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92
Minecraft.Client/Common/DLC/DLCGameRulesHeader.cpp
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92
Minecraft.Client/Common/DLC/DLCGameRulesHeader.cpp
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#include "stdafx.h"
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#include <string>
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#include "..\..\..\Minecraft.World\File.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\InputOutputStream.h"
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#include "DLCManager.h"
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#include "DLCGameRulesHeader.h"
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DLCGameRulesHeader::DLCGameRulesHeader(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRulesHeader,path)
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{
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m_pbData = NULL;
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m_dwBytes = 0;
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m_hasData = false;
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m_grfPath = path.substr(0, path.length() - 4) + L".grf";
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lgo = NULL;
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}
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void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes)
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{
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m_pbData = pbData;
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m_dwBytes = dwBytes;
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#if 0
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byteArray data(m_pbData, m_dwBytes);
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ByteArrayInputStream bais(data);
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DataInputStream dis(&bais);
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// Init values.
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int version_number;
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byte compression_type;
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wstring texturepackid;
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// Read Datastream.
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version_number = dis.readInt();
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compression_type = dis.readByte();
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m_defaultSaveName = dis.readUTF();
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m_displayName = dis.readUTF();
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texturepackid = dis.readUTF();
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m_grfPath = dis.readUTF();
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// Debug printout.
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app.DebugPrintf (
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"DLCGameRulesHeader::readHeader:\n"
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"\tversion_number = '%d',\n"
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"\tcompression_type = '%d',\n"
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"\tdefault_savename = '%s',\n"
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"\tdisplayname = '%s',\n"
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"\ttexturepackid = '%s',\n"
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"\tgrf_path = '%s',\n",
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version_number, compression_type,
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wstringtofilename(m_defaultSaveName),
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wstringtofilename(m_displayName),
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wstringtofilename(texturepackid),
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wstringtofilename(m_grfPath)
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);
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// Texture Pack.
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m_requiredTexturePackId = _fromString<long>(texturepackid);
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m_bRequiresTexturePack = m_requiredTexturePackId > 0;
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dis.close();
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bais.close();
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bais.reset();
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#endif
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}
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PBYTE DLCGameRulesHeader::getData(DWORD &dwBytes)
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{
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dwBytes = m_dwBytes;
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return m_pbData;
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}
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void DLCGameRulesHeader::setGrfData(PBYTE fData, DWORD fSize, StringTable *st)
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{
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if (!m_hasData)
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{
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m_hasData = true;
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//app.m_gameRules.loadGameRules(lgo, fData, fSize);
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app.m_gameRules.readRuleFile(lgo, fData, fSize, st);
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}
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}
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