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140
Minecraft.Client/ClientConnection.h
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140
Minecraft.Client/ClientConnection.h
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#pragma once
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#include "..\Minecraft.World\net.minecraft.network.h"
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class Minecraft;
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class MultiPlayerLevel;
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class SavedDataStorage;
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class Socket;
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class MultiplayerLocalPlayer;
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class ClientConnection : public PacketListener
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{
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private:
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enum eClientConnectionConnectingState
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{
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eCCPreLoginSent = 0,
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eCCPreLoginReceived,
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eCCLoginSent,
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eCCLoginReceived,
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eCCConnected
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};
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private:
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bool done;
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Connection *connection;
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public:
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wstring message;
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bool createdOk; // 4J added
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private:
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Minecraft *minecraft;
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MultiPlayerLevel *level;
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bool started;
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// 4J Stu - I don't think we are interested in the PlayerInfo data, so I'm not going to use it at the moment
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//Map<String, PlayerInfo> playerInfoMap = new HashMap<String, PlayerInfo>();
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public:
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//List<PlayerInfo> playerInfos = new ArrayList<PlayerInfo>();
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int maxPlayers;
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public:
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bool isStarted() { return started; } // 4J Added
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bool isClosed() { return done; } // 4J Added
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Socket *getSocket() { return connection->getSocket(); } // 4J Added
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private:
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DWORD m_userIndex; // 4J Added
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public:
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SavedDataStorage *savedDataStorage;
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ClientConnection(Minecraft *minecraft, const wstring& ip, int port);
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ClientConnection(Minecraft *minecraft, Socket *socket, int iUserIndex = -1);
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~ClientConnection();
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void tick();
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INetworkPlayer *getNetworkPlayer();
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virtual void handleLogin(shared_ptr<LoginPacket> packet);
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virtual void handleAddEntity(shared_ptr<AddEntityPacket> packet);
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virtual void handleAddExperienceOrb(shared_ptr<AddExperienceOrbPacket> packet);
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virtual void handleAddGlobalEntity(shared_ptr<AddGlobalEntityPacket> packet);
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virtual void handleAddPainting(shared_ptr<AddPaintingPacket> packet);
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virtual void handleSetEntityMotion(shared_ptr<SetEntityMotionPacket> packet);
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virtual void handleSetEntityData(shared_ptr<SetEntityDataPacket> packet);
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virtual void handleAddPlayer(shared_ptr<AddPlayerPacket> packet);
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virtual void handleTeleportEntity(shared_ptr<TeleportEntityPacket> packet);
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virtual void handleMoveEntity(shared_ptr<MoveEntityPacket> packet);
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virtual void handleRotateMob(shared_ptr<RotateHeadPacket> packet);
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virtual void handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> packet);
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virtual void handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet);
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virtual void handleMovePlayer(shared_ptr<MovePlayerPacket> packet);
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Random *random;
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// 4J Added
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virtual void handleChunkVisibilityArea(shared_ptr<ChunkVisibilityAreaPacket> packet);
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virtual void handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> packet);
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virtual void handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet);
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virtual void handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet);
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virtual void handleTileUpdate(shared_ptr<TileUpdatePacket> packet);
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virtual void handleDisconnect(shared_ptr<DisconnectPacket> packet);
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virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
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void sendAndDisconnect(shared_ptr<Packet> packet);
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void send(shared_ptr<Packet> packet);
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virtual void handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> packet);
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virtual void handleChat(shared_ptr<ChatPacket> packet);
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virtual void handleAnimate(shared_ptr<AnimatePacket> packet);
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virtual void handleEntityActionAtPosition(shared_ptr<EntityActionAtPositionPacket> packet);
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virtual void handlePreLogin(shared_ptr<PreLoginPacket> packet);
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void close();
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virtual void handleAddMob(shared_ptr<AddMobPacket> packet);
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virtual void handleSetTime(shared_ptr<SetTimePacket> packet);
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virtual void handleSetSpawn(shared_ptr<SetSpawnPositionPacket> packet);
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virtual void handleRidePacket(shared_ptr<SetRidingPacket> packet);
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virtual void handleEntityEvent(shared_ptr<EntityEventPacket> packet);
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private:
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shared_ptr<Entity> getEntity(int entityId);
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wstring GetDisplayNameByGamertag(wstring gamertag);
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public:
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virtual void handleSetHealth(shared_ptr<SetHealthPacket> packet);
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virtual void handleSetExperience(shared_ptr<SetExperiencePacket> packet);
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virtual void handleRespawn(shared_ptr<RespawnPacket> packet);
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virtual void handleExplosion(shared_ptr<ExplodePacket> packet);
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virtual void handleContainerOpen(shared_ptr<ContainerOpenPacket> packet);
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virtual void handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet);
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virtual void handleContainerAck(shared_ptr<ContainerAckPacket> packet);
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virtual void handleContainerContent(shared_ptr<ContainerSetContentPacket> packet);
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virtual void handleSignUpdate(shared_ptr<SignUpdatePacket> packet);
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virtual void handleTileEntityData(shared_ptr<TileEntityDataPacket> packet);
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virtual void handleContainerSetData(shared_ptr<ContainerSetDataPacket> packet);
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virtual void handleSetEquippedItem(shared_ptr<SetEquippedItemPacket> packet);
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virtual void handleContainerClose(shared_ptr<ContainerClosePacket> packet);
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virtual void handleTileEvent(shared_ptr<TileEventPacket> packet);
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virtual void handleTileDestruction(shared_ptr<TileDestructionPacket> packet);
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virtual bool canHandleAsyncPackets();
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virtual void handleGameEvent(shared_ptr<GameEventPacket> gameEventPacket);
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virtual void handleComplexItemData(shared_ptr<ComplexItemDataPacket> packet);
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virtual void handleLevelEvent(shared_ptr<LevelEventPacket> packet);
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virtual void handleAwardStat(shared_ptr<AwardStatPacket> packet);
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virtual void handleUpdateMobEffect(shared_ptr<UpdateMobEffectPacket> packet);
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virtual void handleRemoveMobEffect(shared_ptr<RemoveMobEffectPacket> packet);
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virtual bool isServerPacketListener();
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virtual void handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet);
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virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
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virtual void handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
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virtual void handleSoundEvent(shared_ptr<LevelSoundPacket> packet);
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virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket);
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virtual Connection *getConnection();
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// 4J Added
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virtual void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet);
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virtual void handleTexture(shared_ptr<TexturePacket> packet);
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virtual void handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet);
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virtual void handleUpdateProgress(shared_ptr<UpdateProgressPacket> packet);
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// 4J Added
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static int HostDisconnectReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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virtual void handleTextureChange(shared_ptr<TextureChangePacket> packet);
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virtual void handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet);
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virtual void handleUpdateGameRuleProgressPacket(shared_ptr<UpdateGameRuleProgressPacket> packet);
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virtual void handleXZ(shared_ptr<XZPacket> packet);
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void displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer> player, unsigned int oldPrivileges);
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};
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