
app.DebugPrintf("BiomeOverride: Adding parameter biomeId=%d\n",m_biomeId);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool BiomeOverride::isBiome(int id)
{
return m_biomeId == id;
}
void BiomeOverride::getTileValues(BYTE &tile, BYTE &topTile)
{
if(m_tile != 0) tile = (BYTE)m_tile;
if(m_topTile != 0) topTile = (BYTE)m_topTile;
}

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#pragma once
using namespace std;
#include "GameRuleDefinition.h"
class BiomeOverride : public GameRuleDefinition
{
private:
BYTE m_topTile;
BYTE m_tile;
int m_biomeId;
public:
BiomeOverride();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_BiomeOverride; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool isBiome(int id);
void getTileValues(BYTE &tile, BYTE &topTile);
};

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#include "stdafx.h"
#include "..\..\WstringLookup.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "CollectItemRuleDefinition.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\Connection.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
CollectItemRuleDefinition::CollectItemRuleDefinition()
{
m_itemId = 0;
m_auxValue = 0;
m_quantity = 0;
}
CollectItemRuleDefinition::~CollectItemRuleDefinition()
{
}
void CollectItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
GameRuleDefinition::writeAttributes(dos, numAttributes + 3);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
dos->writeUTF( _toString( m_itemId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
dos->writeUTF( _toString( m_auxValue ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
dos->writeUTF( _toString( m_quantity ) );
}
void CollectItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"itemId") == 0)
{
m_itemId = _fromString<int>(attributeValue);
app.DebugPrintf("CollectItemRule: Adding parameter itemId=%d\n",m_itemId);
}
else if(attributeName.compare(L"auxValue") == 0)
{
m_auxValue = _fromString<int>(attributeValue);
app.DebugPrintf("CollectItemRule: Adding parameter m_auxValue=%d\n",m_auxValue);
}
else if(attributeName.compare(L"quantity") == 0)
{
m_quantity = _fromString<int>(attributeValue);
app.DebugPrintf("CollectItemRule: Adding parameter m_quantity=%d\n",m_quantity);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
int CollectItemRuleDefinition::getGoal()
{
return m_quantity;
}
int CollectItemRuleDefinition::getProgress(GameRule *rule)
{
GameRule::ValueType value = rule->getParameter(L"iQuantity");
return value.i;
}
void CollectItemRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule::ValueType value;
value.i = 0;
rule->setParameter(L"iQuantity",value);
GameRuleDefinition::populateGameRule(type, rule);
}
bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
if(item != NULL && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
{
if(!getComplete(rule))
{
GameRule::ValueType value = rule->getParameter(L"iQuantity");
int quantityCollected = (value.i += item->count);
rule->setParameter(L"iQuantity",value);
statusChanged = true;
if(quantityCollected >= m_quantity)
{
setComplete(rule, true);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId,m_auxValue,m_quantity,m_4JDataValue);
if(rule->getConnection() != NULL)
{
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0)));
}
}
}
}
return statusChanged;
}
wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
{
// 4J Stu - This should be kept in sync with the GameRulesDefinition.xsd
wstring xml = L"";
if(item != NULL)
{
xml = L"<CollectItemRule itemId=\"" + _toString<int>(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + _toString<int>(item->getAuxValue()) + L"\"";
if(item->get4JData() != 0) xml += L" dataTag=\"" + _toString<int>(item->get4JData()) + L"\"";
xml += L"/>\n";
}
return xml;
}

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#pragma once
#include "GameRuleDefinition.h"
class Pos;
class UseTileRuleDefinition;
class ItemInstance;
class CollectItemRuleDefinition : public GameRuleDefinition
{
private:
// These values should map directly to the xsd definition for this Rule
int m_itemId;
unsigned char m_auxValue;
int m_quantity;
public:
CollectItemRuleDefinition();
~CollectItemRuleDefinition();
ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CollectItemRule; }
virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
virtual int getGoal();
virtual int getProgress(GameRule *rule);
virtual int getIcon() { return m_itemId; }
virtual int getAuxValue() { return m_auxValue; }
void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
static wstring generateXml(shared_ptr<ItemInstance> item);
private:
//static wstring generateXml(CollectItemRuleDefinition *ruleDef);
};

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#include "stdafx.h"
#include "CompleteAllRuleDefinition.h"
#include "ConsoleGameRules.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\Connection.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
void CompleteAllRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
CompoundGameRuleDefinition::getChildren(children);
}
bool CompleteAllRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
{
bool statusChanged = CompoundGameRuleDefinition::onUseTile(rule,tileId,x,y,z);
if(statusChanged) updateStatus(rule);
return statusChanged;
}
bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = CompoundGameRuleDefinition::onCollectItem(rule,item);
if(statusChanged) updateStatus(rule);
return statusChanged;
}
void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
{
int goal = 0;
int progress = 0;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
{
if(it->second.isPointer)
{
goal += it->second.gr->getGameRuleDefinition()->getGoal();
progress += it->second.gr->getGameRuleDefinition()->getProgress(it->second.gr);
}
}
if(rule->getConnection() != NULL)
{
PacketData data;
data.goal = goal;
data.progress = progress;
int icon = -1;
int auxValue = 0;
if(m_lastRuleStatusChanged != NULL)
{
icon = m_lastRuleStatusChanged->getIcon();
auxValue = m_lastRuleStatusChanged->getAuxValue();
m_lastRuleStatusChanged = NULL;
}
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData))));
}
app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal);
}
wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &description, void *data, int dataLength)
{
PacketData *values = (PacketData *)data;
wstring newDesc = description;
newDesc = replaceAll(newDesc,L"{*progress*}",_toString<int>(values->progress));
newDesc = replaceAll(newDesc,L"{*goal*}",_toString<int>(values->goal));
return newDesc;
}

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#pragma once
#include "CompoundGameRuleDefinition.h"
class CompleteAllRuleDefinition : public CompoundGameRuleDefinition
{
private:
typedef struct _packetData
{
int goal;
int progress;
} PacketData;
public:
ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CompleteAllRule; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
static wstring generateDescriptionString(const wstring &description, void *data, int dataLength);
private:
void updateStatus(GameRule *rule);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "CompoundGameRuleDefinition.h"
#include "ConsoleGameRules.h"
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
{
m_lastRuleStatusChanged = NULL;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{
delete (*it);
}
}
void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); it++)
children->push_back(*it);
}
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
{
rule = new CompleteAllRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule)
{
rule = new CollectItemRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UseTileRule)
{
rule = new UseTileRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
{
rule = new UpdatePlayerRuleDefinition();
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
if(rule != NULL) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule *newRule = NULL;
int i = 0;
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{
newRule = new GameRule(*it, rule->getConnection() );
(*it)->populateGameRule(type,newRule);
GameRule::ValueType value;
value.gr = newRule;
value.isPointer = true;
// Somehow add the newRule to the current rule
rule->setParameter(L"rule" + _toString<int>(i),value);
++i;
}
GameRuleDefinition::populateGameRule(type, rule);
}
bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
{
if(it->second.isPointer)
{
bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(it->second.gr,tileId,x,y,z);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
{
if(it->second.isPointer)
{
bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{
(*it)->postProcessPlayer(player);
}
}

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#pragma once
#include "GameRuleDefinition.h"
class CompoundGameRuleDefinition : public GameRuleDefinition
{
protected:
vector<GameRuleDefinition *> m_children;
protected:
GameRuleDefinition *m_lastRuleStatusChanged;
public:
CompoundGameRuleDefinition();
virtual ~CompoundGameRuleDefinition();
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
virtual void postProcessPlayer(shared_ptr<Player> player);
};

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#pragma once
#include "ConsoleGameRulesConstants.h"
#include "GameRuleManager.h"
#include "GameRule.h"
#include "GameRuleDefinition.h"
#include "LevelRuleset.h"
#include "NamedAreaRuleDefinition.h"
#include "CollectItemRuleDefinition.h"
#include "CompleteAllRuleDefinition.h"
#include "CompoundGameRuleDefinition.h"
#include "UseTileRuleDefinition.h"
#include "UpdatePlayerRuleDefinition.h"
#include "AddItemRuleDefinition.h"
#include "AddEnchantmentRuleDefinition.h"
#include "LevelGenerationOptions.h"
#include "ApplySchematicRuleDefinition.h"
#include "ConsoleGenerateStructure.h"
#include "ConsoleGenerateStructureAction.h"
#include "XboxStructureActionGenerateBox.h"
#include "XboxStructureActionPlaceBlock.h"
#include "XboxStructureActionPlaceContainer.h"
#include "XboxStructureActionPlaceSpawner.h"
#include "BiomeOverride.h"
#include "StartFeature.h"
#include "GameRulesInstance.h"

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#pragma once
//#include "
class ConsoleGameRules
{
public:
enum EGameRuleType
{
eGameRuleType_Invalid = -1,
eGameRuleType_Root = 0, // This is the top level rule that defines a game mode, this is used to generate data for new players
eGameRuleType_LevelGenerationOptions,
eGameRuleType_ApplySchematic,
eGameRuleType_GenerateStructure,
eGameRuleType_GenerateBox,
eGameRuleType_PlaceBlock,
eGameRuleType_PlaceContainer,
eGameRuleType_PlaceSpawner,
eGameRuleType_BiomeOverride,
eGameRuleType_StartFeature,
eGameRuleType_AddItem,
eGameRuleType_AddEnchantment,
eGameRuleType_LevelRules,
eGameRuleType_NamedArea,
eGameRuleType_UseTileRule,
eGameRuleType_CollectItemRule,
eGameRuleType_CompleteAllRule,
eGameRuleType_UpdatePlayerRule,
eGameRuleType_Count
};
enum EGameRuleAttr
{
eGameRuleAttr_Invalid = -1,
eGameRuleAttr_descriptionName = 0,
eGameRuleAttr_promptName,
eGameRuleAttr_dataTag,
eGameRuleAttr_enchantmentId,
eGameRuleAttr_enchantmentLevel,
eGameRuleAttr_itemId,
eGameRuleAttr_quantity,
eGameRuleAttr_auxValue,
eGameRuleAttr_slot,
eGameRuleAttr_name,
eGameRuleAttr_food,
eGameRuleAttr_health,
eGameRuleAttr_tileId,
eGameRuleAttr_useCoords,
eGameRuleAttr_seed,
eGameRuleAttr_flatworld,
eGameRuleAttr_filename,
eGameRuleAttr_rot,
eGameRuleAttr_data,
eGameRuleAttr_block,
eGameRuleAttr_entity,
eGameRuleAttr_facing,
eGameRuleAttr_edgeTile,
eGameRuleAttr_fillTile,
eGameRuleAttr_skipAir,
eGameRuleAttr_x,
eGameRuleAttr_x0,
eGameRuleAttr_x1,
eGameRuleAttr_y,
eGameRuleAttr_y0,
eGameRuleAttr_y1,
eGameRuleAttr_z,
eGameRuleAttr_z0,
eGameRuleAttr_z1,
eGameRuleAttr_chunkX,
eGameRuleAttr_chunkZ,
eGameRuleAttr_yRot,
eGameRuleAttr_spawnX,
eGameRuleAttr_spawnY,
eGameRuleAttr_spawnZ,
eGameRuleAttr_orientation,
eGameRuleAttr_dimension,
eGameRuleAttr_topTileId,
eGameRuleAttr_biomeId,
eGameRuleAttr_feature,
eGameRuleAttr_Count
};
static void write(DataOutputStream *dos, ConsoleGameRules::EGameRuleType eType)
{
dos->writeInt(eType);
}
static void write(DataOutputStream *dos, ConsoleGameRules::EGameRuleAttr eAttr)
{
dos->writeInt( eGameRuleType_Count + eAttr );
}
};

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#include "stdafx.h"
#include "ConsoleGenerateStructure.h"
#include "ConsoleGameRules.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.h"
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
{
m_x = m_y = m_z = 0;
boundingBox = NULL;
orientation = Direction::NORTH;
m_dimension = 0;
}
void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++)
children->push_back( *it );
}
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
{
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
{
rule = new XboxStructureActionPlaceBlock();
m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
{
rule = new XboxStructureActionPlaceContainer();
m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
{
rule = new XboxStructureActionPlaceSpawner();
m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"ConsoleGenerateStructure: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(_toString(orientation));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
dos->writeUTF(_toString(m_dimension));
}
void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"x") == 0)
{
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter x=%d\n",m_x);
}
else if(attributeName.compare(L"y") == 0)
{
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter y=%d\n",m_y);
}
else if(attributeName.compare(L"z") == 0)
{
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter z=%d\n",m_z);
}
else if(attributeName.compare(L"orientation") == 0)
{
int value = _fromString<int>(attributeValue);
orientation = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter orientation=%d\n",orientation);
}
else if(attributeName.compare(L"dim") == 0)
{
m_dimension = _fromString<int>(attributeValue);
if(m_dimension > 1 || m_dimension < -1) m_dimension = 0;
app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",m_dimension);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
BoundingBox* ConsoleGenerateStructure::getBoundingBox()
{
if(boundingBox == NULL)
{
// Find the max bounds
int maxX, maxY, maxZ;
maxX = maxY = maxZ = 1;
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
{
ConsoleGenerateStructureAction *action = *it;
maxX = max(maxX,action->getEndX());
maxY = max(maxY,action->getEndY());
maxZ = max(maxZ,action->getEndZ());
}
boundingBox = new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
}
return boundingBox;
}
bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
if(level->dimension->id != m_dimension) return false;
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
{
ConsoleGenerateStructureAction *action = *it;
switch(action->getActionType())
{
case ConsoleGameRules::eGameRuleType_GenerateBox:
{
XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
genBox->generateBoxInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceBlock:
{
XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceContainer:
{
XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner:
{
XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
}
break;
};
}
return false;
}
bool ConsoleGenerateStructure::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
return getBoundingBox()->intersects(x0,y0,z0,x1,y1,z1);
}
int ConsoleGenerateStructure::getMinY()
{
return getBoundingBox()->y0;
}

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#pragma once
#include "GameRuleDefinition.h"
#include "..\..\..\Minecraft.World\StructurePiece.h"
class Level;
class Random;
class BoundingBox;
class ConsoleGenerateStructureAction;
class XboxStructureActionPlaceContainer;
class GRFObject;
class ConsoleGenerateStructure : public GameRuleDefinition, public StructurePiece
{
private:
int m_x, m_y, m_z;
vector<ConsoleGenerateStructureAction *> m_actions;
int m_dimension;
public:
ConsoleGenerateStructure();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateStructure; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
// StructurePiece
virtual BoundingBox *getBoundingBox();
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
void createContainer(XboxStructureActionPlaceContainer *action, Level *level, BoundingBox *chunkBB);
bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
virtual int getMinY();
};

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#pragma once
#include "GameRuleDefinition.h"
class ConsoleGenerateStructureAction : public GameRuleDefinition
{
public:
virtual int getEndX() = 0;
virtual int getEndY() = 0;
virtual int getEndZ() = 0;
};

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#pragma once
using namespace std;
#define XBOX_SCHEMATIC_ORIGINAL_VERSION 1
#define XBOX_SCHEMATIC_CURRENT_VERSION 2
#include "..\..\..\Minecraft.World\ArrayWithLength.h"
class Level;
class DataOutputStream;
class DataInputStream;
class TileEntity;
class LevelChunk;
class AABB;
class Vec3;
class ConsoleSchematicFile
{
public:
enum ESchematicRotation
{
eSchematicRot_0,
eSchematicRot_90,
eSchematicRot_180,
eSchematicRot_270
};
private:
int m_refCount;
public:
void incrementRefCount() { ++m_refCount; }
void decrementRefCount() { --m_refCount; }
bool shouldDelete() { return m_refCount <= 0; }
typedef struct _XboxSchematicInitParam
{
wchar_t name[64];
int startX;
int startY;
int startZ;
int endX;
int endY;
int endZ;
bool bSaveMobs;
Compression::ECompressionTypes compressionType;
_XboxSchematicInitParam()
{
ZeroMemory(name,64*(sizeof(wchar_t)));
startX = startY = startZ = endX = endY = endZ = 0;
bSaveMobs = false;
compressionType = Compression::eCompressionType_None;
}
} XboxSchematicInitParam;
private:
int m_xSize, m_ySize, m_zSize;
vector<shared_ptr<TileEntity> > m_tileEntities;
vector< pair<Vec3 *, CompoundTag *> > m_entities;
public:
byteArray m_data;
public:
ConsoleSchematicFile();
~ConsoleSchematicFile();
int getXSize() { return m_xSize; }
int getYSize() { return m_ySize; }
int getZSize() { return m_zSize; }
void save(DataOutputStream *dos);
void load(DataInputStream *dis);
__int64 applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
__int64 applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
void applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
static void generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes);
static void setBlocksAndData(LevelChunk *chunk, byteArray blockData, byteArray dataData, byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP);
private:
void save_tags(DataOutputStream *dos);
void load_tags(DataInputStream *dis);
static void getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP);
static vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1);
void chunkCoordToSchematicCoord(AABB *destinationBox, int chunkX, int chunkZ, ESchematicRotation rot, int &schematicX, int &schematicZ);
void schematicCoordToChunkCoord(AABB *destinationBox, double schematicX, double schematicZ, ESchematicRotation rot, double &chunkX, double &chunkZ);
};

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#include "stdafx.h"
#include "ConsoleGameRules.h"
GameRule::GameRule(GameRuleDefinition *definition, Connection *connection)
{
m_definition = definition;
m_connection = connection;
}
GameRule::~GameRule()
{
for(AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); ++it)
{
if(it->second.isPointer)
{
delete it->second.gr;
}
}
}
GameRule::ValueType GameRule::getParameter(const wstring &parameterName)
{
if(m_parameters.find(parameterName) == m_parameters.end())
{
#ifndef _CONTENT_PACKAGE
wprintf(L"WARNING: Parameter %ls was not set before being fetched\n", parameterName.c_str());
__debugbreak();
#endif
}
return m_parameters[parameterName];
}
void GameRule::setParameter(const wstring &parameterName,ValueType value)
{
if(m_parameters.find(parameterName) == m_parameters.end())
{
#ifndef _CONTENT_PACKAGE
wprintf(L"Adding parameter %ls to GameRule\n", parameterName.c_str());
#endif
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"Setting parameter %ls for GameRule\n", parameterName.c_str());
#endif
}
m_parameters[parameterName] = value;
}
GameRuleDefinition *GameRule::getGameRuleDefinition()
{
return m_definition;
}
void GameRule::onUseTile(int tileId, int x, int y, int z) { m_definition->onUseTile(this,tileId,x,y,z); }
void GameRule::onCollectItem(shared_ptr<ItemInstance> item) { m_definition->onCollectItem(this,item); }
void GameRule::write(DataOutputStream *dos)
{
// Find required parameters.
dos->writeInt(m_parameters.size());
for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); it++)
{
wstring pName = (*it).first;
ValueType vType = (*it).second;
dos->writeUTF( (*it).first );
dos->writeBoolean( vType.isPointer );
if (vType.isPointer)
vType.gr->write(dos);
else
dos->writeLong( vType.i64 );
}
}
void GameRule::read(DataInputStream *dis)
{
int savedParams = dis->readInt();
for (int i = 0; i < savedParams; i++)
{
wstring pNames = dis->readUTF();
ValueType vType = getParameter(pNames);
if (dis->readBoolean())
{
vType.gr->read(dis);
}
else
{
vType.isPointer = false;
vType.i64 = dis->readLong();
setParameter(pNames, vType);
}
}
}

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#pragma once
using namespace std;
#include <unordered_map>
class CompoundTag;
class GameRuleDefinition;
class Connection;
// A game rule maintains the state for one particular definition
class GameRule
{
public:
typedef struct _ValueType
{
union{
__int64 i64;
int i;
char c;
bool b;
float f;
double d;
GameRule *gr;
};
bool isPointer;
_ValueType()
{
i64 = 0;
isPointer = false;
}
} ValueType;
private:
GameRuleDefinition *m_definition;
Connection *m_connection;
public:
typedef unordered_map<wstring,ValueType> stringValueMapType;
stringValueMapType m_parameters; // These are the members of this rule that maintain it's state
public:
GameRule(GameRuleDefinition *definition, Connection *connection = NULL);
virtual ~GameRule();
Connection *getConnection() { return m_connection; }
ValueType getParameter(const wstring &parameterName);
void setParameter(const wstring &parameterName,ValueType value);
GameRuleDefinition *getGameRuleDefinition();
// All the hooks go here
void onUseTile(int tileId, int x, int y, int z);
void onCollectItem(shared_ptr<ItemInstance> item);
// 4J-JEV: For saving.
//CompoundTag *toTags(unordered_map<GameRuleDefinition *, int> *map);
//static GameRule *fromTags(Connection *c, CompoundTag *cTag, vector<GameRuleDefinition *> *grds);
void write(DataOutputStream *dos);
void read(DataInputStream *dos);
};

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#include "stdafx.h"
#include "..\..\WstringLookup.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "ConsoleGameRules.h"
GameRuleDefinition::GameRuleDefinition()
{
m_descriptionId = L"";
m_promptId = L"";
m_4JDataValue = 0;
}
void GameRuleDefinition::write(DataOutputStream *dos)
{
// Write EGameRuleType.
ConsoleGameRules::EGameRuleType eType = getActionType();
assert( eType != ConsoleGameRules::eGameRuleType_Invalid );
ConsoleGameRules::write(dos, eType); // stringID
writeAttributes(dos, 0);
// 4J-JEV: Get children.
vector<GameRuleDefinition *> *children = new vector<GameRuleDefinition *>();
getChildren( children );
// Write children.
dos->writeInt( children->size() );
for (AUTO_VAR(it, children->begin()); it != children->end(); it++)
(*it)->write(dos);
}
void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
dos->writeInt(numAttributes + 3);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_descriptionName);
dos->writeUTF(m_descriptionId);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_promptName);
dos->writeUTF(m_promptId);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
dos->writeUTF(_toString(m_4JDataValue));
}
void GameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) {}
GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
return NULL;
}
void GameRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"descriptionName") == 0)
{
m_descriptionId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Adding parameter descriptionId=%ls\n",m_descriptionId.c_str());
#endif
}
else if(attributeName.compare(L"promptName") == 0)
{
m_promptId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Adding parameter m_promptId=%ls\n",m_promptId.c_str());
#endif
}
else if(attributeName.compare(L"dataTag") == 0)
{
m_4JDataValue = _fromString<int>(attributeValue);
app.DebugPrintf("GameRuleDefinition: Adding parameter m_4JDataValue=%d\n",m_4JDataValue);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Attempted to add invalid attribute: %ls\n", attributeName.c_str());
#endif
}
}
void GameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule::ValueType value;
value.b = false;
rule->setParameter(L"bComplete",value);
}
bool GameRuleDefinition::getComplete(GameRule *rule)
{
GameRule::ValueType value;
value = rule->getParameter(L"bComplete");
return value.b;
}
void GameRuleDefinition::setComplete(GameRule *rule, bool val)
{
GameRule::ValueType value;
value = rule->getParameter(L"bComplete");
value.b = val;
rule->setParameter(L"bComplete",value);
}
vector<GameRuleDefinition *> *GameRuleDefinition::enumerate()
{
// Get Vector.
vector<GameRuleDefinition *> *gRules;
gRules = new vector<GameRuleDefinition *>();
gRules->push_back(this);
getChildren(gRules);
return gRules;
}
unordered_map<GameRuleDefinition *, int> *GameRuleDefinition::enumerateMap()
{
unordered_map<GameRuleDefinition *, int> *out
= new unordered_map<GameRuleDefinition *, int>();
int i = 0;
vector<GameRuleDefinition *> *gRules = enumerate();
for (AUTO_VAR(it, gRules->begin()); it != gRules->end(); it++)
out->insert( pair<GameRuleDefinition *, int>( *it, i++ ) );
return out;
}
GameRulesInstance *GameRuleDefinition::generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection)
{
GameRulesInstance *manager = new GameRulesInstance(rules, connection);
rules->populateGameRule(type, manager);
return manager;
}
wstring GameRuleDefinition::generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data, int dataLength)
{
wstring formatted = description;
switch(defType)
{
case ConsoleGameRules::eGameRuleType_CompleteAllRule:
formatted = CompleteAllRuleDefinition::generateDescriptionString(description,data,dataLength);
break;
default:
break;
};
return formatted;
}

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#pragma once
using namespace std;
#include <unordered_map>
#include <string>
#include "..\..\..\Minecraft.World\ItemInstance.h"
#include "ConsoleGameRulesConstants.h"
#include "GameRulesInstance.h"
class GameRule;
class LevelRuleset;
class Player;
class WstringLookup;
class GameRuleDefinition
{
private:
// Owner type defines who this rule applies to
GameRulesInstance::EGameRulesInstanceType m_ownerType;
protected:
// These attributes should map to those in the XSD GameRuleType
wstring m_descriptionId;
wstring m_promptId;
int m_4JDataValue;
public:
GameRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() = 0;
void setOwnerType(GameRulesInstance::EGameRulesInstanceType ownerType) { m_ownerType = ownerType;}
virtual void write(DataOutputStream *);
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void getChildren(vector<GameRuleDefinition *> *);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
bool getComplete(GameRule *rule);
void setComplete(GameRule *rule, bool val);
virtual int getGoal() { return 0; }
virtual int getProgress(GameRule *rule) { return 0; }
virtual int getIcon() { return -1; }
virtual int getAuxValue() { return 0; }
// Here we should have functions for all the hooks, with a GameRule* as the first parameter
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z) { return false; }
virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) { return false; }
virtual void postProcessPlayer(shared_ptr<Player> player) { }
vector<GameRuleDefinition *> *enumerate();
unordered_map<GameRuleDefinition *, int> *enumerateMap();
// Static functions
static GameRulesInstance *generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection);
static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = NULL, int dataLength = 0);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\compression.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\File.h"
#include "..\..\..\Minecraft.World\compression.h"
#include "..\DLC\DLCPack.h"
#include "..\DLC\DLCLocalisationFile.h"
#include "..\DLC\DLCGameRulesFile.h"
#include "..\DLC\DLCGameRules.h"
#include "..\DLC\DLCGameRulesHeader.h"
#include "..\..\StringTable.h"
#include "ConsoleGameRules.h"
#include "GameRuleManager.h"
WCHAR *GameRuleManager::wchTagNameA[] =
{
L"", // eGameRuleType_Root
L"MapOptions", // eGameRuleType_LevelGenerationOptions
L"ApplySchematic", // eGameRuleType_ApplySchematic
L"GenerateStructure", // eGameRuleType_GenerateStructure
L"GenerateBox", // eGameRuleType_GenerateBox
L"PlaceBlock", // eGameRuleType_PlaceBlock
L"PlaceContainer", // eGameRuleType_PlaceContainer
L"PlaceSpawner", // eGameRuleType_PlaceSpawner
L"BiomeOverride", // eGameRuleType_BiomeOverride
L"StartFeature", // eGameRuleType_StartFeature
L"AddItem", // eGameRuleType_AddItem
L"AddEnchantment", // eGameRuleType_AddEnchantment
L"LevelRules", // eGameRuleType_LevelRules
L"NamedArea", // eGameRuleType_NamedArea
L"UseTile", // eGameRuleType_UseTileRule
L"CollectItem", // eGameRuleType_CollectItemRule
L"CompleteAll", // eGameRuleType_CompleteAllRule
L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
};
WCHAR *GameRuleManager::wchAttrNameA[] =
{
L"descriptionName", // eGameRuleAttr_descriptionName
L"promptName", // eGameRuleAttr_promptName
L"dataTag", // eGameRuleAttr_dataTag
L"enchantmentId", // eGameRuleAttr_enchantmentId
L"enchantmentLevel", // eGameRuleAttr_enchantmentLevel
L"itemId", // eGameRuleAttr_itemId
L"quantity", // eGameRuleAttr_quantity
L"auxValue", // eGameRuleAttr_auxValue
L"slot", // eGameRuleAttr_slot
L"name", // eGameRuleAttr_name
L"food", // eGameRuleAttr_food
L"health", // eGameRuleAttr_health
L"tileId", // eGameRuleAttr_tileId
L"useCoords", // eGameRuleAttr_useCoords
L"seed", // eGameRuleAttr_seed
L"flatworld", // eGameRuleAttr_flatworld
L"filename", // eGameRuleAttr_filename
L"rot", // eGameRuleAttr_rot
L"data", // eGameRuleAttr_data
L"block", // eGameRuleAttr_block
L"entity", // eGameRuleAttr_entity
L"facing", // eGameRuleAttr_facing
L"edgeTile", // eGameRuleAttr_edgeTile
L"fillTile", // eGameRuleAttr_fillTile
L"skipAir", // eGameRuleAttr_skipAir
L"x", // eGameRuleAttr_x
L"x0", // eGameRuleAttr_x0
L"x1", // eGameRuleAttr_x1
L"y", // eGameRuleAttr_y
L"y0", // eGameRuleAttr_y0
L"y1", // eGameRuleAttr_y1
L"z", // eGameRuleAttr_z
L"z0", // eGameRuleAttr_z0
L"z1", // eGameRuleAttr_z1
L"chunkX", // eGameRuleAttr_chunkX
L"chunkZ", // eGameRuleAttr_chunkZ
L"yRot", // eGameRuleAttr_yRot
L"spawnX", // eGameRuleAttr_spawnX
L"spawnY", // eGameRuleAttr_spawnY
L"spawnZ", // eGameRuleAttr_spawnZ
L"orientation",
L"dimension",
L"topTileId", // eGameRuleAttr_topTileId
L"biomeId", // eGameRuleAttr_biomeId
L"feature", // eGameRuleAttr_feature
};
GameRuleManager::GameRuleManager()
{
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
}
void GameRuleManager::loadGameRules(DLCPack *pack)
{
StringTable *strings = NULL;
if(pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,L"languages.loc"))
{
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
strings = localisationFile->getStringTable();
}
int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
// = loadGameRules(dData, dSize); //, strings);
createdLevelGenerationOptions->setGrSource( dlcHeader );
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
//createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
dlcHeader->lgo = createdLevelGenerationOptions;
}
gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules);
for (int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
// = loadGameRules(dData, dSize); //, strings);
createdLevelGenerationOptions->setGrSource( new JustGrSource() );
readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_tutorial );
//createdLevelGenerationOptions->set_DLCGameRulesFile( dlcFile );
createdLevelGenerationOptions->setLoadedData();
}
}
LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
{
LevelGenerationOptions *lgo = new LevelGenerationOptions();
lgo->setGrSource( new JustGrSource() );
lgo->setSrc( LevelGenerationOptions::eSrc_fromSave );
loadGameRules(lgo, dIn, dSize);
lgo->setLoadedData();
return lgo;
}
// 4J-JEV: Reverse of saveGameRules.
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize)
{
app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
ByteArrayInputStream bais( byteArray(dIn,dSize) );
DataInputStream dis(&bais);
// Read file header.
//dis.readInt(); // File Size
short version = dis.readShort();
assert( 0x1 == version );
app.DebugPrintf("\tversion=%d.\n", version);
for (int i = 0; i < 8; i++) dis.readByte();
BYTE compression_type = dis.readByte();
app.DebugPrintf("\tcompressionType=%d.\n", compression_type);
UINT compr_len, decomp_len;
compr_len = dis.readInt();
decomp_len = dis.readInt();
app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len, decomp_len);
// Decompress File Body
byteArray content(new BYTE[decomp_len], decomp_len),
compr_content(new BYTE[compr_len], compr_len);
dis.read(compr_content);
Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compression_type );
Compression::getCompression()->DecompressLZXRLE( content.data, &content.length,
compr_content.data, compr_content.length);
Compression::getCompression()->SetDecompressionType( SAVE_FILE_PLATFORM_LOCAL );
dis.close();
bais.close();
delete [] compr_content.data;
ByteArrayInputStream bais2( content );
DataInputStream dis2( &bais2 );
// Read StringTable.
byteArray bStringTable;
bStringTable.length = dis2.readInt();
bStringTable.data = new BYTE[ bStringTable.length ];
dis2.read(bStringTable);
StringTable *strings = new StringTable(bStringTable.data, bStringTable.length);
// Read RuleFile.
byteArray bRuleFile;
bRuleFile.length = content.length - bStringTable.length;
bRuleFile.data = new BYTE[ bRuleFile.length ];
dis2.read(bRuleFile);
// 4J-JEV: I don't believe that the path-name is ever used.
//DLCGameRulesFile *dlcgr = new DLCGameRulesFile(L"__PLACEHOLDER__");
//dlcgr->addData(bRuleFile.data,bRuleFile.length);
if (readRuleFile(lgo, bRuleFile.data, bRuleFile.length, strings))
{
// Set current gen options and ruleset.
//createdLevelGenerationOptions->setFromSaveGame(true);
lgo->setSrc(LevelGenerationOptions::eSrc_fromSave);
setLevelGenerationOptions( lgo );
//m_currentGameRuleDefinitions = lgo->getRequiredGameRules();
}
else
{
delete lgo;
}
//delete [] content.data;
// Close and return.
dis2.close();
bais2.close();
return ;
}
// 4J-JEV: Reverse of loadGameRules.
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
{
if (m_currentGameRuleDefinitions == NULL &&
m_currentLevelGenerationOptions == NULL)
{
app.DebugPrintf("GameRuleManager:: Nothing here to save.");
*dOut = NULL;
*dSize = 0;
return;
}
app.DebugPrintf("GameRuleManager::saveGameRules:\n");
// Initialise output stream.
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
// Write header.
// VERSION NUMBER
dos.writeShort( 0x1 ); // version_number
// Write 8 bytes of empty space in case we need them later.
// Mainly useful for the ones we save embedded in game saves.
for (UINT i = 0; i < 8; i++)
dos.writeByte(0x0);
dos.writeByte(APPROPRIATE_COMPRESSION_TYPE); // m_compressionType
// -- START COMPRESSED -- //
ByteArrayOutputStream compr_baos;
DataOutputStream compr_dos(&compr_baos);
if (m_currentGameRuleDefinitions == NULL)
{
compr_dos.writeInt( 0 ); // numStrings for StringTable
compr_dos.writeInt( version_number );
compr_dos.writeByte(Compression::eCompressionType_None); // compression type
for (int i=0; i<2; i++) compr_dos.writeByte(0x0); // Padding.
compr_dos.writeInt( 0 ); // StringLookup.length
compr_dos.writeInt( 0 ); // SchematicFiles.length
compr_dos.writeInt( 0 ); // XmlObjects.length
}
else
{
StringTable *st = m_currentGameRuleDefinitions->getStringTable();
if (st == NULL)
{
app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == NULL!");
}
else
{
// Write string table.
byteArray stba;
m_currentGameRuleDefinitions->getStringTable()->getData(&stba.data, &stba.length);
compr_dos.writeInt( stba.length );
compr_dos.write( stba );
// Write game rule file to second
// buffer and generate string lookup.
writeRuleFile(&compr_dos);
}
}
// Compress compr_dos and write to dos.
byteArray compr_ba(new BYTE[ compr_baos.buf.length ], compr_baos.buf.length);
Compression::getCompression()->CompressLZXRLE( compr_ba.data, &compr_ba.length,
compr_baos.buf.data, compr_baos.buf.length );
app.DebugPrintf("\tcompr_ba.length=%d.\n\tcompr_baos.buf.length=%d.\n",
compr_ba.length, compr_baos.buf.length );
dos.writeInt( compr_ba.length ); // Write length
dos.writeInt( compr_baos.buf.length );
dos.write(compr_ba);
delete [] compr_ba.data;
compr_dos.close();
compr_baos.close();
// -- END COMPRESSED -- //
// return
*dSize = baos.buf.length;
*dOut = baos.buf.data;
baos.buf.data = NULL;
dos.close(); baos.close();
}
// 4J-JEV: Reverse of readRuleFile.
void GameRuleManager::writeRuleFile(DataOutputStream *dos)
{
// Write Header
dos->writeShort(version_number); // Version number.
dos->writeByte(Compression::eCompressionType_None); // compression type
for (int i=0; i<8; i++) dos->writeBoolean(false); // Padding.
// Write string lookup.
int numStrings = ConsoleGameRules::eGameRuleType_Count + ConsoleGameRules::eGameRuleAttr_Count;
dos->writeInt(numStrings);
for (int i = 0; i < ConsoleGameRules::eGameRuleType_Count; i++) dos->writeUTF( wchTagNameA[i] );
for (int i = 0; i < ConsoleGameRules::eGameRuleAttr_Count; i++) dos->writeUTF( wchAttrNameA[i] );
// Write schematic files.
unordered_map<wstring, ConsoleSchematicFile *> *files;
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
dos->writeInt( files->size() );
for (AUTO_VAR(it, files->begin()); it != files->end(); it++)
{
wstring filename = it->first;
ConsoleSchematicFile *file = it->second;
ByteArrayOutputStream fileBaos;
DataOutputStream fileDos(&fileBaos);
file->save(&fileDos);
dos->writeUTF(filename);
//dos->writeInt(file->m_data.length);
dos->writeInt(fileBaos.buf.length);
dos->write((byteArray)fileBaos.buf);
fileDos.close(); fileBaos.close();
}
// Write xml objects.
dos->writeInt( 2 ); // numChildren
m_currentLevelGenerationOptions->write(dos);
m_currentGameRuleDefinitions->write(dos);
}
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
{
bool levelGenAdded = false;
bool gameRulesAdded = false;
LevelGenerationOptions *levelGenerator = lgo;//new LevelGenerationOptions();
LevelRuleset *gameRules = new LevelRuleset();
//DWORD dwLen = 0;
//PBYTE pbData = dlcFile->getData(dwLen);
//byteArray data(pbData,dwLen);
byteArray data(dIn, dSize);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
// Read File.
// version_number
__int64 version = dis.readShort();
unsigned char compressionType = 0;
if(version == 0)
{
for (int i = 0; i < 14; i++) dis.readByte(); // Read padding.
}
else
{
compressionType = dis.readByte();
// Read the spare bytes we inserted for future use
for(int i = 0; i < 8; ++i) dis.readBoolean();
}
ByteArrayInputStream *contentBais = NULL;
DataInputStream *contentDis = NULL;
if(compressionType == Compression::eCompressionType_None)
{
// No compression
// No need to read buffer size, as we can read the stream as it is;
app.DebugPrintf("De-compressing game rules with: None\n");
contentDis = &dis;
}
else
{
unsigned int uncompressedSize = dis.readInt();
unsigned int compressedSize = dis.readInt();
byteArray compressedBuffer(compressedSize);
dis.read(compressedBuffer);
byteArray decompressedBuffer = byteArray(uncompressedSize);
switch(compressionType)
{
case Compression::eCompressionType_None:
memcpy(decompressedBuffer.data, compressedBuffer.data, uncompressedSize);
break;
case Compression::eCompressionType_RLE:
app.DebugPrintf("De-compressing game rules with: RLE\n");
Compression::getCompression()->Decompress( decompressedBuffer.data, &decompressedBuffer.length, compressedBuffer.data, compressedSize);
break;
default:
app.DebugPrintf("De-compressing game rules.");
#ifndef _CONTENT_PACKAGE
assert( compressionType == APPROPRIATE_COMPRESSION_TYPE );
#endif
// 4J-JEV: DecompressLZXRLE uses the correct platform specific compression type. (need to assert that the data is compressed with it though).
Compression::getCompression()->DecompressLZXRLE(decompressedBuffer.data, &decompressedBuffer.length, compressedBuffer.data, compressedSize);
break;
/* 4J-JEV:
Each platform has only 1 method of compression, 'compression.h' file deals with it.
case Compression::eCompressionType_LZXRLE:
app.DebugPrintf("De-compressing game rules with: LZX+RLE\n");
Compression::getCompression()->DecompressLZXRLE( decompressedBuffer.data, &uncompressedSize, compressedBuffer.data, compressedSize);
break;
default:
app.DebugPrintf("Invalid compression type %d found\n", compressionType);
__debugbreak();
delete [] compressedBuffer.data; delete [] decompressedBuffer.data;
dis.close(); bais.reset();
if(!gameRulesAdded) delete gameRules;
return false;
*/
};
delete [] compressedBuffer.data;
contentBais = new ByteArrayInputStream(decompressedBuffer);
contentDis = new DataInputStream(contentBais);
}
// string lookup.
UINT numStrings = contentDis->readInt();
vector<wstring> tagsAndAtts;
for (UINT i = 0; i < numStrings; i++)
tagsAndAtts.push_back( contentDis->readUTF() );
unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap;
for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < (int)ConsoleGameRules::eGameRuleType_Count; ++type)
{
for(UINT i = 0; i < numStrings; ++i)
{
if(tagsAndAtts[i].compare(wchTagNameA[type]) == 0)
{
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, (ConsoleGameRules::EGameRuleType)type) );
break;
}
}
}
// 4J-JEV: TODO: As yet unused.
/*
unordered_map<int, ConsoleGameRules::EGameRuleAttr> attrIdMap;
for(int attr = (int)ConsoleGameRules::eGameRuleAttr_descriptionName; attr < (int)ConsoleGameRules::eGameRuleAttr_Count; ++attr)
{
for (UINT i = 0; i < numStrings; i++)
{
if (tagsAndAtts[i].compare(wchAttrNameA[attr]) == 0)
{
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleAttr>::value_type(i , (ConsoleGameRules::EGameRuleAttr)attr) );
break;
}
}
}*/
// subfile
UINT numFiles = contentDis->readInt();
for (UINT i = 0; i < numFiles; i++)
{
wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
byteArray ba( length );
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
}
LEVEL_GEN_ID lgoID = LEVEL_GEN_ID_NULL;
// xml objects
UINT numObjects = contentDis->readInt();
for(UINT i = 0; i < numObjects; ++i)
{
int tagId = contentDis->readInt();
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
AUTO_VAR(it,tagIdMap.find(tagId));
if(it != tagIdMap.end()) tagVal = it->second;
GameRuleDefinition *rule = NULL;
if(tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions)
{
rule = levelGenerator;
levelGenAdded = true;
//m_levelGenerators.addLevelGenerator(L"",levelGenerator);
lgoID = addLevelGenerationOptions(levelGenerator);
levelGenerator->loadStringTable(strings);
}
else if(tagVal == ConsoleGameRules::eGameRuleType_LevelRules)
{
rule = gameRules;
gameRulesAdded = true;
m_levelRules.addLevelRule(L"",gameRules);
levelGenerator->setRequiredGameRules(gameRules);
gameRules->loadStringTable(strings);
}
readAttributes(contentDis, &tagsAndAtts, rule);
readChildren(contentDis, &tagsAndAtts, &tagIdMap, rule);
}
if(compressionType != 0)
{
// Not default
contentDis->close();
if(contentBais != NULL) delete contentBais;
delete contentDis;
}
dis.close();
bais.reset();
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = NULL; }
if(!gameRulesAdded) delete gameRules;
return true;
//return levelGenerator;
}
LevelGenerationOptions *GameRuleManager::readHeader(DLCGameRulesHeader *grh)
{
LevelGenerationOptions *out =
new LevelGenerationOptions();
out->setSrc(LevelGenerationOptions::eSrc_fromDLC);
out->setGrSource(grh);
addLevelGenerationOptions(out);
return out;
}
void GameRuleManager::readAttributes(DataInputStream *dis, vector<wstring> *tagsAndAtts, GameRuleDefinition *rule)
{
int numAttrs = dis->readInt();
for (UINT att = 0; att < numAttrs; ++att)
{
int attID = dis->readInt();
wstring value = dis->readUTF();
if(rule != NULL) rule->addAttribute(tagsAndAtts->at(attID),value);
}
}
void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAndAtts, unordered_map<int, ConsoleGameRules::EGameRuleType> *tagIdMap, GameRuleDefinition *rule)
{
int numChildren = dis->readInt();
for(UINT child = 0; child < numChildren; ++child)
{
int tagId = dis->readInt();
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
AUTO_VAR(it,tagIdMap->find(tagId));
if(it != tagIdMap->end()) tagVal = it->second;
GameRuleDefinition *childRule = NULL;
if(rule != NULL) childRule = rule->addChild(tagVal);
readAttributes(dis,tagsAndAtts,childRule);
readChildren(dis,tagsAndAtts,tagIdMap,childRule);
}
}
void GameRuleManager::processSchematics(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematics(levelChunk);
}
}
void GameRuleManager::processSchematicsLighting(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematicsLighting(levelChunk);
}
}
void GameRuleManager::loadDefaultGameRules()
{
#ifdef _XBOX
#ifdef _TU_BUILD
wstring fileRoot = L"UPDATE:\\res\\GameRules\\Tutorial.pck";
#else
wstring fileRoot = L"GAME:\\res\\TitleUpdate\\GameRules\\Tutorial.pck";
#endif
File packedTutorialFile(fileRoot);
if(loadGameRulesPack(&packedTutorialFile))
{
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
//m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(L"Tutorial");
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
}
#ifndef _CONTENT_PACKAGE
// 4J Stu - Remove these just now
//File testRulesPath(L"GAME:\\GameRules");
//vector<File *> *packFiles = testRulesPath.listFiles();
//for(AUTO_VAR(it,packFiles->begin()); it != packFiles->end(); ++it)
//{
// loadGameRulesPack(*it);
//}
//delete packFiles;
#endif
#else // _XBOX
wstring fpTutorial = L"Tutorial.pck";
if(app.getArchiveFileSize(fpTutorial) >= 0)
{
DLCPack *pack = new DLCPack(L"",0xffffffff);
DWORD dwFilesProcessed = 0;
if ( app.m_dlcManager.readDLCDataFile(dwFilesProcessed,fpTutorial,pack,true) )
{
app.m_dlcManager.addPack(pack);
m_levelGenerators.getLevelGenerators()->at(0)->setWorldName(app.GetString(IDS_PLAY_TUTORIAL));
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
}
else delete pack;
}
/*StringTable *strings = new StringTable(baStrings.data, baStrings.length);
LevelGenerationOptions *lgo = new LevelGenerationOptions();
lgo->setGrSource( new JustGrSource() );
lgo->setSrc( LevelGenerationOptions::eSrc_tutorial );
readRuleFile(lgo, tutorial.data, tutorial.length, strings);
lgo->setLoadedData();*/
#endif
}
bool GameRuleManager::loadGameRulesPack(File *path)
{
bool success = false;
#ifdef _XBOX
if(path->exists())
{
DLCPack *pack = new DLCPack(L"",0xffffffff);
DWORD dwFilesProcessed = 0;
if( app.m_dlcManager.readDLCDataFile(dwFilesProcessed, path->getPath(),pack))
{
app.m_dlcManager.addPack(pack);
success = true;
}
else
{
delete pack;
}
}
#endif
return success;
}
void GameRuleManager::setLevelGenerationOptions(LevelGenerationOptions *levelGen)
{
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = levelGen;
if(m_currentLevelGenerationOptions != NULL && m_currentLevelGenerationOptions->requiresGameRules() )
{
m_currentGameRuleDefinitions = m_currentLevelGenerationOptions->getRequiredGameRules();
}
if(m_currentLevelGenerationOptions != NULL)
m_currentLevelGenerationOptions->reset_start();
}
LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
{
if(m_currentGameRuleDefinitions != NULL && !key.empty() )
{
return m_currentGameRuleDefinitions->getString(key);
}
else
{
return L"";
}
}
LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *lgo)
{
vector<LevelGenerationOptions *> *lgs = m_levelGenerators.getLevelGenerators();
for (int i = 0; i<lgs->size(); i++)
if (lgs->at(i) == lgo)
return i;
lgs->push_back(lgo);
return lgs->size() - 1;
}
void GameRuleManager::unloadCurrentGameRules()
{
if (m_currentLevelGenerationOptions != NULL)
{
if (m_currentGameRuleDefinitions != NULL
&& m_currentLevelGenerationOptions->isFromSave())
m_levelRules.removeLevelRule( m_currentGameRuleDefinitions );
if (m_currentLevelGenerationOptions->isFromSave())
{
m_levelGenerators.removeLevelGenerator( m_currentLevelGenerationOptions );
delete m_currentLevelGenerationOptions;
}
else if (m_currentLevelGenerationOptions->isFromDLC())
{
m_currentLevelGenerationOptions->reset_finish();
}
}
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
}

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@@ -0,0 +1,80 @@
#pragma once
using namespace std;
#include "LevelGenerators.h"
#include "LevelRules.h"
class LevelGenerationOptions;
class RootGameRulesDefinition;
class LevelChunk;
class DLCPack;
class DLCGameRulesFile;
class DLCGameRulesHeader;
class StringTable;
class GameRuleDefinition;
class DataInputStream;
class DataOutputStream;
class WstringLookup;
#define GAME_RULE_SAVENAME L"requiredGameRules.grf"
// 4J-JEV:
#define LEVEL_GEN_ID int
#define LEVEL_GEN_ID_NULL 0
class GameRuleManager
{
public:
static WCHAR *wchTagNameA[ConsoleGameRules::eGameRuleType_Count];
static WCHAR *wchAttrNameA[ConsoleGameRules::eGameRuleAttr_Count];
static const short version_number = 2;
private:
LevelGenerationOptions *m_currentLevelGenerationOptions;
LevelRuleset *m_currentGameRuleDefinitions;
LevelGenerators m_levelGenerators;
LevelRules m_levelRules;
public:
GameRuleManager();
void loadGameRules(DLCPack *);
LevelGenerationOptions *loadGameRules(byte *dIn, UINT dSize);
void loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize);
void saveGameRules(byte **dOut, UINT *dSize);
private:
LevelGenerationOptions *readHeader(DLCGameRulesHeader *grh);
void writeRuleFile(DataOutputStream *dos);
public:
bool readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings); //(DLCGameRulesFile *dlcFile, StringTable *strings);
private:
void readAttributes(DataInputStream *dis, vector<wstring> *tagsAndAtts, GameRuleDefinition *rule);
void readChildren(DataInputStream *dis, vector<wstring> *tagsAndAtts, unordered_map<int, ConsoleGameRules::EGameRuleType> *tagIdMap, GameRuleDefinition *rule);
public:
void processSchematics(LevelChunk *levelChunk);
void processSchematicsLighting(LevelChunk *levelChunk);
void loadDefaultGameRules();
private:
bool loadGameRulesPack(File *path);
LEVEL_GEN_ID addLevelGenerationOptions(LevelGenerationOptions *);
public:
vector<LevelGenerationOptions *> *getLevelGenerators() { return m_levelGenerators.getLevelGenerators(); }
void setLevelGenerationOptions(LevelGenerationOptions *levelGen);
LevelRuleset *getGameRuleDefinitions() { return m_currentGameRuleDefinitions; }
LevelGenerationOptions *getLevelGenerationOptions() { return m_currentLevelGenerationOptions; }
LPCWSTR GetGameRulesString(const wstring &key);
// 4J-JEV:
// Properly cleans-up and unloads the current set of gameRules.
void unloadCurrentGameRules();
};

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@@ -0,0 +1,24 @@
#pragma once
using namespace std;
#include <vector>
#include "GameRule.h"
class GameRuleDefinition;
// The game rule manager belongs to a player/server or other object, and maintains their current state for each of
// the rules that apply to them
class GameRulesInstance : public GameRule
{
public:
// These types are used by the GameRuleDefinition to know which rules to add to this GameRulesInstance
enum EGameRulesInstanceType
{
eGameRulesInstanceType_ServerPlayer,
eGameRulesInstanceType_Server,
eGameRulesInstanceType_Count
};
public:
GameRulesInstance(GameRuleDefinition *definition, Connection *connection) : GameRule(definition,connection) {}
// Functions for all the hooks should go here
};

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@@ -0,0 +1,514 @@
#include "stdafx.h"
#include <unordered_set>
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\Pos.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "..\..\StringTable.h"
#include "LevelGenerationOptions.h"
#include "ConsoleGameRules.h"
JustGrSource::JustGrSource()
{
m_displayName = L"Default_DisplayName";
m_worldName= L"Default_WorldName";
m_defaultSaveName = L"Default_DefaultSaveName";
m_bRequiresTexturePack = false;
m_requiredTexturePackId = 0;
m_grfPath = L"__NO_GRF_PATH__";
m_bRequiresBaseSave = false;
}
bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;}
UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;}
wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;}
LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();}
LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();}
wstring JustGrSource::getGrfPath() {return m_grfPath;}
bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; };
wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; };
void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
void JustGrSource::setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
void JustGrSource::setWorldName(const wstring &x) {m_worldName = x;}
void JustGrSource::setDisplayName(const wstring &x) {m_displayName = x;}
void JustGrSource::setGrfPath(const wstring &x) {m_grfPath = x;}
void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; }
bool JustGrSource::ready() { return true; }
LevelGenerationOptions::LevelGenerationOptions()
{
m_spawnPos = NULL;
m_stringTable = NULL;
m_hasLoadedData = false;
m_seed = 0;
m_useFlatWorld = false;
m_bHaveMinY = false;
m_minY = INT_MAX;
m_bRequiresGameRules = false;
m_pbBaseSaveData = NULL;
m_dwBaseSaveSize = 0;
}
LevelGenerationOptions::~LevelGenerationOptions()
{
clearSchematics();
if(m_spawnPos != NULL) delete m_spawnPos;
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); ++it)
{
delete *it;
}
for(AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); ++it)
{
delete *it;
}
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
{
delete *it;
}
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
{
delete *it;
}
if (m_stringTable)
if (!isTutorial())
delete m_stringTable;
if (isFromSave()) delete m_pSrc;
}
ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; }
void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(_toString(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(_toString(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(_toString(m_spawnPos->z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed);
dos->writeUTF(_toString(m_seed));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld);
dos->writeUTF(_toString(m_useFlatWorld));
}
void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
vector<ApplySchematicRuleDefinition *> used_schematics;
for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++)
if ( !(*it)->isComplete() )
used_schematics.push_back( *it );
for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++)
children->push_back( *it );
for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++)
children->push_back( *it );
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
children->push_back( *it );
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
children->push_back( *it );
}
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
{
rule = new ApplySchematicRuleDefinition(this);
m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
{
rule = new ConsoleGenerateStructure();
m_structureRules.push_back((ConsoleGenerateStructure *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
{
rule = new BiomeOverride();
m_biomeOverrides.push_back((BiomeOverride *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
{
rule = new StartFeature();
m_features.push_back((StartFeature *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"LevelGenerationOptions: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void LevelGenerationOptions::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"seed") == 0)
{
m_seed = _fromString<__int64>(attributeValue);
app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed);
}
else if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
}
else if(attributeName.compare(L"flatworld") == 0)
{
if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true;
app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE");
}
else if(attributeName.compare(L"saveName") == 0)
{
wstring string(getString(attributeValue));
if(!string.empty()) setDefaultSaveName( string );
else setDefaultSaveName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str());
}
else if(attributeName.compare(L"worldName") == 0)
{
wstring string(getString(attributeValue));
if(!string.empty()) setWorldName( string );
else setWorldName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName());
}
else if(attributeName.compare(L"displayName") == 0)
{
wstring string(getString(attributeValue));
if(!string.empty()) setDisplayName( string );
else setDisplayName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
}
else if(attributeName.compare(L"texturePackId") == 0)
{
setRequiredTexturePackId( _fromString<unsigned int>(attributeValue) );
setRequiresTexturePack( true );
app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId());
}
else if(attributeName.compare(L"isTutorial") == 0)
{
if(attributeValue.compare(L"true") == 0) setSrc(eSrc_tutorial);
app.DebugPrintf("LevelGenerationOptions: Adding parameter isTutorial=%s\n",isTutorial()?"TRUE":"FALSE");
}
else if(attributeName.compare(L"baseSaveName") == 0)
{
setBaseSavePath( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str());
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
{
PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z);
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
{
ApplySchematicRuleDefinition *rule = *it;
rule->processSchematic(chunkBox, chunk);
}
int cx = (chunk->x << 4);
int cz = (chunk->z << 4);
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
{
ConsoleGenerateStructure *structureStart = *it;
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
{
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
structureStart->postProcess(chunk->level, NULL, bb);
delete bb;
}
}
PIXEndNamedEvent();
}
void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk)
{
PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z);
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
{
ApplySchematicRuleDefinition *rule = *it;
rule->processSchematicLighting(chunkBox, chunk);
}
PIXEndNamedEvent();
}
bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
PIXBeginNamedEvent(0,"Check Intersects");
// As an optimisation, we can quickly discard things below a certain y which makes most ore checks faster due to
// a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level
if(!m_bHaveMinY)
{
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
{
ApplySchematicRuleDefinition *rule = *it;
int minY = rule->getMinY();
if(minY < m_minY) m_minY = minY;
}
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
{
ConsoleGenerateStructure *structureStart = *it;
int minY = structureStart->getMinY();
if(minY < m_minY) m_minY = minY;
}
m_bHaveMinY = true;
}
// 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics
if( y1 < m_minY ) return false;
bool intersects = false;
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
{
ApplySchematicRuleDefinition *rule = *it;
intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1);
if(intersects) break;
}
if(!intersects)
{
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
{
ConsoleGenerateStructure *structureStart = *it;
intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
if(intersects) break;
}
}
PIXEndNamedEvent();
return intersects;
}
void LevelGenerationOptions::clearSchematics()
{
for(AUTO_VAR(it, m_schematics.begin()); it != m_schematics.end(); ++it)
{
delete it->second;
}
m_schematics.clear();
}
ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
{
// If we have already loaded this, just return
AUTO_VAR(it, m_schematics.find(filename));
if(it != m_schematics.end())
{
#ifndef _CONTENT_PACKAGE
wprintf(L"We have already loaded schematic file %ls\n", filename.c_str() );
#endif
it->second->incrementRefCount();
return it->second;
}
ConsoleSchematicFile *schematic = NULL;
byteArray data(pbData,dwLen);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
schematic = new ConsoleSchematicFile();
schematic->load(&dis);
m_schematics[filename] = schematic;
bais.reset();
return schematic;
}
ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
{
ConsoleSchematicFile *schematic = NULL;
// If we have already loaded this, just return
AUTO_VAR(it, m_schematics.find(filename));
if(it != m_schematics.end())
{
schematic = it->second;
}
return schematic;
}
void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
{
// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
//AUTO_VAR(it, m_schematics.find(filename));
//if(it != m_schematics.end())
//{
// ConsoleSchematicFile *schematic = it->second;
// schematic->decrementRefCount();
// if(schematic->shouldDelete())
// {
// delete schematic;
// m_schematics.erase(it);
// }
//}
}
void LevelGenerationOptions::loadStringTable(StringTable *table)
{
m_stringTable = table;
}
LPCWSTR LevelGenerationOptions::getString(const wstring &key)
{
if(m_stringTable == NULL)
{
return L"";
}
else
{
return m_stringTable->getString(key);
}
}
void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile)
{
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
{
BiomeOverride *bo = *it;
if(bo->isBiome(biomeId))
{
bo->getTileValues(tile,topTile);
break;
}
}
}
bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
{
bool isFeature = false;
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
{
StartFeature *sf = *it;
if(sf->isFeatureChunk(chunkX, chunkZ, feature))
{
isFeature = true;
break;
}
}
return isFeature;
}
unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfinishedSchematicFiles()
{
// Clean schematic rules.
unordered_set<wstring> usedFiles = unordered_set<wstring>();
for (AUTO_VAR(it, m_schematicRules.begin()); it!=m_schematicRules.end(); it++)
if ( !(*it)->isComplete() )
usedFiles.insert( (*it)->getSchematicName() );
// Clean schematic files.
unordered_map<wstring, ConsoleSchematicFile *> *out
= new unordered_map<wstring, ConsoleSchematicFile *>();
for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++)
out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
return out;
}
void LevelGenerationOptions::reset_start()
{
for ( AUTO_VAR( it, m_schematicRules.begin());
it != m_schematicRules.end();
it++ )
{
(*it)->reset();
}
}
void LevelGenerationOptions::reset_finish()
{
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
if (isFromDLC())
{
m_hasLoadedData = false;
}
}
GrSource *LevelGenerationOptions::info() { return m_pSrc; }
void LevelGenerationOptions::setSrc(eSrc src) { m_src = src; }
LevelGenerationOptions::eSrc LevelGenerationOptions::getSrc() { return m_src; }
bool LevelGenerationOptions::isTutorial() { return getSrc() == eSrc_tutorial; }
bool LevelGenerationOptions::isFromSave() { return getSrc() == eSrc_fromSave; }
bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; }
bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); }
UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); }
LPCWSTR LevelGenerationOptions::getWorldName() { return info()->getWorldName(); }
LPCWSTR LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); }
wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); }
wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; }
void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); }
void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); }
void LevelGenerationOptions::setDefaultSaveName(const wstring &x) { info()->setDefaultSaveName(x); }
void LevelGenerationOptions::setWorldName(const wstring &x) { info()->setWorldName(x); }
void LevelGenerationOptions::setDisplayName(const wstring &x) { info()->setDisplayName(x); }
void LevelGenerationOptions::setGrfPath(const wstring &x) { info()->setGrfPath(x); }
void LevelGenerationOptions::setBaseSavePath(const wstring &x) { info()->setBaseSavePath(x); }
bool LevelGenerationOptions::ready() { return info()->ready(); }
void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
__int64 LevelGenerationOptions::getLevelSeed() { return m_seed; }
Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
bool LevelGenerationOptions::requiresGameRules() { return m_bRequiresGameRules; }
void LevelGenerationOptions::setRequiredGameRules(LevelRuleset *rules) { m_requiredGameRules = rules; m_bRequiresGameRules = true; }
LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; }

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#pragma once
using namespace std;
#pragma message("LevelGenerationOptions.h ")
#include "GameRuleDefinition.h"
#include "..\..\..\Minecraft.World\StructureFeature.h"
class ApplySchematicRuleDefinition;
class LevelChunk;
class ConsoleGenerateStructure;
class ConsoleSchematicFile;
class LevelRuleset;
class BiomeOverride;
class StartFeature;
class GrSource
{
public:
// 4J-JEV:
// Moved all this here; I didn't like that all this header information
// was being mixed in with all the game information as they have
// completely different lifespans.
virtual bool requiresTexturePack()=0;
virtual UINT getRequiredTexturePackId()=0;
virtual wstring getDefaultSaveName()=0;
virtual LPCWSTR getWorldName()=0;
virtual LPCWSTR getDisplayName()=0;
virtual wstring getGrfPath()=0;
virtual bool requiresBaseSave() = 0;
virtual wstring getBaseSavePath() = 0;
virtual void setRequiresTexturePack(bool)=0;
virtual void setRequiredTexturePackId(UINT)=0;
virtual void setDefaultSaveName(const wstring &)=0;
virtual void setWorldName(const wstring &)=0;
virtual void setDisplayName(const wstring &)=0;
virtual void setGrfPath(const wstring &)=0;
virtual void setBaseSavePath(const wstring &)=0;
virtual bool ready()=0;
//virtual void getGrfData(PBYTE &pData, DWORD &pSize)=0;
};
class JustGrSource : public GrSource
{
protected:
wstring m_worldName;
wstring m_displayName;
wstring m_defaultSaveName;
bool m_bRequiresTexturePack;
int m_requiredTexturePackId;
wstring m_grfPath;
wstring m_baseSavePath;
bool m_bRequiresBaseSave;
public:
virtual bool requiresTexturePack();
virtual UINT getRequiredTexturePackId();
virtual wstring getDefaultSaveName();
virtual LPCWSTR getWorldName();
virtual LPCWSTR getDisplayName();
virtual wstring getGrfPath();
virtual bool requiresBaseSave();
virtual wstring getBaseSavePath();
virtual void setRequiresTexturePack(bool x);
virtual void setRequiredTexturePackId(UINT x);
virtual void setDefaultSaveName(const wstring &x);
virtual void setWorldName(const wstring &x);
virtual void setDisplayName(const wstring &x);
virtual void setGrfPath(const wstring &x);
virtual void setBaseSavePath(const wstring &x);
virtual bool ready();
JustGrSource();
};
class LevelGenerationOptions : public GameRuleDefinition
{
public:
enum eSrc
{
eSrc_none,
eSrc_fromSave, // Neither content or header is persistent.
eSrc_fromDLC, // Header is persistent, content should be deleted to conserve space.
eSrc_tutorial, // Both header and content is persistent, content cannot be reloaded.
eSrc_MAX
};
private:
eSrc m_src;
GrSource *m_pSrc;
GrSource *info();
bool m_hasLoadedData;
PBYTE m_pbBaseSaveData;
DWORD m_dwBaseSaveSize;
public:
void setSrc(eSrc src);
eSrc getSrc();
bool isTutorial();
bool isFromSave();
bool isFromDLC();
bool requiresTexturePack();
UINT getRequiredTexturePackId();
wstring getDefaultSaveName();
LPCWSTR getWorldName();
LPCWSTR getDisplayName();
wstring getGrfPath();
bool requiresBaseSave();
wstring getBaseSavePath();
void setGrSource(GrSource *grs);
void setRequiresTexturePack(bool x);
void setRequiredTexturePackId(UINT x);
void setDefaultSaveName(const wstring &x);
void setWorldName(const wstring &x);
void setDisplayName(const wstring &x);
void setGrfPath(const wstring &x);
void setBaseSavePath(const wstring &x);
bool ready();
void setBaseSaveData(PBYTE pbData, DWORD dwSize);
PBYTE getBaseSaveData(DWORD &size);
bool hasBaseSaveData();
void deleteBaseSaveData();
bool hasLoadedData();
void setLoadedData();
private:
// This should match the "MapOptionsRule" definition in the XML schema
__int64 m_seed;
bool m_useFlatWorld;
Pos *m_spawnPos;
vector<ApplySchematicRuleDefinition *> m_schematicRules;
vector<ConsoleGenerateStructure *> m_structureRules;
bool m_bHaveMinY;
int m_minY;
unordered_map<wstring, ConsoleSchematicFile *> m_schematics;
vector<BiomeOverride *> m_biomeOverrides;
vector<StartFeature *> m_features;
bool m_bRequiresGameRules;
LevelRuleset *m_requiredGameRules;
StringTable *m_stringTable;
public:
LevelGenerationOptions();
~LevelGenerationOptions();
virtual ConsoleGameRules::EGameRuleType getActionType();
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
__int64 getLevelSeed();
Pos *getSpawnPos();
bool getuseFlatWorld();
void processSchematics(LevelChunk *chunk);
void processSchematicsLighting(LevelChunk *chunk);
bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
private:
void clearSchematics();
public:
ConsoleSchematicFile *loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen);
public:
ConsoleSchematicFile *getSchematicFile(const wstring &filename);
void releaseSchematicFile(const wstring &filename);
bool requiresGameRules();
void setRequiredGameRules(LevelRuleset *rules);
LevelRuleset *getRequiredGameRules();
void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);
unordered_map<wstring, ConsoleSchematicFile *> *getUnfinishedSchematicFiles();
// 4J-JEV:
// ApplySchematicRules contain limited state
// which needs to be reset BEFORE a new game starts.
void reset_start();
// 4J-JEV:
// This file contains state that needs to be deleted
// or reset once a game has finished.
void reset_finish();
};

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#include "stdafx.h"
#include "LevelGenerationOptions.h"
#include "LevelGenerators.h"
LevelGenerators::LevelGenerators()
{
}
void LevelGenerators::addLevelGenerator(const wstring &displayName, LevelGenerationOptions *generator)
{
if(!displayName.empty()) generator->setDisplayName(displayName);
m_levelGenerators.push_back(generator);
}
void LevelGenerators::removeLevelGenerator(LevelGenerationOptions *generator)
{
vector<LevelGenerationOptions *>::iterator it;
while ( (it = find( m_levelGenerators.begin(),
m_levelGenerators.end(),
generator ) )
!= m_levelGenerators.end() )
{
m_levelGenerators.erase(it);
}
}

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#pragma once
using namespace std;
class LevelGenerationOptions;
class LevelGenerators
{
private:
vector<LevelGenerationOptions *> m_levelGenerators;
public:
LevelGenerators();
void addLevelGenerator(const wstring &displayName, LevelGenerationOptions *generator);
void removeLevelGenerator(LevelGenerationOptions *generator);
vector<LevelGenerationOptions *> *getLevelGenerators() { return &m_levelGenerators; }
};

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#include "stdafx.h"
#include "LevelRules.h"
LevelRules::LevelRules()
{
}
void LevelRules::addLevelRule(const wstring &displayName, PBYTE pbData, DWORD dwLen)
{
}
void LevelRules::addLevelRule(const wstring &displayName, LevelRuleset *rootRule)
{
}
void LevelRules::removeLevelRule(LevelRuleset *removing)
{
// TODO ?
}

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#pragma once
class LevelRuleset;
class LevelRules
{
public:
LevelRules();
void addLevelRule(const wstring &displayName, PBYTE pbData, DWORD dwLen);
void addLevelRule(const wstring &displayName, LevelRuleset *rootRule);
void removeLevelRule(LevelRuleset *removing);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\StringTable.h"
#include "ConsoleGameRules.h"
#include "LevelRuleset.h"
LevelRuleset::LevelRuleset()
{
m_stringTable = NULL;
}
LevelRuleset::~LevelRuleset()
{
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
{
delete *it;
}
}
void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
{
CompoundGameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); it++)
children->push_back(*it);
}
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea)
{
rule = new NamedAreaRuleDefinition();
m_areas.push_back((NamedAreaRuleDefinition *)rule);
}
else
{
rule = CompoundGameRuleDefinition::addChild(ruleType);
}
return rule;
}
void LevelRuleset::loadStringTable(StringTable *table)
{
m_stringTable = table;
}
LPCWSTR LevelRuleset::getString(const wstring &key)
{
if(m_stringTable == NULL)
{
return L"";
}
else
{
return m_stringTable->getString(key);
}
}
AABB *LevelRuleset::getNamedArea(const wstring &areaName)
{
AABB *area = NULL;
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
{
if( (*it)->getName().compare(areaName) == 0 )
{
area = (*it)->getArea();
break;
}
}
return area;
}

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#pragma once
#include "CompoundGameRuleDefinition.h"
class NamedAreaRuleDefinition;
class LevelRuleset : public CompoundGameRuleDefinition
{
private:
vector<NamedAreaRuleDefinition *> m_areas;
StringTable *m_stringTable;
public:
LevelRuleset();
~LevelRuleset();
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_LevelRules; }
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);
AABB *getNamedArea(const wstring &areaName);
StringTable *getStringTable() { return m_stringTable; }
};

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#include "stdafx.h"
#include "NamedAreaRuleDefinition.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
NamedAreaRuleDefinition::NamedAreaRuleDefinition()
{
m_name = L"";
m_area = AABB::newPermanent(0,0,0,0,0,0);
}
NamedAreaRuleDefinition::~NamedAreaRuleDefinition()
{
delete m_area;
}
void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
GameRuleDefinition::writeAttributes(dos, numAttributes + 7);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_name);
dos->writeUTF(m_name);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
dos->writeUTF(_toString(m_area->x0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
dos->writeUTF(_toString(m_area->y0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
dos->writeUTF(_toString(m_area->z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
dos->writeUTF(_toString(m_area->x1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
dos->writeUTF(_toString(m_area->y1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
dos->writeUTF(_toString(m_area->z1));
}
void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"name") == 0)
{
m_name = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"NamedAreaRuleDefinition: Adding parameter name=%ls\n",m_name.c_str());
#endif
}
else if(attributeName.compare(L"x0") == 0)
{
m_area->x0 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x0=%f\n",m_area->x0);
}
else if(attributeName.compare(L"y0") == 0)
{
m_area->y0 = _fromString<int>(attributeValue);
if(m_area->y0 < 0) m_area->y0 = 0;
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y0=%f\n",m_area->y0);
}
else if(attributeName.compare(L"z0") == 0)
{
m_area->z0 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z0=%f\n",m_area->z0);
}
else if(attributeName.compare(L"x1") == 0)
{
m_area->x1 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter x1=%f\n",m_area->x1);
}
else if(attributeName.compare(L"y1") == 0)
{
m_area->y1 = _fromString<int>(attributeValue);
if(m_area->y1 < 0) m_area->y1 = 0;
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter y1=%f\n",m_area->y1);
}
else if(attributeName.compare(L"z1") == 0)
{
m_area->z1 = _fromString<int>(attributeValue);
app.DebugPrintf("NamedAreaRuleDefinition: Adding parameter z1=%f\n",m_area->z1);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}

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#pragma once
#include "GameRuleDefinition.h"
class NamedAreaRuleDefinition : public GameRuleDefinition
{
private:
wstring m_name;
AABB *m_area;
public:
NamedAreaRuleDefinition();
~NamedAreaRuleDefinition();
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_NamedArea; }
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
AABB *getArea() { return m_area; }
wstring getName() { return m_name; }
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "StartFeature.h"
StartFeature::StartFeature()
{
m_chunkX = 0;
m_chunkZ = 0;
m_feature = StructureFeature::eFeature_Temples;
}
void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
dos->writeUTF(_toString(m_chunkX));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
dos->writeUTF(_toString(m_chunkZ));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
dos->writeUTF(_toString((int)m_feature));
}
void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"chunkX") == 0)
{
int value = _fromString<int>(attributeValue);
m_chunkX = value;
app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n",m_chunkX);
}
else if(attributeName.compare(L"chunkZ") == 0)
{
int value = _fromString<int>(attributeValue);
m_chunkZ = value;
app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
}
else if(attributeName.compare(L"feature") == 0)
{
int value = _fromString<int>(attributeValue);
m_feature = (StructureFeature::EFeatureTypes)value;
app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
{
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
}

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#pragma once
using namespace std;
#include "GameRuleDefinition.h"
#include "..\..\..\Minecraft.World\StructureFeature.h"
class StartFeature : public GameRuleDefinition
{
private:
int m_chunkX, m_chunkZ;
StructureFeature::EFeatureTypes m_feature;
public:
StartFeature();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
};

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#include "stdafx.h"
#include "UpdatePlayerRuleDefinition.h"
#include "ConsoleGameRules.h"
#include "..\..\..\Minecraft.World\Pos.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.food.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
{
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
m_health = 0;
m_food = 0;
m_spawnPos = NULL;
m_yRot = 0.0f;
}
UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
{
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
{
delete *it;
}
}
void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
int attrCount = 3;
if(m_bUpdateHealth) ++attrCount;
if(m_bUpdateFood) ++attrCount;
if(m_bUpdateYRot) ++attrCount;
GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(_toString(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(_toString(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(_toString(m_spawnPos->z));
if(m_bUpdateYRot)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
dos->writeUTF(_toString(m_yRot));
}
if(m_bUpdateHealth)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
dos->writeUTF(_toString(m_health));
}
if(m_bUpdateFood)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
dos->writeUTF(_toString(m_food));
}
}
void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
children->push_back(*it);
}
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"UpdatePlayerRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
}
else if(attributeName.compare(L"health") == 0)
{
int value = _fromString<int>(attributeValue);
m_health = value;
m_bUpdateHealth = true;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value);
}
else if(attributeName.compare(L"food") == 0)
{
int value = _fromString<int>(attributeValue);
m_food = value;
m_bUpdateFood = true;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value);
}
else if(attributeName.compare(L"yRot") == 0)
{
float value = _fromString<float>(attributeValue);
m_yRot = value;
m_bUpdateYRot = true;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter yRot=%f\n",value);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
{
if(m_bUpdateHealth)
{
player->lastHealth = m_health;
player->setHealth(m_health);
}
if(m_bUpdateFood)
{
player->getFoodData()->setFoodLevel(m_food);
}
double x = player->x;
double y = player->y;
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
if(m_spawnPos != NULL)
{
x = m_spawnPos->x;
y = m_spawnPos->y;
z = m_spawnPos->z;
}
if(m_bUpdateYRot)
{
yRot = m_yRot;
}
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
{
AddItemRuleDefinition *addItem = *it;
addItem->addItemToContainer(player->inventory, -1);
}
}

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#pragma once
using namespace std;
#include "GameRuleDefinition.h"
class AddItemRuleDefinition;
class Pos;
class UpdatePlayerRuleDefinition : public GameRuleDefinition
{
private:
vector<AddItemRuleDefinition *> m_items;
bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory;
int m_health;
int m_food;
Pos *m_spawnPos;
float m_yRot;
public:
UpdatePlayerRuleDefinition();
~UpdatePlayerRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UpdatePlayerRule; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
virtual void postProcessPlayer(shared_ptr<Player> player);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "UseTileRuleDefinition.h"
UseTileRuleDefinition::UseTileRuleDefinition()
{
m_tileId = -1;
m_useCoords = false;
}
void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
dos->writeUTF(_toString(m_tileId));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_useCoords);
dos->writeUTF(_toString(m_useCoords));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_coordinates.x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_coordinates.y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_coordinates.z));
}
void UseTileRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"tileId") == 0)
{
m_tileId = _fromString<int>(attributeValue);
app.DebugPrintf("UseTileRule: Adding parameter tileId=%d\n",m_tileId);
}
else if(attributeName.compare(L"useCoords") == 0)
{
m_useCoords = _fromString<bool>(attributeValue);
app.DebugPrintf("UseTileRule: Adding parameter useCoords=%s\n",m_useCoords?"TRUE":"FALSE");
}
else if(attributeName.compare(L"x") == 0)
{
m_coordinates.x = _fromString<int>(attributeValue);
app.DebugPrintf("UseTileRule: Adding parameter x=%d\n",m_coordinates.x);
}
else if(attributeName.compare(L"y") == 0)
{
m_coordinates.y = _fromString<int>(attributeValue);
app.DebugPrintf("UseTileRule: Adding parameter y=%d\n",m_coordinates.y);
}
else if(attributeName.compare(L"z") == 0)
{
m_coordinates.z = _fromString<int>(attributeValue);
app.DebugPrintf("UseTileRule: Adding parameter z=%d\n",m_coordinates.z);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool UseTileRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
{
bool statusChanged = false;
if( m_tileId == tileId )
{
if( !m_useCoords || (m_coordinates.x == x && m_coordinates.y == y && m_coordinates.z == z) )
{
if(!getComplete(rule))
{
statusChanged = true;
setComplete(rule,true);
app.DebugPrintf("Completed UseTileRule with info - t:%d, coords:%s, x:%d, y:%d, z:%d\n", m_tileId,m_useCoords?"TRUE":"FALSE",m_coordinates.x,m_coordinates.y,m_coordinates.z);
// Send a packet or some other announcement here
}
}
}
return statusChanged;
}

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#pragma once
using namespace std;
#include "GameRuleDefinition.h"
#include "..\..\..\Minecraft.World\Pos.h"
class UseTileRuleDefinition : public GameRuleDefinition
{
private:
// These values should map directly to the xsd definition for this Rule
int m_tileId;
bool m_useCoords;
Pos m_coordinates;
public:
UseTileRuleDefinition();
ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UseTileRule; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
};

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#include "stdafx.h"
#include "XboxStructureActionGenerateBox.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionGenerateBox::XboxStructureActionGenerateBox()
{
m_x0 = m_y0 = m_z0 = m_x1 = m_y1 = m_z1 = m_edgeTile = m_fillTile = 0;
m_skipAir = false;
}
void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
dos->writeUTF(_toString(m_x0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
dos->writeUTF(_toString(m_y0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
dos->writeUTF(_toString(m_z0));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
dos->writeUTF(_toString(m_x1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
dos->writeUTF(_toString(m_y1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
dos->writeUTF(_toString(m_z1));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
dos->writeUTF(_toString(m_edgeTile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
dos->writeUTF(_toString(m_fillTile));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
dos->writeUTF(_toString(m_skipAir));
}
void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"x0") == 0)
{
int value = _fromString<int>(attributeValue);
m_x0 = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter x0=%d\n",m_x0);
}
else if(attributeName.compare(L"y0") == 0)
{
int value = _fromString<int>(attributeValue);
m_y0 = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter y0=%d\n",m_y0);
}
else if(attributeName.compare(L"z0") == 0)
{
int value = _fromString<int>(attributeValue);
m_z0 = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter z0=%d\n",m_z0);
}
else if(attributeName.compare(L"x1") == 0)
{
int value = _fromString<int>(attributeValue);
m_x1 = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter x1=%d\n",m_x1);
}
else if(attributeName.compare(L"y1") == 0)
{
int value = _fromString<int>(attributeValue);
m_y1 = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter y1=%d\n",m_y1);
}
else if(attributeName.compare(L"z1") == 0)
{
int value = _fromString<int>(attributeValue);
m_z1 = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter z1=%d\n",m_z1);
}
else if(attributeName.compare(L"edgeTile") == 0)
{
int value = _fromString<int>(attributeValue);
m_edgeTile = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter edgeTile=%d\n",m_edgeTile);
}
else if(attributeName.compare(L"fillTile") == 0)
{
int value = _fromString<int>(attributeValue);
m_fillTile = value;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter fillTile=%d\n",m_fillTile);
}
else if(attributeName.compare(L"skipAir") == 0)
{
if(attributeValue.compare(L"true") == 0) m_skipAir = true;
app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter skipAir=%s\n",m_skipAir?"TRUE":"FALSE");
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionGenerateBox::generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
app.DebugPrintf("XboxStructureActionGenerateBox - generating a box\n");
structure->generateBox(level,chunkBB,m_x0,m_y0,m_z0,m_x1,m_y1,m_z1,m_edgeTile,m_fillTile,m_skipAir);
return true;
}

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#pragma once
#include "ConsoleGenerateStructureAction.h"
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction
{
private:
int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
bool m_skipAir;
public:
XboxStructureActionGenerateBox();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateBox; }
virtual int getEndX() { return m_x1; }
virtual int getEndY() { return m_y1; }
virtual int getEndZ() { return m_z1; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
};

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#include "stdafx.h"
#include "XboxStructureActionPlaceBlock.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock()
{
m_x = m_y = m_z = m_tile = m_data = 0;
}
void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
dos->writeUTF(_toString(m_data));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
dos->writeUTF(_toString(m_tile));
}
void XboxStructureActionPlaceBlock::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"x") == 0)
{
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter x=%d\n",m_x);
}
else if(attributeName.compare(L"y") == 0)
{
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter y=%d\n",m_y);
}
else if(attributeName.compare(L"z") == 0)
{
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter z=%d\n",m_z);
}
else if(attributeName.compare(L"block") == 0)
{
int value = _fromString<int>(attributeValue);
m_tile = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter block=%d\n",m_tile);
}
else if(attributeName.compare(L"data") == 0)
{
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf("XboxStructureActionPlaceBlock: Adding parameter data=%d\n",m_data);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceBlock::placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
app.DebugPrintf("XboxStructureActionPlaceBlock - placing a block\n");
structure->placeBlock(level,m_tile,m_data,m_x,m_y,m_z,chunkBB);
return true;
}

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#pragma once
#include "ConsoleGenerateStructureAction.h"
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionPlaceBlock : public ConsoleGenerateStructureAction
{
protected:
int m_x, m_y, m_z, m_tile, m_data;
public:
XboxStructureActionPlaceBlock();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceBlock; }
virtual int getEndX() { return m_x; }
virtual int getEndY() { return m_y; }
virtual int getEndZ() { return m_z; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "XboxStructureActionPlaceContainer.h"
#include "AddItemRuleDefinition.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer()
{
m_tile = Tile::chest_Id;
}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
{
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
{
delete *it;
}
}
// 4J-JEV: Super class handles attr-facing fine.
//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
{
XboxStructureActionPlaceBlock::getChildren(children);
for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
children->push_back( *it );
}
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceContainer: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void XboxStructureActionPlaceContainer::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"facing") == 0)
{
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf("XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",m_data);
}
else
{
XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
int worldX = structure->getWorldX( m_x, m_z );
int worldY = structure->getWorldY( m_y );
int worldZ = structure->getWorldZ( m_x, m_z );
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
level->setTile( worldX, worldY, worldZ, 0 );
}
level->setTile( worldX, worldY, worldZ, m_tile );
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
{
level->setData( worldX, worldY, worldZ, m_data);
// Add items
int slotId = 0;
for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )
{
AddItemRuleDefinition *addItem = *it;
addItem->addItemToContainer(container,slotId);
}
}
return true;
}
return false;
}

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#pragma once
#include "XboxStructureActionPlaceBlock.h"
class AddItemRuleDefinition;
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock
{
private:
vector<AddItemRuleDefinition *> m_items;
public:
XboxStructureActionPlaceContainer();
~XboxStructureActionPlaceContainer();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceContainer; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
// 4J-JEV: Super class handles attr-facing fine.
//virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
};

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#include "stdafx.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "XboxStructureActionPlaceSpawner.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
XboxStructureActionPlaceSpawner::XboxStructureActionPlaceSpawner()
{
m_tile = Tile::mobSpawner_Id;
m_entityId = L"Pig";
}
XboxStructureActionPlaceSpawner::~XboxStructureActionPlaceSpawner()
{
}
void XboxStructureActionPlaceSpawner::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
XboxStructureActionPlaceBlock::writeAttributes(dos, numAttrs + 1);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_entity);
dos->writeUTF(m_entityId);
}
void XboxStructureActionPlaceSpawner::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"entity") == 0)
{
m_entityId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceSpawner: Adding parameter entity=%ls\n",m_entityId.c_str());
#endif
}
else
{
XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue);
}
}
bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
int worldX = structure->getWorldX( m_x, m_z );
int worldY = structure->getWorldY( m_y );
int worldZ = structure->getWorldZ( m_x, m_z );
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
level->setTile( worldX, worldY, worldZ, 0 );
}
level->setTile( worldX, worldY, worldZ, m_tile );
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ);
#endif
if( entity != NULL )
{
entity->setEntityId(m_entityId);
}
return true;
}
return false;
}

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#pragma once
#include "XboxStructureActionPlaceBlock.h"
class StructurePiece;
class Level;
class BoundingBox;
class GRFObject;
class XboxStructureActionPlaceSpawner : public XboxStructureActionPlaceBlock
{
private:
wstring m_entityId;
public:
XboxStructureActionPlaceSpawner();
~XboxStructureActionPlaceSpawner();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceSpawner; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool placeSpawnerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
};