first commit
This commit is contained in:
400
Minecraft.Client/BufferedImage.cpp
Normal file
400
Minecraft.Client/BufferedImage.cpp
Normal file
@@ -0,0 +1,400 @@
|
||||
#include "stdafx.h"
|
||||
#include "..\Minecraft.World\StringHelpers.h"
|
||||
#include "Textures.h"
|
||||
#include "..\Minecraft.World\ArrayWithLength.h"
|
||||
#include "BufferedImage.h"
|
||||
|
||||
#ifdef _XBOX
|
||||
typedef struct
|
||||
{
|
||||
unsigned int filesz;
|
||||
unsigned short creator1;
|
||||
unsigned short creator2;
|
||||
unsigned int bmp_offset;
|
||||
unsigned int header_sz;
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
unsigned short nplanes;
|
||||
unsigned short bitspp;
|
||||
unsigned int compress_type;
|
||||
unsigned int bmp_bytesz;
|
||||
int hres;
|
||||
int vres;
|
||||
unsigned int ncolors;
|
||||
unsigned int nimpcolors;
|
||||
} BITMAPINFOHEADER;
|
||||
#endif
|
||||
|
||||
BufferedImage::BufferedImage(int width,int height,int type)
|
||||
{
|
||||
data[0] = new int[width*height];
|
||||
|
||||
for( int i = 1 ; i < 10; i++ )
|
||||
{
|
||||
data[i] = NULL;
|
||||
}
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
|
||||
void BufferedImage::ByteFlip4(unsigned int &data)
|
||||
{
|
||||
data = ( data >> 24 ) |
|
||||
( ( data >> 8 ) & 0x0000ff00 ) |
|
||||
( ( data << 8 ) & 0x00ff0000 ) |
|
||||
( data << 24 );
|
||||
}
|
||||
// Loads a bitmap into a buffered image - only currently supports the 2 types of 32-bit image that we've made so far
|
||||
// and determines which of these is which by the compression method. Compression method 3 is a 32-bit image with only
|
||||
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
|
||||
BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
|
||||
{
|
||||
HRESULT hr;
|
||||
wstring wDrive;
|
||||
wstring filePath;
|
||||
filePath = File;
|
||||
|
||||
wDrive = drive;
|
||||
if(wDrive.empty())
|
||||
{
|
||||
#ifdef _XBOX
|
||||
if(bTitleUpdateTexture)
|
||||
{
|
||||
// Make the content package point to to the UPDATE: drive is needed
|
||||
#ifdef _TU_BUILD
|
||||
wDrive=L"UPDATE:\\";
|
||||
#else
|
||||
|
||||
wDrive=L"GAME:\\res\\TitleUpdate\\";
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
wDrive=L"GAME:\\";
|
||||
}
|
||||
#else
|
||||
|
||||
#ifdef __PS3__
|
||||
|
||||
char *pchUsrDir;
|
||||
if(app.GetBootedFromDiscPatch())
|
||||
{
|
||||
const char *pchTextureName=wstringtofilename(File);
|
||||
pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
|
||||
}
|
||||
else
|
||||
{
|
||||
pchUsrDir=getUsrDirPath();
|
||||
}
|
||||
|
||||
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
|
||||
|
||||
if(bTitleUpdateTexture)
|
||||
{
|
||||
// Make the content package point to to the UPDATE: drive is needed
|
||||
wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
|
||||
}
|
||||
else
|
||||
{
|
||||
wDrive= wstr + L"/Common/";
|
||||
}
|
||||
#elif __PSVITA__
|
||||
|
||||
/*char *pchUsrDir=getUsrDirPath();
|
||||
|
||||
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
|
||||
|
||||
if(bTitleUpdateTexture)
|
||||
{
|
||||
// Make the content package point to to the UPDATE: drive is needed
|
||||
wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
|
||||
}
|
||||
else
|
||||
{
|
||||
wDrive= wstr + L"/Common/";
|
||||
}*/
|
||||
|
||||
if(bTitleUpdateTexture)
|
||||
{
|
||||
// Make the content package point to to the UPDATE: drive is needed
|
||||
wDrive= L"Common\\res\\TitleUpdate\\";
|
||||
}
|
||||
else
|
||||
{
|
||||
wDrive= L"Common/";
|
||||
}
|
||||
#else
|
||||
if(bTitleUpdateTexture)
|
||||
{
|
||||
// Make the content package point to to the UPDATE: drive is needed
|
||||
wDrive= L"Common\\res\\TitleUpdate\\";
|
||||
}
|
||||
else
|
||||
{
|
||||
wDrive= L"Common/";
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
for( int l = 0 ; l < 10; l++ )
|
||||
{
|
||||
data[l] = NULL;
|
||||
}
|
||||
|
||||
for( int l = 0; l < 10; l++ )
|
||||
{
|
||||
wstring name;
|
||||
wstring mipMapPath = L"";
|
||||
if( l != 0 )
|
||||
{
|
||||
mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
|
||||
}
|
||||
if( filenameHasExtension )
|
||||
{
|
||||
name = wDrive + L"res" + filePath.substr(0,filePath.length());
|
||||
}
|
||||
else
|
||||
{
|
||||
name = wDrive + L"res" + filePath.substr(0,filePath.length()-4) + mipMapPath + L".png";
|
||||
}
|
||||
|
||||
const char *pchTextureName=wstringtofilename(name);
|
||||
|
||||
#ifdef _DEBUG
|
||||
app.DebugPrintf("\n--- Loading TEXTURE - %s\n\n",pchTextureName);
|
||||
#endif
|
||||
|
||||
D3DXIMAGE_INFO ImageInfo;
|
||||
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
|
||||
hr=RenderManager.LoadTextureData(pchTextureName,&ImageInfo,&data[l]);
|
||||
|
||||
|
||||
if(hr!=ERROR_SUCCESS)
|
||||
{
|
||||
// 4J - If we haven't loaded the non-mipmap version then exit the game
|
||||
if( l == 0 )
|
||||
{
|
||||
app.FatalLoadError();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if( l == 0 )
|
||||
{
|
||||
width=ImageInfo.Width;
|
||||
height=ImageInfo.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenameHasExtension /*= false*/ )
|
||||
{
|
||||
HRESULT hr;
|
||||
wstring filePath = File;
|
||||
BYTE *pbData = NULL;
|
||||
DWORD dwBytes = 0;
|
||||
|
||||
for( int l = 0 ; l < 10; l++ )
|
||||
{
|
||||
data[l] = NULL;
|
||||
}
|
||||
|
||||
for( int l = 0; l < 10; l++ )
|
||||
{
|
||||
wstring name;
|
||||
wstring mipMapPath = L"";
|
||||
if( l != 0 )
|
||||
{
|
||||
mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
|
||||
}
|
||||
if( filenameHasExtension )
|
||||
{
|
||||
name = L"res" + filePath.substr(0,filePath.length());
|
||||
}
|
||||
else
|
||||
{
|
||||
name = L"res" + filePath.substr(0,filePath.length()-4) + mipMapPath + L".png";
|
||||
}
|
||||
|
||||
if(!dlcPack->doesPackContainFile(DLCManager::e_DLCType_All, name))
|
||||
{
|
||||
// 4J - If we haven't loaded the non-mipmap version then exit the game
|
||||
if( l == 0 )
|
||||
{
|
||||
app.FatalLoadError();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
|
||||
pbData = dlcFile->getData(dwBytes);
|
||||
if(pbData == NULL || dwBytes == 0)
|
||||
{
|
||||
// 4J - If we haven't loaded the non-mipmap version then exit the game
|
||||
if( l == 0 )
|
||||
{
|
||||
app.FatalLoadError();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
D3DXIMAGE_INFO ImageInfo;
|
||||
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
|
||||
hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[l]);
|
||||
|
||||
|
||||
if(hr!=ERROR_SUCCESS)
|
||||
{
|
||||
// 4J - If we haven't loaded the non-mipmap version then exit the game
|
||||
if( l == 0 )
|
||||
{
|
||||
app.FatalLoadError();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if( l == 0 )
|
||||
{
|
||||
width=ImageInfo.Width;
|
||||
height=ImageInfo.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
|
||||
{
|
||||
int iCurrentByte=0;
|
||||
for( int l = 0 ; l < 10; l++ )
|
||||
{
|
||||
data[l] = NULL;
|
||||
}
|
||||
|
||||
D3DXIMAGE_INFO ImageInfo;
|
||||
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
|
||||
HRESULT hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[0]);
|
||||
|
||||
if(hr==ERROR_SUCCESS)
|
||||
{
|
||||
width=ImageInfo.Width;
|
||||
height=ImageInfo.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
app.FatalLoadError();
|
||||
}
|
||||
}
|
||||
|
||||
BufferedImage::~BufferedImage()
|
||||
{
|
||||
for(int i = 0; i < 10; i++ )
|
||||
{
|
||||
delete[] data[i];
|
||||
}
|
||||
}
|
||||
|
||||
int BufferedImage::getWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
int BufferedImage::getHeight()
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
void BufferedImage::getRGB(int startX, int startY, int w, int h, intArray out,int offset,int scansize, int level)
|
||||
{
|
||||
int ww = width >> level;
|
||||
for( int y = 0; y < h; y++ )
|
||||
{
|
||||
for( int x = 0; x < w; x++ )
|
||||
{
|
||||
out[ y * scansize + offset + x] = data[level][ startX + x + ww * ( startY + y ) ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int *BufferedImage::getData()
|
||||
{
|
||||
return data[0];
|
||||
}
|
||||
|
||||
int *BufferedImage::getData(int level)
|
||||
{
|
||||
return data[level];
|
||||
}
|
||||
|
||||
Graphics *BufferedImage::getGraphics()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
|
||||
//Specified by:
|
||||
//getTransparency in interface Transparency
|
||||
//Returns:
|
||||
//the transparency of this BufferedImage.
|
||||
int BufferedImage::getTransparency()
|
||||
{
|
||||
// TODO - 4J Implement?
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Returns a subimage defined by a specified rectangular region. The returned BufferedImage shares the same data array as the original image.
|
||||
//Parameters:
|
||||
//x, y - the coordinates of the upper-left corner of the specified rectangular region
|
||||
//w - the width of the specified rectangular region
|
||||
//h - the height of the specified rectangular region
|
||||
//Returns:
|
||||
//a BufferedImage that is the subimage of this BufferedImage.
|
||||
BufferedImage *BufferedImage::getSubimage(int x ,int y, int w, int h)
|
||||
{
|
||||
// TODO - 4J Implement
|
||||
|
||||
BufferedImage *img = new BufferedImage(w,h,0);
|
||||
intArray arrayWrapper(img->data[0], w*h);
|
||||
this->getRGB(x, y, w, h, arrayWrapper,0,w);
|
||||
|
||||
int level = 1;
|
||||
while(getData(level) != NULL)
|
||||
{
|
||||
int ww = w >> level;
|
||||
int hh = h >> level;
|
||||
int xx = x >> level;
|
||||
int yy = y >> level;
|
||||
img->data[level] = new int[ww*hh];
|
||||
intArray arrayWrapper(img->data[level], ww*hh);
|
||||
this->getRGB(xx, yy, ww, hh, arrayWrapper,0,ww,level);
|
||||
|
||||
++level;
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
|
||||
void BufferedImage::preMultiplyAlpha()
|
||||
{
|
||||
int *curData = data[0];
|
||||
|
||||
int cur = 0;
|
||||
int alpha = 0;
|
||||
int r = 0;
|
||||
int g = 0;
|
||||
int b = 0;
|
||||
|
||||
int total = width * height;
|
||||
for(unsigned int i = 0; i < total; ++i)
|
||||
{
|
||||
cur = curData[i];
|
||||
alpha = (cur >> 24) & 0xff;
|
||||
r = ((cur >> 16) & 0xff) * (float)alpha/255;
|
||||
g = ((cur >> 8) & 0xff) * (float)alpha/255;
|
||||
b = (cur & 0xff) * (float)alpha/255;
|
||||
|
||||
curData[i] = (r << 16) | (g << 8) | (b ) | (alpha << 24);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user